Searched refs:genericenemyindex (Results 1 – 15 of 15) sorted by relevance
1196 ent->s.genericenemyindex = G_IconIndex(s); in SP_info_siege_objective()1254 ent->s.genericenemyindex = G_IconIndex(s); in SP_info_siege_radaricon()1841 ent->s.genericenemyindex = G_IconIndex(s); in SP_misc_siege_item()
1676 if (traceEnt->s.genericenemyindex < level.time) in ForceLightningDamage()1678 traceEnt->s.genericenemyindex = level.time + 2000; in ForceLightningDamage()1926 if (traceEnt->s.genericenemyindex < level.time) in ForceDrainDamage()1928 traceEnt->s.genericenemyindex = level.time + 2000; in ForceDrainDamage()3086 if (g_entities[tr.entityNum].s.genericenemyindex < level.time) in ForceThrow()3088 g_entities[tr.entityNum].s.genericenemyindex = level.time + 2000; in ForceThrow()3129 if (ent->s.genericenemyindex < level.time) in ForceThrow()3131 ent->s.genericenemyindex = level.time + 2000; in ForceThrow()
2779 s->genericenemyindex = ps->genericEnemyIndex; in BG_PlayerStateToEntityState()2933 s->genericenemyindex = ps->genericEnemyIndex; in BG_PlayerStateToEntityStateExtraPolate()
1641 ent->s.genericenemyindex = G_IconIndex("gfx/mp/siegeicons/desert/weapon_recharge"); in SP_misc_ammo_floor_unit()1736 ent->s.genericenemyindex = G_IconIndex("gfx/mp/siegeicons/desert/shield_recharge"); in SP_misc_shield_floor_unit()2073 ent->s.genericenemyindex = G_IconIndex("gfx/mp/siegeicons/desert/bacta"); in SP_misc_model_health_power_converter()
711 base->s.genericenemyindex = G_IconIndex(s); in SP_misc_turret()
1073 base->s.genericenemyindex = G_IconIndex(s); in SP_misc_turretG2()
2916 te->s.genericenemyindex = self->s.number; in GlassDie()2937 te->s.genericenemyindex = self->s.number; in GlassDie_Old()
2586 laserTrap->s.genericenemyindex = owner->s.number+MAX_GENTITIES; in CreateLaserTrap()2906 bolt->s.genericenemyindex = self->s.number+MAX_GENTITIES; in drop_charge()3747 missile->s.genericenemyindex = ent->s.number+MAX_GENTITIES; in WP_FireVehicleWeapon()
6669 saberent->s.genericenemyindex = saberOwner->s.number+1024; in saberKnockOutOfHand()8667 saberent->s.genericenemyindex = self->s.number+1024; in WP_SaberPositionUpdate()
257 …(ent->genericenemyindex-MAX_GENTITIES==cg.predictedPlayerState.clientNum || ent->genericenemyindex… in CG_ClipMoveToEntities()
3393 … if ( cent->currentState.genericenemyindex && cent->currentState.genericenemyindex < MAX_ICONS ) in CG_DrawRadar()3396 shader = cgs.gameIcons[cent->currentState.genericenemyindex]; in CG_DrawRadar()3419 if ( cent->currentState.genericenemyindex ) in CG_DrawRadar()3421 shader = cgs.gameIcons[cent->currentState.genericenemyindex]; in CG_DrawRadar()
6847 ent.shaderRGBA[3] = (cent->currentState.genericenemyindex - cg.time)/8;9126 …if ( ((cent->currentState.eFlags & EF_SEEKERDRONE) || cent->currentState.genericenemyindex != -1) … in CG_Player()9148 if (cent->currentState.genericenemyindex > MAX_GENTITIES) in CG_Player()9150 float prefig = (cent->currentState.genericenemyindex-cg.time)/80; in CG_Player()9169 …else if (cent->currentState.genericenemyindex != ENTITYNUM_NONE && cent->currentState.genericenemy… in CG_Player()9171 centity_t *enent = &cg_entities[cent->currentState.genericenemyindex]; in CG_Player()
3297 …CG_GlassShatter(es->genericenemyindex, es->origin, es->angles, es->trickedentindex, es->pos.trTime… in CG_EntityEvent()
1603 int genericenemyindex; member
825 { NETF(genericenemyindex), 32 }, //Do not change to GENTITYNUM_BITS, used as a time offset for seek…