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Searched refs:genericenemyindex (Results 1 – 15 of 15) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dg_saga.c1196 ent->s.genericenemyindex = G_IconIndex(s); in SP_info_siege_objective()
1254 ent->s.genericenemyindex = G_IconIndex(s); in SP_info_siege_radaricon()
1841 ent->s.genericenemyindex = G_IconIndex(s); in SP_misc_siege_item()
H A Dw_force.c1676 if (traceEnt->s.genericenemyindex < level.time) in ForceLightningDamage()
1678 traceEnt->s.genericenemyindex = level.time + 2000; in ForceLightningDamage()
1926 if (traceEnt->s.genericenemyindex < level.time) in ForceDrainDamage()
1928 traceEnt->s.genericenemyindex = level.time + 2000; in ForceDrainDamage()
3086 if (g_entities[tr.entityNum].s.genericenemyindex < level.time) in ForceThrow()
3088 g_entities[tr.entityNum].s.genericenemyindex = level.time + 2000; in ForceThrow()
3129 if (ent->s.genericenemyindex < level.time) in ForceThrow()
3131 ent->s.genericenemyindex = level.time + 2000; in ForceThrow()
H A Dbg_misc.c2779 s->genericenemyindex = ps->genericEnemyIndex; in BG_PlayerStateToEntityState()
2933 s->genericenemyindex = ps->genericEnemyIndex; in BG_PlayerStateToEntityStateExtraPolate()
H A Dg_misc.c1641 ent->s.genericenemyindex = G_IconIndex("gfx/mp/siegeicons/desert/weapon_recharge"); in SP_misc_ammo_floor_unit()
1736 ent->s.genericenemyindex = G_IconIndex("gfx/mp/siegeicons/desert/shield_recharge"); in SP_misc_shield_floor_unit()
2073 ent->s.genericenemyindex = G_IconIndex("gfx/mp/siegeicons/desert/bacta"); in SP_misc_model_health_power_converter()
H A Dg_turret.c711 base->s.genericenemyindex = G_IconIndex(s); in SP_misc_turret()
H A Dg_turret_G2.c1073 base->s.genericenemyindex = G_IconIndex(s); in SP_misc_turretG2()
H A Dg_mover.c2916 te->s.genericenemyindex = self->s.number; in GlassDie()
2937 te->s.genericenemyindex = self->s.number; in GlassDie_Old()
H A Dg_weapon.c2586 laserTrap->s.genericenemyindex = owner->s.number+MAX_GENTITIES; in CreateLaserTrap()
2906 bolt->s.genericenemyindex = self->s.number+MAX_GENTITIES; in drop_charge()
3747 missile->s.genericenemyindex = ent->s.number+MAX_GENTITIES; in WP_FireVehicleWeapon()
H A Dw_saber.c6669 saberent->s.genericenemyindex = saberOwner->s.number+1024; in saberKnockOutOfHand()
8667 saberent->s.genericenemyindex = self->s.number+1024; in WP_SaberPositionUpdate()
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_predict.c257 …(ent->genericenemyindex-MAX_GENTITIES==cg.predictedPlayerState.clientNum || ent->genericenemyindex in CG_ClipMoveToEntities()
H A Dcg_draw.c3393 … if ( cent->currentState.genericenemyindex && cent->currentState.genericenemyindex < MAX_ICONS ) in CG_DrawRadar()
3396 shader = cgs.gameIcons[cent->currentState.genericenemyindex]; in CG_DrawRadar()
3419 if ( cent->currentState.genericenemyindex ) in CG_DrawRadar()
3421 shader = cgs.gameIcons[cent->currentState.genericenemyindex]; in CG_DrawRadar()
H A Dcg_players.c6847 ent.shaderRGBA[3] = (cent->currentState.genericenemyindex - cg.time)/8;
9126 …if ( ((cent->currentState.eFlags & EF_SEEKERDRONE) || cent->currentState.genericenemyindex != -1) … in CG_Player()
9148 if (cent->currentState.genericenemyindex > MAX_GENTITIES) in CG_Player()
9150 float prefig = (cent->currentState.genericenemyindex-cg.time)/80; in CG_Player()
9169 …else if (cent->currentState.genericenemyindex != ENTITYNUM_NONE && cent->currentState.genericenemy… in CG_Player()
9171 centity_t *enent = &cg_entities[cent->currentState.genericenemyindex]; in CG_Player()
H A Dcg_event.c3297 …CG_GlassShatter(es->genericenemyindex, es->origin, es->angles, es->trickedentindex, es->pos.trTime… in CG_EntityEvent()
/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/
H A Dq_shared.h1603 int genericenemyindex; member
H A Dmsg.cpp825 { NETF(genericenemyindex), 32 }, //Do not change to GENTITYNUM_BITS, used as a time offset for seek…