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Searched refs:getActionVisual (Results 1 – 8 of 8) sorted by relevance

/dports/games/py-fife/fifengine-0.4.2/engine/core/model/structures/
H A Dinstance.cpp1114 ActionVisual* visual = getActionVisual(actionName, true); in addColorOverlay()
1123 ActionVisual* visual = getActionVisual(actionName, false); in getColorOverlay()
1131 ActionVisual* visual = getActionVisual(actionName, false); in removeColorOverlay()
1140 ActionVisual* visual = getActionVisual(actionName, true); in addAnimationOverlay()
1149 ActionVisual* visual = getActionVisual(actionName, false); in getAnimationOverlay()
1157 ActionVisual* visual = getActionVisual(actionName, false); in removeAnimationOverlay()
1166 ActionVisual* visual = getActionVisual(actionName, true); in addColorOverlay()
1175 ActionVisual* visual = getActionVisual(actionName, false); in getColorOverlay()
1183 ActionVisual* visual = getActionVisual(actionName, false); in removeColorOverlay()
1192 ActionVisual* visual = getActionVisual(actionName, false); in isAnimationOverlay()
[all …]
H A Dinstance.h623 ActionVisual* getActionVisual(const std::string& actionName, bool create);
/dports/games/residualvm/residualvm-0.3.1/engines/stark/services/
H A Dgameinterface.cpp115 Visual *visual = action->getActionVisual(active); in getActionImage()
/dports/games/scummvm/scummvm-2.5.1/engines/stark/services/
H A Dgameinterface.cpp115 Visual *visual = action->getActionVisual(active); in getActionImage()
/dports/games/residualvm/residualvm-0.3.1/engines/stark/resources/
H A Ditem.h285 Visual *getActionVisual(bool active) const;
H A Ditem.cpp569 Visual *InventoryItem::getActionVisual(bool active) const { in getActionVisual() function in Stark::Resources::InventoryItem
/dports/games/scummvm/scummvm-2.5.1/engines/stark/resources/
H A Ditem.h291 Visual *getActionVisual(bool active) const;
H A Ditem.cpp606 Visual *InventoryItem::getActionVisual(bool active) const { in getActionVisual() function in Stark::Resources::InventoryItem