/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/auxiliary/cso_cache/ |
H A D | cso_context.c | 105 void *geometry_shader, *geometry_shader_saved; member 861 assert(!ctx->geometry_shader_saved); in cso_save_geometry_shader() 862 ctx->geometry_shader_saved = ctx->geometry_shader; in cso_save_geometry_shader() 872 if (ctx->geometry_shader_saved != ctx->geometry_shader) { in cso_restore_geometry_shader() 873 ctx->pipe->bind_gs_state(ctx->pipe, ctx->geometry_shader_saved); in cso_restore_geometry_shader() 874 ctx->geometry_shader = ctx->geometry_shader_saved; in cso_restore_geometry_shader() 876 ctx->geometry_shader_saved = NULL; in cso_restore_geometry_shader()
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/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/auxiliary/cso_cache/ |
H A D | cso_context.c | 105 void *geometry_shader, *geometry_shader_saved; member 861 assert(!ctx->geometry_shader_saved); in cso_save_geometry_shader() 862 ctx->geometry_shader_saved = ctx->geometry_shader; in cso_save_geometry_shader() 872 if (ctx->geometry_shader_saved != ctx->geometry_shader) { in cso_restore_geometry_shader() 873 ctx->pipe->bind_gs_state(ctx->pipe, ctx->geometry_shader_saved); in cso_restore_geometry_shader() 874 ctx->geometry_shader = ctx->geometry_shader_saved; in cso_restore_geometry_shader() 876 ctx->geometry_shader_saved = NULL; in cso_restore_geometry_shader()
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/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/auxiliary/cso_cache/ |
H A D | cso_context.c | 105 void *geometry_shader, *geometry_shader_saved; member 861 assert(!ctx->geometry_shader_saved); in cso_save_geometry_shader() 862 ctx->geometry_shader_saved = ctx->geometry_shader; in cso_save_geometry_shader() 872 if (ctx->geometry_shader_saved != ctx->geometry_shader) { in cso_restore_geometry_shader() 873 ctx->pipe->bind_gs_state(ctx->pipe, ctx->geometry_shader_saved); in cso_restore_geometry_shader() 874 ctx->geometry_shader = ctx->geometry_shader_saved; in cso_restore_geometry_shader() 876 ctx->geometry_shader_saved = NULL; in cso_restore_geometry_shader()
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/auxiliary/cso_cache/ |
H A D | cso_context.c | 105 void *geometry_shader, *geometry_shader_saved; member 861 assert(!ctx->geometry_shader_saved); in cso_save_geometry_shader() 862 ctx->geometry_shader_saved = ctx->geometry_shader; in cso_save_geometry_shader() 872 if (ctx->geometry_shader_saved != ctx->geometry_shader) { in cso_restore_geometry_shader() 873 ctx->pipe->bind_gs_state(ctx->pipe, ctx->geometry_shader_saved); in cso_restore_geometry_shader() 874 ctx->geometry_shader = ctx->geometry_shader_saved; in cso_restore_geometry_shader() 876 ctx->geometry_shader_saved = NULL; in cso_restore_geometry_shader()
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/auxiliary/cso_cache/ |
H A D | cso_context.c | 105 void *geometry_shader, *geometry_shader_saved; member 861 assert(!ctx->geometry_shader_saved); in cso_save_geometry_shader() 862 ctx->geometry_shader_saved = ctx->geometry_shader; in cso_save_geometry_shader() 872 if (ctx->geometry_shader_saved != ctx->geometry_shader) { in cso_restore_geometry_shader() 873 ctx->pipe->bind_gs_state(ctx->pipe, ctx->geometry_shader_saved); in cso_restore_geometry_shader() 874 ctx->geometry_shader = ctx->geometry_shader_saved; in cso_restore_geometry_shader() 876 ctx->geometry_shader_saved = NULL; in cso_restore_geometry_shader()
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/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/auxiliary/cso_cache/ |
