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Searched refs:getActiveWeapon (Results 1 – 23 of 23) sorted by relevance

/dports/games/wop/wop-0.4.3/src/
H A Dtombot.cpp161 if ( getActiveWeapon()->isReloading() || in update()
162 getActiveWeapon()->isCharging() ) { in update()
H A Dhelicopter.cpp115 avatar->getPlayer()->getActiveWeapon()->lockRecharge(); in initialize()
221 pilot->getPlayer()->getActiveWeapon()->unlockRecharge(); in explode()
H A Dplayer.hpp111 Weapon* getActiveWeapon() { return m_weapon[m_activeWeaponIndex]; } in getActiveWeapon() function in Player
H A Dsimplebot.cpp94 if ( getActiveWeapon()->getCurrentAmmo() == 0 ) { in update()
H A Dscusibot.cpp386 if ( getActiveWeapon()->getCurrentAmmo() == 0 ) { in shootAt()
H A Dclient.cpp776 if ( weapon != m_player->getActiveWeapon() ) { in updateGraphics()
789 if ( weapon != m_player->getActiveWeapon() ) { in updateGraphics()
H A Davatar.cpp660 getPlayer()->getActiveWeapon()->shoot( m_worldPointer, this ); in update()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/graphics/
H A Danim_dat.cpp66 if (isavatar && actor->getActiveWeapon()) { in getActionNumberForSequence()
67 const Item *wpn = getItem(actor->getActiveWeapon()); in getActionNumberForSequence()
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwmechanics/
H A Dweapontype.cpp7 MWWorld::ContainerStoreIterator getActiveWeapon(MWWorld::Ptr actor, int *weaptype) in getActiveWeapon() function
H A Dweapontype.hpp264 MWWorld::ContainerStoreIterator getActiveWeapon(MWWorld::Ptr actor, int *weaptype);
H A Daicombat.cpp471 … MWWorld::ContainerStoreIterator weaponSlot = MWMechanics::getActiveWeapon(target, &weapType); in startCombatMove()
H A Dcharacter.cpp875 getActiveWeapon(mPtr, &mWeaponType); in CharacterController()
1248 MWWorld::ContainerStoreIterator weapon = getActiveWeapon(mPtr, &weaptype); in updateWeaponState()
1442 MWWorld::ConstContainerStoreIterator weapon = getActiveWeapon(mPtr, &weaptype); in updateWeaponState()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/actors/
H A Dauto_firer_process.cpp53 uint16 weaponno = a->getActiveWeapon(); in run()
H A Dactor.h291 uint16 getActiveWeapon() const { in getActiveWeapon() function
H A Dattack_process.cpp119 const Item *wpn = getItem(actor->getActiveWeapon()); in AttackProcess()
550 const Item *wpn = getItem(a->getActiveWeapon()); in genericAttack()
H A Dactor_anim_process.cpp543 const Item *wpn = getItem(a->getActiveWeapon()); in doFireWeaponCru()
H A Dcru_avatar_mover_process.cpp524 Item *wpn = getItem(avatar->getActiveWeapon()); in tryAttack()
H A Dmain_actor.cpp659 weaponid = getActiveWeapon(); in getWeaponOverlay()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/gumps/
H A Dcru_weapon_gump.cpp88 uint16 active = a->getActiveWeapon(); in PaintThis()
H A Dcru_ammo_gump.cpp66 uint16 active = a->getActiveWeapon(); in PaintThis()
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwrender/
H A Dnpcanimation.cpp1148 MWMechanics::getActiveWeapon(mPtr, &weaptype); in equipmentChanged()
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwclass/
H A Dnpc.cpp1225 MWMechanics::getActiveWeapon(ptr, &weaponType); in getSoundIdFromSndGen()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/
H A Ditem.cpp1358 const Item *wpn = getItem(a->getActiveWeapon()); in fireDistance()