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Searched refs:getAudibility (Results 1 – 2 of 2) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/sound/
H A Dfmod_wrap.h341 …FMOD_RESULT getAudibility (float *audibility) { return FMOD_Channel_GetAudibility(this, a… in getAudibility() function
H A Dfmodsound.cpp2188 ((FMOD::Channel *)chan->SysChannel)->getAudibility(&aud); in GetAudibility()