H A D | cso_context.c | 105 void *geometry_shader, *geometry_shader_saved; member 861 assert(!ctx->geometry_shader_saved); in cso_save_geometry_shader() 862 ctx->geometry_shader_saved = ctx->geometry_shader; in cso_save_geometry_shader() 872 if (ctx->geometry_shader_saved != ctx->geometry_shader) { in cso_restore_geometry_shader() 873 ctx->pipe->bind_gs_state(ctx->pipe, ctx->geometry_shader_saved); in cso_restore_geometry_shader() 874 ctx->geometry_shader = ctx->geometry_shader_saved; in cso_restore_geometry_shader() 876 ctx->geometry_shader_saved = NULL; in cso_restore_geometry_shader()
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/auxiliary/cso_cache/ |
H A D | cso_context.c | 105 void *geometry_shader, *geometry_shader_saved; member 861 assert(!ctx->geometry_shader_saved); in cso_save_geometry_shader() 862 ctx->geometry_shader_saved = ctx->geometry_shader; in cso_save_geometry_shader() 872 if (ctx->geometry_shader_saved != ctx->geometry_shader) { in cso_restore_geometry_shader() 873 ctx->pipe->bind_gs_state(ctx->pipe, ctx->geometry_shader_saved); in cso_restore_geometry_shader() 874 ctx->geometry_shader = ctx->geometry_shader_saved; in cso_restore_geometry_shader() 876 ctx->geometry_shader_saved = NULL; in cso_restore_geometry_shader()
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/auxiliary/cso_cache/ |
H A D | cso_context.c | 105 void *geometry_shader, *geometry_shader_saved; member 861 assert(!ctx->geometry_shader_saved); in cso_save_geometry_shader() 862 ctx->geometry_shader_saved = ctx->geometry_shader; in cso_save_geometry_shader() 872 if (ctx->geometry_shader_saved != ctx->geometry_shader) { in cso_restore_geometry_shader() 873 ctx->pipe->bind_gs_state(ctx->pipe, ctx->geometry_shader_saved); in cso_restore_geometry_shader() 874 ctx->geometry_shader = ctx->geometry_shader_saved; in cso_restore_geometry_shader() 876 ctx->geometry_shader_saved = NULL; in cso_restore_geometry_shader()
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/dports/lang/clover/mesa-21.3.6/src/gallium/auxiliary/cso_cache/ |
H A D | cso_context.c | 105 void *geometry_shader, *geometry_shader_saved; member 861 assert(!ctx->geometry_shader_saved); in cso_save_geometry_shader() 862 ctx->geometry_shader_saved = ctx->geometry_shader; in cso_save_geometry_shader() 872 if (ctx->geometry_shader_saved != ctx->geometry_shader) { in cso_restore_geometry_shader() 873 ctx->pipe->bind_gs_state(ctx->pipe, ctx->geometry_shader_saved); in cso_restore_geometry_shader() 874 ctx->geometry_shader = ctx->geometry_shader_saved; in cso_restore_geometry_shader() 876 ctx->geometry_shader_saved = NULL; in cso_restore_geometry_shader()
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/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/auxiliary/cso_cache/ |
H A D | cso_context.c | 116 void *geometry_shader, *geometry_shader_saved; member 909 assert(!ctx->geometry_shader_saved); in cso_save_geometry_shader() 910 ctx->geometry_shader_saved = ctx->geometry_shader; in cso_save_geometry_shader() 920 if (ctx->geometry_shader_saved != ctx->geometry_shader) { in cso_restore_geometry_shader() 921 ctx->pipe->bind_gs_state(ctx->pipe, ctx->geometry_shader_saved); in cso_restore_geometry_shader() 922 ctx->geometry_shader = ctx->geometry_shader_saved; in cso_restore_geometry_shader() 924 ctx->geometry_shader_saved = NULL; in cso_restore_geometry_shader()
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/auxiliary/cso_cache/ |
H A D | cso_context.c | 105 void *geometry_shader, *geometry_shader_saved; member 866 assert(!ctx->geometry_shader_saved); in cso_save_geometry_shader() 867 ctx->geometry_shader_saved = ctx->geometry_shader; in cso_save_geometry_shader() 877 if (ctx->geometry_shader_saved != ctx->geometry_shader) { in cso_restore_geometry_shader() 878 ctx->pipe->bind_gs_state(ctx->pipe, ctx->geometry_shader_saved); in cso_restore_geometry_shader() 879 ctx->geometry_shader = ctx->geometry_shader_saved; in cso_restore_geometry_shader() 881 ctx->geometry_shader_saved = NULL; in cso_restore_geometry_shader()
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