/dports/games/wop/wop-0.4.3/src/ |
H A D | tombot.cpp | 161 if ( getActiveWeapon()->isReloading() || in update() 162 getActiveWeapon()->isCharging() ) { in update()
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H A D | helicopter.cpp | 115 avatar->getPlayer()->getActiveWeapon()->lockRecharge(); in initialize() 221 pilot->getPlayer()->getActiveWeapon()->unlockRecharge(); in explode()
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H A D | player.hpp | 111 Weapon* getActiveWeapon() { return m_weapon[m_activeWeaponIndex]; } in getActiveWeapon() function in Player
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H A D | simplebot.cpp | 94 if ( getActiveWeapon()->getCurrentAmmo() == 0 ) { in update()
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H A D | scusibot.cpp | 386 if ( getActiveWeapon()->getCurrentAmmo() == 0 ) { in shootAt()
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H A D | client.cpp | 776 if ( weapon != m_player->getActiveWeapon() ) { in updateGraphics() 789 if ( weapon != m_player->getActiveWeapon() ) { in updateGraphics()
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H A D | avatar.cpp | 660 getPlayer()->getActiveWeapon()->shoot( m_worldPointer, this ); in update()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/graphics/ |
H A D | anim_dat.cpp | 66 if (isavatar && actor->getActiveWeapon()) { in getActionNumberForSequence() 67 const Item *wpn = getItem(actor->getActiveWeapon()); in getActionNumberForSequence()
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwmechanics/ |
H A D | weapontype.cpp | 7 MWWorld::ContainerStoreIterator getActiveWeapon(MWWorld::Ptr actor, int *weaptype) in getActiveWeapon() function
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H A D | weapontype.hpp | 264 MWWorld::ContainerStoreIterator getActiveWeapon(MWWorld::Ptr actor, int *weaptype);
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H A D | aicombat.cpp | 471 … MWWorld::ContainerStoreIterator weaponSlot = MWMechanics::getActiveWeapon(target, &weapType); in startCombatMove()
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H A D | character.cpp | 875 getActiveWeapon(mPtr, &mWeaponType); in CharacterController() 1248 MWWorld::ContainerStoreIterator weapon = getActiveWeapon(mPtr, &weaptype); in updateWeaponState() 1442 MWWorld::ConstContainerStoreIterator weapon = getActiveWeapon(mPtr, &weaptype); in updateWeaponState()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/actors/ |
H A D | auto_firer_process.cpp | 53 uint16 weaponno = a->getActiveWeapon(); in run()
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H A D | actor.h | 291 uint16 getActiveWeapon() const { in getActiveWeapon() function
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H A D | attack_process.cpp | 119 const Item *wpn = getItem(actor->getActiveWeapon()); in AttackProcess() 550 const Item *wpn = getItem(a->getActiveWeapon()); in genericAttack()
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H A D | actor_anim_process.cpp | 543 const Item *wpn = getItem(a->getActiveWeapon()); in doFireWeaponCru()
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H A D | cru_avatar_mover_process.cpp | 524 Item *wpn = getItem(avatar->getActiveWeapon()); in tryAttack()
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H A D | main_actor.cpp | 659 weaponid = getActiveWeapon(); in getWeaponOverlay()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/gumps/ |
H A D | cru_weapon_gump.cpp | 88 uint16 active = a->getActiveWeapon(); in PaintThis()
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H A D | cru_ammo_gump.cpp | 66 uint16 active = a->getActiveWeapon(); in PaintThis()
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwrender/ |
H A D | npcanimation.cpp | 1148 MWMechanics::getActiveWeapon(mPtr, &weaptype); in equipmentChanged()
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwclass/ |
H A D | npc.cpp | 1225 MWMechanics::getActiveWeapon(ptr, &weaponType); in getSoundIdFromSndGen()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/ |
H A D | item.cpp | 1358 const Item *wpn = getItem(a->getActiveWeapon()); in fireDistance()
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