/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3Collision/NarrowPhaseCollision/ |
H A D | b3Contact4.h | 28 int getBodyB() const { return abs(m_bodyBPtrAndSignBit); } in B3_ATTRIBUTE_ALIGNED16() 52 bool isInvalid() const { return (getBodyA() == 0 || getBodyB() == 0); } in B3_ATTRIBUTE_ALIGNED16()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/ |
H A D | b3Contact4.h | 28 int getBodyB() const { return abs(m_bodyBPtrAndSignBit); } in B3_ATTRIBUTE_ALIGNED16() 52 bool isInvalid() const { return (getBodyA() == 0 || getBodyB() == 0); } in B3_ATTRIBUTE_ALIGNED16()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/ |
H A D | b3Contact4.h | 28 int getBodyB() const { return abs(m_bodyBPtrAndSignBit); } in B3_ATTRIBUTE_ALIGNED16() 52 bool isInvalid() const { return (getBodyA() == 0 || getBodyB() == 0); } in B3_ATTRIBUTE_ALIGNED16()
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/dports/devel/bullet/bullet3-3.21/src/Bullet3Collision/NarrowPhaseCollision/ |
H A D | b3Contact4.h | 28 int getBodyB() const { return abs(m_bodyBPtrAndSignBit); } in B3_ATTRIBUTE_ALIGNED16() 52 bool isInvalid() const { return (getBodyA() == 0 || getBodyB() == 0); } in B3_ATTRIBUTE_ALIGNED16()
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/dports/devel/love10/love-0.10.2/src/modules/physics/box2d/ |
H A D | MouseJoint.cpp | 99 return Joint::getBodyB(); in getBodyA() 102 Body *MouseJoint::getBodyB() const in getBodyB() function in love::physics::box2d::MouseJoint
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H A D | MouseJoint.h | 99 virtual Body *getBodyB() const;
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H A D | Joint.h | 88 virtual Body *getBodyB() const;
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H A D | wrap_Joint.cpp | 92 b2 = t->getBodyB(); in w_Joint_getBodies()
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H A D | Joint.cpp | 113 Body *Joint::getBodyB() const in getBodyB() function in love::physics::box2d::Joint
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/dports/devel/love/love-11.3/src/modules/physics/box2d/ |
H A D | MouseJoint.cpp | 109 return Joint::getBodyB(); in getBodyA() 112 Body *MouseJoint::getBodyB() const in getBodyB() function in love::physics::box2d::MouseJoint
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H A D | MouseJoint.h | 101 virtual Body *getBodyB() const;
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H A D | Joint.h | 88 virtual Body *getBodyB() const;
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H A D | wrap_Joint.cpp | 103 b2 = t->getBodyB(); in w_Joint_getBodies()
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H A D | Joint.cpp | 114 Body *Joint::getBodyB() const in getBodyB() function in love::physics::box2d::Joint
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/dports/science/simbody/simbody-Simbody-3.7/Simbody/tests/adhoc/ |
H A D | TimsBoxBristle.cpp | 201 return getBodyB().findStationLocationInGround(s, m_vertex_B); in whereToDisplay() 340 getBodyB().applyForceToBodyPoint(state, info.Cb, f_GCb, bodyForces); in calcForce() 386 const Vec3 v_PCb = getBodyB().findStationVelocityInAnotherBody in realizeVelocity() 500 const MobilizedBody& bodyB = getBodyB(); in showContactForces() 514 const MobilizedBody& getBodyB() const in getBodyB() function in MyBristleVertexContactElementImpl 538 return getBodyB().findStationLocationInAnotherBody in findVInP() 545 return getBodyB().findStationVelocityInAnotherBody in findVDotInP() 552 return getBodyP().findStationLocationInAnotherBody(s, r_P, getBodyB()); in findPointOfBCoincidentWithPointOfP()
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H A D | TimsBoxHybrid.cpp | 170 return getBodyB().findStationLocationInGround(s, m_vertex_B); in whereToDisplay() 351 getBodyB().applyForceToBodyPoint(state, info.Cb, f_GCb, bodyForces); in calcForce() 397 const Vec3 v_PCb = getBodyB().findStationVelocityInAnotherBody in realizeVelocity() 541 const MobilizedBody& bodyB = getBodyB(); in showContactForces() 555 const MobilizedBody& getBodyB() const in getBodyB() function in MyHybridVertexContactElementImpl 579 return getBodyB().findStationLocationInAnotherBody in findVInP() 586 return getBodyB().findStationVelocityInAnotherBody in findVDotInP() 594 return getBodyP().findStationLocationInAnotherBody(s, r_P, getBodyB()); in findPointOfBCoincidentWithPointOfP()
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/dports/science/opensim-core/opensim-core-4.1/OpenSim/Actuators/ |
H A D | TorqueActuator.h | 126 const PhysicalFrame& getBodyB() const {return *_bodyB;} in getBodyB() function
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H A D | PointToPointActuator.h | 123 Body* getBodyB() const {return _bodyB.get();} in getBodyB() function
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/dports/devel/bullet/bullet3-3.21/src/Bullet3OpenCL/RigidBody/ |
H A D | b3GpuJacobiContactSolver.cpp | 483 int bodyIndexB = manifoldPtr[i].getBodyB(); in solveGroupHost() 905 int bodyIndexB = manifoldPtrCPU[i].getBodyB();
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/RigidBody/ |
H A D | b3GpuJacobiContactSolver.cpp | 483 int bodyIndexB = manifoldPtr[i].getBodyB(); in solveGroupHost() 905 int bodyIndexB = manifoldPtrCPU[i].getBodyB();
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/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3OpenCL/RigidBody/ |
H A D | b3GpuJacobiContactSolver.cpp | 483 int bodyIndexB = manifoldPtr[i].getBodyB(); in solveGroupHost() 905 int bodyIndexB = manifoldPtrCPU[i].getBodyB();
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/RigidBody/ |
H A D | b3GpuJacobiContactSolver.cpp | 483 int bodyIndexB = manifoldPtr[i].getBodyB(); in solveGroupHost() 905 int bodyIndexB = manifoldPtrCPU[i].getBodyB();
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/dports/devel/bullet/bullet3-3.21/src/Bullet3Dynamics/ConstraintSolver/ |
H A D | b3PgsJacobiSolver.cpp | 852 int solverBodyIdB = getOrInitSolverBody(manifold->getBodyB(), bodies, inertias); in convertContact() 1023 int bodyIndexB = manifoldPtr[i].getBodyB(); in solveGroupCacheFriendlySetup()
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/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3Dynamics/ConstraintSolver/ |
H A D | b3PgsJacobiSolver.cpp | 852 int solverBodyIdB = getOrInitSolverBody(manifold->getBodyB(), bodies, inertias); in convertContact() 1023 int bodyIndexB = manifoldPtr[i].getBodyB(); in solveGroupCacheFriendlySetup()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/ |
H A D | b3PgsJacobiSolver.cpp | 852 int solverBodyIdB = getOrInitSolverBody(manifold->getBodyB(), bodies, inertias); in convertContact() 1023 int bodyIndexB = manifoldPtr[i].getBodyB(); in solveGroupCacheFriendlySetup()
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