/dports/science/simbody/simbody-Simbody-3.7/Simbody/include/simbody/internal/ |
H A D | MobilizedBody.h | 383 const Vec3& getBodyAngularAcceleration(const State& state) const { // b_GB in getBodyAngularAcceleration() function 841 const Vec3& b_GA = inBodyA.getBodyAngularAcceleration(state); in findBodyAngularAccelerationInAnotherBody() 842 const Vec3& b_GB = this->getBodyAngularAcceleration(state); in findBodyAngularAccelerationInAnotherBody() 980 const Vec3& b = getBodyAngularAcceleration(state); // in G in findStationAccelerationInGround() 1042 const Vec3& b = getBodyAngularAcceleration(state); // in G in findStationLocationVelocityAndAccelerationInGround() 1131 return SpatialVec(getBodyAngularAcceleration(state), in findFrameAccelerationInGround()
|
H A D | Constraint.h | 1575 const Vec3& getBodyAngularAcceleration in getBodyAngularAcceleration() function
|
/dports/devel/bullet/bullet3-3.21/src/BulletInverseDynamics/ |
H A D | MultiBodyTree.hpp | 228 int getBodyAngularAcceleration(const int body_index, vec3* world_dot_omega) const;
|
H A D | MultiBodyTree.cpp | 67 int MultiBodyTree::getBodyAngularAcceleration(const int body_index, vec3 *world_dot_omega) const in getBodyAngularAcceleration() function in btInverseDynamics::MultiBodyTree 69 return m_impl->getBodyAngularAcceleration(body_index, world_dot_omega); in getBodyAngularAcceleration()
|
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletInverseDynamics/ |
H A D | MultiBodyTree.hpp | 228 int getBodyAngularAcceleration(const int body_index, vec3* world_dot_omega) const;
|
H A D | MultiBodyTree.cpp | 67 int MultiBodyTree::getBodyAngularAcceleration(const int body_index, vec3 *world_dot_omega) const in getBodyAngularAcceleration() function in btInverseDynamics::MultiBodyTree 69 return m_impl->getBodyAngularAcceleration(body_index, world_dot_omega); in getBodyAngularAcceleration()
|
/dports/devel/py-bullet3/bullet3-3.21/src/BulletInverseDynamics/ |
H A D | MultiBodyTree.hpp | 228 int getBodyAngularAcceleration(const int body_index, vec3* world_dot_omega) const;
|
H A D | MultiBodyTree.cpp | 67 int MultiBodyTree::getBodyAngularAcceleration(const int body_index, vec3 *world_dot_omega) const in getBodyAngularAcceleration() function in btInverseDynamics::MultiBodyTree 69 return m_impl->getBodyAngularAcceleration(body_index, world_dot_omega); in getBodyAngularAcceleration()
|
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletInverseDynamics/ |
H A D | MultiBodyTree.hpp | 228 int getBodyAngularAcceleration(const int body_index, vec3* world_dot_omega) const;
|
H A D | MultiBodyTree.cpp | 67 int MultiBodyTree::getBodyAngularAcceleration(const int body_index, vec3 *world_dot_omega) const in getBodyAngularAcceleration() function in btInverseDynamics::MultiBodyTree 69 return m_impl->getBodyAngularAcceleration(body_index, world_dot_omega); in getBodyAngularAcceleration()
|
/dports/devel/bullet/bullet3-3.21/src/BulletInverseDynamics/details/ |
H A D | MultiBodyTreeImpl.hpp | 217 int getBodyAngularAcceleration(const int body_index, vec3* world_dot_omega) const;
|
H A D | MultiBodyTreeImpl.cpp | 1116 int MultiBodyTree::MultiBodyImpl::getBodyAngularAcceleration(int body_index, in getBodyAngularAcceleration() function in btInverseDynamics::MultiBodyTree::MultiBodyImpl
