Searched refs:getAngleFromPos (Results 1 – 2 of 2) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/ |
H A D | actor.cpp | 460 int getAngleFromPos(int x, int y, bool useATAN) { in getAngleFromPos() function 519 …_targetFacing = getAngleFromPos(V12_X_MULTIPLIER*deltaXFactor, V12_Y_MULTIPLIER*deltaYFactor, fals… in calcMovementFactor() 521 …_targetFacing = getAngleFromPos(deltaXFactor, deltaYFactor, (_vm->_game.id == GID_DIG || _vm->_gam… in calcMovementFactor() 894 _targetFacing = getAngleFromPos(V12_X_MULTIPLIER*1, V12_Y_MULTIPLIER*0, false); in walkActor() 896 _targetFacing = getAngleFromPos(V12_X_MULTIPLIER*-1, V12_Y_MULTIPLIER*0, false); in walkActor() 900 _targetFacing = getAngleFromPos(V12_X_MULTIPLIER*0, V12_Y_MULTIPLIER*1, false); in walkActor() 902 _targetFacing = getAngleFromPos(V12_X_MULTIPLIER*0, V12_Y_MULTIPLIER*-1, false); in walkActor() 1064 _targetFacing = getAngleFromPos(V12_X_MULTIPLIER*0, V12_Y_MULTIPLIER*1, false); in walkActor() 1066 _targetFacing = getAngleFromPos(V12_X_MULTIPLIER*0, V12_Y_MULTIPLIER*-1, false); in walkActor() 1096 _targetFacing = getAngleFromPos(V12_X_MULTIPLIER*1, V12_Y_MULTIPLIER*0, false); in walkActor() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/scumm/ |
H A D | actor.cpp | 468 int getAngleFromPos(int x, int y) { in getAngleFromPos() function 979 _targetFacing = getAngleFromPos(V12_X_MULTIPLIER*1, V12_Y_MULTIPLIER*0); in walkActor() 981 _targetFacing = getAngleFromPos(V12_X_MULTIPLIER*-1, V12_Y_MULTIPLIER*0); in walkActor() 985 _targetFacing = getAngleFromPos(V12_X_MULTIPLIER*0, V12_Y_MULTIPLIER*1); in walkActor() 987 _targetFacing = getAngleFromPos(V12_X_MULTIPLIER*0, V12_Y_MULTIPLIER*-1); in walkActor() 1149 _targetFacing = getAngleFromPos(V12_X_MULTIPLIER*0, V12_Y_MULTIPLIER*1); in walkActor() 1151 _targetFacing = getAngleFromPos(V12_X_MULTIPLIER*0, V12_Y_MULTIPLIER*-1); in walkActor() 1181 _targetFacing = getAngleFromPos(V12_X_MULTIPLIER*1, V12_Y_MULTIPLIER*0); in walkActor() 1183 _targetFacing = getAngleFromPos(V12_X_MULTIPLIER*-1, V12_Y_MULTIPLIER*0); in walkActor()
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