/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/DeferredShading/include/ |
H A D | MaterialGenerator.h | 49 virtual Ogre::GpuProgramPtr generateFragmentShader(Perm permutation) = 0;
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/dports/graphics/ogre3d/ogre-1.11.6/Samples/DeferredShading/include/ |
H A D | MaterialGenerator.h | 49 virtual Ogre::GpuProgramPtr generateFragmentShader(Perm permutation) = 0;
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/DeferredShading/src/ |
H A D | LightMaterialGenerator.cpp | 72 virtual GpuProgramPtr generateFragmentShader(Perm permutation) in generateFragmentShader() function in LightMaterialGeneratorCG 237 virtual GpuProgramPtr generateFragmentShader(Perm permutation) in generateFragmentShader() function in LightMaterialGeneratorGLSL
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H A D | MaterialGenerator.cpp | 94 mFs[permutation] = mImpl->generateFragmentShader(permutation); in getFragmentShader()
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H A D | GBufferMaterialGenerator.cpp | 47 virtual GpuProgramPtr generateFragmentShader(MaterialGenerator::Perm permutation); 283 GpuProgramPtr GBufferMaterialGeneratorImpl::generateFragmentShader(MaterialGenerator::Perm permutat… in generateFragmentShader() function in GBufferMaterialGeneratorImpl
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/dports/graphics/ogre3d/ogre-1.11.6/Samples/DeferredShading/src/ |
H A D | LightMaterialGenerator.cpp | 73 virtual GpuProgramPtr generateFragmentShader(Perm permutation) in generateFragmentShader() function in LightMaterialGeneratorCG 239 virtual GpuProgramPtr generateFragmentShader(Perm permutation) in generateFragmentShader() function in LightMaterialGeneratorGLSL
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H A D | MaterialGenerator.cpp | 106 mFs[permutation] = mImpl->generateFragmentShader(permutation); in getFragmentShader()
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H A D | GBufferMaterialGenerator.cpp | 49 virtual GpuProgramPtr generateFragmentShader(MaterialGenerator::Perm permutation); 285 GpuProgramPtr GBufferMaterialGeneratorImpl::generateFragmentShader(MaterialGenerator::Perm permutat… in generateFragmentShader() function in GBufferMaterialGeneratorImpl
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles31/functional/ |
H A D | es31fLayoutBindingTests.cpp | 130 std::string generateFragmentShader (ShaderType shaderType, const std::string& shaderUniformDeclarat… in generateFragmentShader() function 1153 …<< glu::FragmentSource(generateFragmentShader(m_shaderType, shaderUniformDecl.str(), shaderBody.st… in generateShaders() 1296 …<< glu::FragmentSource(generateFragmentShader(m_shaderType, fragmentUniformDecl.str(), shaderBody.… in generateShaders() 1510 …<< glu::FragmentSource(generateFragmentShader(m_shaderType, shaderUniformDecl.str(), shaderBody.st… in generateShaders() 1620 …<< glu::FragmentSource(generateFragmentShader(m_shaderType, fragmentUniformDecl.str(), shaderBody.… in generateShaders() 1800 …<< glu::FragmentSource(generateFragmentShader(m_shaderType, shaderUniformDecl.str(), shaderBody.st… in generateShaders() 1905 …<< glu::FragmentSource(generateFragmentShader(m_shaderType, fragmentUniformDecl.str(), shaderBody.… in generateShaders() 2069 …<< glu::FragmentSource(generateFragmentShader(m_shaderType, shaderUniformDecl.str(), shaderBody.st… in generateShaders() 2174 …<< glu::FragmentSource(generateFragmentShader(m_shaderType, fragmentUniformDecl.str(), shaderBody.… in generateShaders()
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/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/runtimerender/ |
H A D | qssgrendercustommaterialshadergenerator.cpp | 946 bool generateFragmentShader(QSSGShaderDefaultMaterialKey &inKey, in generateFragmentShader() function 1115 …const bool hasCustomFragShader = generateFragmentShader(theKey, inCustomMaterialName, hasCustomVer… in generateCustomMaterialShader()
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H A D | qssgrenderdefaultmaterialshadergenerator.cpp | 760 void generateFragmentShader(QSSGShaderDefaultMaterialKey &inKey) in generateFragmentShader() function 1446 generateFragmentShader(theKey); in generateMaterialShader()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/glshared/ |
H A D | glsShaderExecUtil.cpp | 377 static std::string generateFragmentShader (const ShaderSpec& shaderSpec, bool useIntOutputs, const … in generateFragmentShader() function 788 …<< glu::FragmentSource(generateFragmentShader(shaderSpec, !hasFloatRenderTargets(renderCtx), m_out… in FragmentShaderExecutor()
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H A D | glsUniformBlockCase.cpp | 1125 void generateFragmentShader (std::ostringstream& src, glu::GLSLVersion glslVersion, const ShaderInt… in generateFragmentShader() function 1426 generateFragmentShader(fragSrc, m_glslVersion, m_interface, refLayout, blockPointers); in iterate()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/openglcts/modules/common/ |
H A D | glcUniformBlockCase.cpp | 1063 void generateFragmentShader(std::ostringstream& src, glu::GLSLVersion glslVersion, const ShaderInte… in generateFragmentShader() function 1380 generateFragmentShader(fragSrc, m_glslVersion, m_interface, refLayout, blockPointers); in iterate()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/vulkancts/modules/vulkan/ubo/ |
H A D | vktUniformBlockCase.cpp | 1623 std::string generateFragmentShader (const ShaderInterface& interface, const UniformLayout& layout, … in generateFragmentShader() function 2274 …m_fragShaderSource = generateFragmentShader(m_interface, m_uniformLayout, m_blockPointers, m_matri… in delayedInit()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/openglcts/modules/gles31/ |
H A D | es31cExplicitUniformLocationTest.cpp | 1124 …static std::string generateFragmentShader(const ShaderKey& key, const std::vector<Uniform>& unifor… in generateFragmentShader() function in glcts::__anondb5e0eec0111::ShaderSourceFactory 1198 return generateFragmentShader(key, uniforms, subroutineUniforms, additionalDef, type); in generateShader()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/vulkancts/modules/vulkan/shaderexecutor/ |
H A D | vktShaderExecutor.cpp | 514 static std::string generateFragmentShader (const ShaderSpec& shaderSpec, bool useIntOutputs, const … in generateFragmentShader() function 1517 …programCollection.glslSources.add("frag") << glu::FragmentSource(generateFragmentShader(shaderSpec… in generateSources()
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