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Searched refs:getAngleFromPos (Results 1 – 2 of 2) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/
H A Dactor.cpp460 int getAngleFromPos(int x, int y, bool useATAN) { in getAngleFromPos() function
519 …_targetFacing = getAngleFromPos(V12_X_MULTIPLIER*deltaXFactor, V12_Y_MULTIPLIER*deltaYFactor, fals… in calcMovementFactor()
521 …_targetFacing = getAngleFromPos(deltaXFactor, deltaYFactor, (_vm->_game.id == GID_DIG || _vm->_gam… in calcMovementFactor()
894 _targetFacing = getAngleFromPos(V12_X_MULTIPLIER*1, V12_Y_MULTIPLIER*0, false); in walkActor()
896 _targetFacing = getAngleFromPos(V12_X_MULTIPLIER*-1, V12_Y_MULTIPLIER*0, false); in walkActor()
900 _targetFacing = getAngleFromPos(V12_X_MULTIPLIER*0, V12_Y_MULTIPLIER*1, false); in walkActor()
902 _targetFacing = getAngleFromPos(V12_X_MULTIPLIER*0, V12_Y_MULTIPLIER*-1, false); in walkActor()
1064 _targetFacing = getAngleFromPos(V12_X_MULTIPLIER*0, V12_Y_MULTIPLIER*1, false); in walkActor()
1066 _targetFacing = getAngleFromPos(V12_X_MULTIPLIER*0, V12_Y_MULTIPLIER*-1, false); in walkActor()
1096 _targetFacing = getAngleFromPos(V12_X_MULTIPLIER*1, V12_Y_MULTIPLIER*0, false); in walkActor()
[all …]
/dports/games/scummvm/scummvm-2.5.1/engines/scumm/
H A Dactor.cpp468 int getAngleFromPos(int x, int y) { in getAngleFromPos() function
979 _targetFacing = getAngleFromPos(V12_X_MULTIPLIER*1, V12_Y_MULTIPLIER*0); in walkActor()
981 _targetFacing = getAngleFromPos(V12_X_MULTIPLIER*-1, V12_Y_MULTIPLIER*0); in walkActor()
985 _targetFacing = getAngleFromPos(V12_X_MULTIPLIER*0, V12_Y_MULTIPLIER*1); in walkActor()
987 _targetFacing = getAngleFromPos(V12_X_MULTIPLIER*0, V12_Y_MULTIPLIER*-1); in walkActor()
1149 _targetFacing = getAngleFromPos(V12_X_MULTIPLIER*0, V12_Y_MULTIPLIER*1); in walkActor()
1151 _targetFacing = getAngleFromPos(V12_X_MULTIPLIER*0, V12_Y_MULTIPLIER*-1); in walkActor()
1181 _targetFacing = getAngleFromPos(V12_X_MULTIPLIER*1, V12_Y_MULTIPLIER*0); in walkActor()
1183 _targetFacing = getAngleFromPos(V12_X_MULTIPLIER*-1, V12_Y_MULTIPLIER*0); in walkActor()