Searched refs:getActionVisual (Results 1 – 8 of 8) sorted by relevance
/dports/games/py-fife/fifengine-0.4.2/engine/core/model/structures/ |
H A D | instance.cpp | 1114 ActionVisual* visual = getActionVisual(actionName, true); in addColorOverlay() 1123 ActionVisual* visual = getActionVisual(actionName, false); in getColorOverlay() 1131 ActionVisual* visual = getActionVisual(actionName, false); in removeColorOverlay() 1140 ActionVisual* visual = getActionVisual(actionName, true); in addAnimationOverlay() 1149 ActionVisual* visual = getActionVisual(actionName, false); in getAnimationOverlay() 1157 ActionVisual* visual = getActionVisual(actionName, false); in removeAnimationOverlay() 1166 ActionVisual* visual = getActionVisual(actionName, true); in addColorOverlay() 1175 ActionVisual* visual = getActionVisual(actionName, false); in getColorOverlay() 1183 ActionVisual* visual = getActionVisual(actionName, false); in removeColorOverlay() 1192 ActionVisual* visual = getActionVisual(actionName, false); in isAnimationOverlay() [all …]
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H A D | instance.h | 623 ActionVisual* getActionVisual(const std::string& actionName, bool create);
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/dports/games/residualvm/residualvm-0.3.1/engines/stark/services/ |
H A D | gameinterface.cpp | 115 Visual *visual = action->getActionVisual(active); in getActionImage()
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/dports/games/scummvm/scummvm-2.5.1/engines/stark/services/ |
H A D | gameinterface.cpp | 115 Visual *visual = action->getActionVisual(active); in getActionImage()
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/dports/games/residualvm/residualvm-0.3.1/engines/stark/resources/ |
H A D | item.h | 285 Visual *getActionVisual(bool active) const;
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H A D | item.cpp | 569 Visual *InventoryItem::getActionVisual(bool active) const { in getActionVisual() function in Stark::Resources::InventoryItem
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/dports/games/scummvm/scummvm-2.5.1/engines/stark/resources/ |
H A D | item.h | 291 Visual *getActionVisual(bool active) const;
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H A D | item.cpp | 606 Visual *InventoryItem::getActionVisual(bool active) const { in getActionVisual() function in Stark::Resources::InventoryItem
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