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Searched refs:generateFragmentShader (Results 1 – 17 of 17) sorted by relevance

/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/DeferredShading/include/
H A DMaterialGenerator.h49 virtual Ogre::GpuProgramPtr generateFragmentShader(Perm permutation) = 0;
/dports/graphics/ogre3d/ogre-1.11.6/Samples/DeferredShading/include/
H A DMaterialGenerator.h49 virtual Ogre::GpuProgramPtr generateFragmentShader(Perm permutation) = 0;
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/DeferredShading/src/
H A DLightMaterialGenerator.cpp72 virtual GpuProgramPtr generateFragmentShader(Perm permutation) in generateFragmentShader() function in LightMaterialGeneratorCG
237 virtual GpuProgramPtr generateFragmentShader(Perm permutation) in generateFragmentShader() function in LightMaterialGeneratorGLSL
H A DMaterialGenerator.cpp94 mFs[permutation] = mImpl->generateFragmentShader(permutation); in getFragmentShader()
H A DGBufferMaterialGenerator.cpp47 virtual GpuProgramPtr generateFragmentShader(MaterialGenerator::Perm permutation);
283 GpuProgramPtr GBufferMaterialGeneratorImpl::generateFragmentShader(MaterialGenerator::Perm permutat… in generateFragmentShader() function in GBufferMaterialGeneratorImpl
/dports/graphics/ogre3d/ogre-1.11.6/Samples/DeferredShading/src/
H A DLightMaterialGenerator.cpp73 virtual GpuProgramPtr generateFragmentShader(Perm permutation) in generateFragmentShader() function in LightMaterialGeneratorCG
239 virtual GpuProgramPtr generateFragmentShader(Perm permutation) in generateFragmentShader() function in LightMaterialGeneratorGLSL
H A DMaterialGenerator.cpp106 mFs[permutation] = mImpl->generateFragmentShader(permutation); in getFragmentShader()
H A DGBufferMaterialGenerator.cpp49 virtual GpuProgramPtr generateFragmentShader(MaterialGenerator::Perm permutation);
285 GpuProgramPtr GBufferMaterialGeneratorImpl::generateFragmentShader(MaterialGenerator::Perm permutat… in generateFragmentShader() function in GBufferMaterialGeneratorImpl
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles31/functional/
H A Des31fLayoutBindingTests.cpp130 std::string generateFragmentShader (ShaderType shaderType, const std::string& shaderUniformDeclarat… in generateFragmentShader() function
1153 …<< glu::FragmentSource(generateFragmentShader(m_shaderType, shaderUniformDecl.str(), shaderBody.st… in generateShaders()
1296 …<< glu::FragmentSource(generateFragmentShader(m_shaderType, fragmentUniformDecl.str(), shaderBody.… in generateShaders()
1510 …<< glu::FragmentSource(generateFragmentShader(m_shaderType, shaderUniformDecl.str(), shaderBody.st… in generateShaders()
1620 …<< glu::FragmentSource(generateFragmentShader(m_shaderType, fragmentUniformDecl.str(), shaderBody.… in generateShaders()
1800 …<< glu::FragmentSource(generateFragmentShader(m_shaderType, shaderUniformDecl.str(), shaderBody.st… in generateShaders()
1905 …<< glu::FragmentSource(generateFragmentShader(m_shaderType, fragmentUniformDecl.str(), shaderBody.… in generateShaders()
2069 …<< glu::FragmentSource(generateFragmentShader(m_shaderType, shaderUniformDecl.str(), shaderBody.st… in generateShaders()
2174 …<< glu::FragmentSource(generateFragmentShader(m_shaderType, fragmentUniformDecl.str(), shaderBody.… in generateShaders()
/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/runtimerender/
H A Dqssgrendercustommaterialshadergenerator.cpp946 bool generateFragmentShader(QSSGShaderDefaultMaterialKey &inKey, in generateFragmentShader() function
1115 …const bool hasCustomFragShader = generateFragmentShader(theKey, inCustomMaterialName, hasCustomVer… in generateCustomMaterialShader()
H A Dqssgrenderdefaultmaterialshadergenerator.cpp760 void generateFragmentShader(QSSGShaderDefaultMaterialKey &inKey) in generateFragmentShader() function
1446 generateFragmentShader(theKey); in generateMaterialShader()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/glshared/
H A DglsShaderExecUtil.cpp377 static std::string generateFragmentShader (const ShaderSpec& shaderSpec, bool useIntOutputs, const … in generateFragmentShader() function
788 …<< glu::FragmentSource(generateFragmentShader(shaderSpec, !hasFloatRenderTargets(renderCtx), m_out… in FragmentShaderExecutor()
H A DglsUniformBlockCase.cpp1125 void generateFragmentShader (std::ostringstream& src, glu::GLSLVersion glslVersion, const ShaderInt… in generateFragmentShader() function
1426 generateFragmentShader(fragSrc, m_glslVersion, m_interface, refLayout, blockPointers); in iterate()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/openglcts/modules/common/
H A DglcUniformBlockCase.cpp1063 void generateFragmentShader(std::ostringstream& src, glu::GLSLVersion glslVersion, const ShaderInte… in generateFragmentShader() function
1380 generateFragmentShader(fragSrc, m_glslVersion, m_interface, refLayout, blockPointers); in iterate()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/vulkancts/modules/vulkan/ubo/
H A DvktUniformBlockCase.cpp1623 std::string generateFragmentShader (const ShaderInterface& interface, const UniformLayout& layout, … in generateFragmentShader() function
2274 …m_fragShaderSource = generateFragmentShader(m_interface, m_uniformLayout, m_blockPointers, m_matri… in delayedInit()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/openglcts/modules/gles31/
H A Des31cExplicitUniformLocationTest.cpp1124 …static std::string generateFragmentShader(const ShaderKey& key, const std::vector<Uniform>& unifor… in generateFragmentShader() function in glcts::__anondb5e0eec0111::ShaderSourceFactory
1198 return generateFragmentShader(key, uniforms, subroutineUniforms, additionalDef, type); in generateShader()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/vulkancts/modules/vulkan/shaderexecutor/
H A DvktShaderExecutor.cpp514 static std::string generateFragmentShader (const ShaderSpec& shaderSpec, bool useIntOutputs, const … in generateFragmentShader() function
1517 …programCollection.glslSources.add("frag") << glu::FragmentSource(generateFragmentShader(shaderSpec… in generateSources()