|
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletInverseDynamics/details/ |
H A D | MultiBodyTreeImpl.hpp | 217 int getBodyAngularAcceleration(const int body_index, vec3* world_dot_omega) const;
|
H A D | MultiBodyTreeImpl.cpp | 1116 int MultiBodyTree::MultiBodyImpl::getBodyAngularAcceleration(int body_index, in getBodyAngularAcceleration() function in btInverseDynamics::MultiBodyTree::MultiBodyImpl
|
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletInverseDynamics/details/ |
H A D | MultiBodyTreeImpl.hpp | 217 int getBodyAngularAcceleration(const int body_index, vec3* world_dot_omega) const;
|
H A D | MultiBodyTreeImpl.cpp | 1116 int MultiBodyTree::MultiBodyImpl::getBodyAngularAcceleration(int body_index, in getBodyAngularAcceleration() function in btInverseDynamics::MultiBodyTree::MultiBodyImpl
|
/dports/devel/py-bullet3/bullet3-3.21/src/BulletInverseDynamics/details/ |
H A D | MultiBodyTreeImpl.hpp | 217 int getBodyAngularAcceleration(const int body_index, vec3* world_dot_omega) const;
|
H A D | MultiBodyTreeImpl.cpp | 1116 int MultiBodyTree::MultiBodyImpl::getBodyAngularAcceleration(int body_index, in getBodyAngularAcceleration() function in btInverseDynamics::MultiBodyTree::MultiBodyImpl
|
/dports/science/opensim-core/opensim-core-4.1/OpenSim/Simulation/SimbodyEngine/ |
H A D | SimbodyEngine.cpp | 343 rAngAcc = aBody.getMobilizedBody().getBodyAngularAcceleration(s); in getAngularAcceleration() 360 rAngAcc = aBody.getMobilizedBody().getBodyAngularAcceleration(s); in getAngularAccelerationBodyLocal()
|
/dports/science/simbody/simbody-Simbody-3.7/Simbody/src/ |
H A D | ConstraintImpl.h | 538 const Vec3& getBodyAngularAcceleration in getBodyAngularAcceleration() function 1780 const Vec3& b_AB = getBodyAngularAcceleration(allA_AB, B); in calcPositionDotDotErrorsVirtual() 1781 const Vec3& b_AF = getBodyAngularAcceleration(allA_AB, F); in calcPositionDotDotErrorsVirtual() 2152 const Vec3& b_AB = getBodyAngularAcceleration(allA_AB, B); in calcPositionDotDotErrorsVirtual() 2153 const Vec3& b_AF = getBodyAngularAcceleration(allA_AB, F); in calcPositionDotDotErrorsVirtual() 2338 const Vec3& b_AB = getBodyAngularAcceleration(allA_AB, B); in calcPositionDotDotErrorsVirtual() 2339 const Vec3& b_AF = getBodyAngularAcceleration(allA_AB, F); in calcPositionDotDotErrorsVirtual()
|
/dports/devel/bullet/bullet3-3.21/test/InverseDynamics/ |
H A D | test_invdyn_jacobian.cpp | 101 EXPECT_EQ(0, tree1->getBodyAngularAcceleration(idx, &tmp1)); in calculateDotJacUError()
|
H A D | test_invdyn_kinematics.cpp | 269 tree->getBodyAngularAcceleration(body, &dot_omega); in calculateDifferentiationError()
|
/dports/devel/py-bullet3/bullet3-3.21/test/InverseDynamics/ |
H A D | test_invdyn_jacobian.cpp | 101 EXPECT_EQ(0, tree1->getBodyAngularAcceleration(idx, &tmp1)); in calculateDotJacUError()
|
H A D | test_invdyn_kinematics.cpp | 269 tree->getBodyAngularAcceleration(body, &dot_omega); in calculateDifferentiationError()
|
/dports/science/simbody/simbody-Simbody-3.7/Simbody/tests/ |
H A D | TestConstraints.cpp | 165 Vec3 a1 = first.getBodyAngularAcceleration(state); in testConstantOrientationConstraint() 166 Vec3 a2 = last.getBodyAngularAcceleration(state); in testConstantOrientationConstraint()
|