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Searched refs:getBodyAngularAcceleration (Results 1 – 25 of 25) sorted by relevance

/dports/science/simbody/simbody-Simbody-3.7/Simbody/include/simbody/internal/
H A DMobilizedBody.h383 const Vec3& getBodyAngularAcceleration(const State& state) const { // b_GB in getBodyAngularAcceleration() function
841 const Vec3& b_GA = inBodyA.getBodyAngularAcceleration(state); in findBodyAngularAccelerationInAnotherBody()
842 const Vec3& b_GB = this->getBodyAngularAcceleration(state); in findBodyAngularAccelerationInAnotherBody()
980 const Vec3& b = getBodyAngularAcceleration(state); // in G in findStationAccelerationInGround()
1042 const Vec3& b = getBodyAngularAcceleration(state); // in G in findStationLocationVelocityAndAccelerationInGround()
1131 return SpatialVec(getBodyAngularAcceleration(state), in findFrameAccelerationInGround()
H A DConstraint.h1575 const Vec3& getBodyAngularAcceleration in getBodyAngularAcceleration() function
/dports/devel/bullet/bullet3-3.21/src/BulletInverseDynamics/
H A DMultiBodyTree.hpp228 int getBodyAngularAcceleration(const int body_index, vec3* world_dot_omega) const;
H A DMultiBodyTree.cpp67 int MultiBodyTree::getBodyAngularAcceleration(const int body_index, vec3 *world_dot_omega) const in getBodyAngularAcceleration() function in btInverseDynamics::MultiBodyTree
69 return m_impl->getBodyAngularAcceleration(body_index, world_dot_omega); in getBodyAngularAcceleration()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletInverseDynamics/
H A DMultiBodyTree.hpp228 int getBodyAngularAcceleration(const int body_index, vec3* world_dot_omega) const;
H A DMultiBodyTree.cpp67 int MultiBodyTree::getBodyAngularAcceleration(const int body_index, vec3 *world_dot_omega) const in getBodyAngularAcceleration() function in btInverseDynamics::MultiBodyTree
69 return m_impl->getBodyAngularAcceleration(body_index, world_dot_omega); in getBodyAngularAcceleration()
/dports/devel/py-bullet3/bullet3-3.21/src/BulletInverseDynamics/
H A DMultiBodyTree.hpp228 int getBodyAngularAcceleration(const int body_index, vec3* world_dot_omega) const;
H A DMultiBodyTree.cpp67 int MultiBodyTree::getBodyAngularAcceleration(const int body_index, vec3 *world_dot_omega) const in getBodyAngularAcceleration() function in btInverseDynamics::MultiBodyTree
69 return m_impl->getBodyAngularAcceleration(body_index, world_dot_omega); in getBodyAngularAcceleration()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletInverseDynamics/
H A DMultiBodyTree.hpp228 int getBodyAngularAcceleration(const int body_index, vec3* world_dot_omega) const;
H A DMultiBodyTree.cpp67 int MultiBodyTree::getBodyAngularAcceleration(const int body_index, vec3 *world_dot_omega) const in getBodyAngularAcceleration() function in btInverseDynamics::MultiBodyTree
69 return m_impl->getBodyAngularAcceleration(body_index, world_dot_omega); in getBodyAngularAcceleration()
/dports/devel/bullet/bullet3-3.21/src/BulletInverseDynamics/details/
H A DMultiBodyTreeImpl.hpp217 int getBodyAngularAcceleration(const int body_index, vec3* world_dot_omega) const;
H A DMultiBodyTreeImpl.cpp1116 int MultiBodyTree::MultiBodyImpl::getBodyAngularAcceleration(int body_index, in getBodyAngularAcceleration() function in btInverseDynamics::MultiBodyTree::MultiBodyImpl
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletInverseDynamics/details/
H A DMultiBodyTreeImpl.hpp217 int getBodyAngularAcceleration(const int body_index, vec3* world_dot_omega) const;
H A DMultiBodyTreeImpl.cpp1116 int MultiBodyTree::MultiBodyImpl::getBodyAngularAcceleration(int body_index, in getBodyAngularAcceleration() function in btInverseDynamics::MultiBodyTree::MultiBodyImpl
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletInverseDynamics/details/
H A DMultiBodyTreeImpl.hpp217 int getBodyAngularAcceleration(const int body_index, vec3* world_dot_omega) const;
H A DMultiBodyTreeImpl.cpp1116 int MultiBodyTree::MultiBodyImpl::getBodyAngularAcceleration(int body_index, in getBodyAngularAcceleration() function in btInverseDynamics::MultiBodyTree::MultiBodyImpl
/dports/devel/py-bullet3/bullet3-3.21/src/BulletInverseDynamics/details/
H A DMultiBodyTreeImpl.hpp217 int getBodyAngularAcceleration(const int body_index, vec3* world_dot_omega) const;
H A DMultiBodyTreeImpl.cpp1116 int MultiBodyTree::MultiBodyImpl::getBodyAngularAcceleration(int body_index, in getBodyAngularAcceleration() function in btInverseDynamics::MultiBodyTree::MultiBodyImpl
/dports/science/opensim-core/opensim-core-4.1/OpenSim/Simulation/SimbodyEngine/
H A DSimbodyEngine.cpp343 rAngAcc = aBody.getMobilizedBody().getBodyAngularAcceleration(s); in getAngularAcceleration()
360 rAngAcc = aBody.getMobilizedBody().getBodyAngularAcceleration(s); in getAngularAccelerationBodyLocal()
/dports/science/simbody/simbody-Simbody-3.7/Simbody/src/
H A DConstraintImpl.h538 const Vec3& getBodyAngularAcceleration in getBodyAngularAcceleration() function
1780 const Vec3& b_AB = getBodyAngularAcceleration(allA_AB, B); in calcPositionDotDotErrorsVirtual()
1781 const Vec3& b_AF = getBodyAngularAcceleration(allA_AB, F); in calcPositionDotDotErrorsVirtual()
2152 const Vec3& b_AB = getBodyAngularAcceleration(allA_AB, B); in calcPositionDotDotErrorsVirtual()
2153 const Vec3& b_AF = getBodyAngularAcceleration(allA_AB, F); in calcPositionDotDotErrorsVirtual()
2338 const Vec3& b_AB = getBodyAngularAcceleration(allA_AB, B); in calcPositionDotDotErrorsVirtual()
2339 const Vec3& b_AF = getBodyAngularAcceleration(allA_AB, F); in calcPositionDotDotErrorsVirtual()
/dports/devel/bullet/bullet3-3.21/test/InverseDynamics/
H A Dtest_invdyn_jacobian.cpp101 EXPECT_EQ(0, tree1->getBodyAngularAcceleration(idx, &tmp1)); in calculateDotJacUError()
H A Dtest_invdyn_kinematics.cpp269 tree->getBodyAngularAcceleration(body, &dot_omega); in calculateDifferentiationError()
/dports/devel/py-bullet3/bullet3-3.21/test/InverseDynamics/
H A Dtest_invdyn_jacobian.cpp101 EXPECT_EQ(0, tree1->getBodyAngularAcceleration(idx, &tmp1)); in calculateDotJacUError()
H A Dtest_invdyn_kinematics.cpp269 tree->getBodyAngularAcceleration(body, &dot_omega); in calculateDifferentiationError()
/dports/science/simbody/simbody-Simbody-3.7/Simbody/tests/
H A DTestConstraints.cpp165 Vec3 a1 = first.getBodyAngularAcceleration(state); in testConstantOrientationConstraint()
166 Vec3 a2 = last.getBodyAngularAcceleration(state); in testConstantOrientationConstraint()