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Searched refs:getBodyB (Results 1 – 25 of 26) sorted by relevance

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/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3Collision/NarrowPhaseCollision/
H A Db3Contact4.h28 int getBodyB() const { return abs(m_bodyBPtrAndSignBit); } in B3_ATTRIBUTE_ALIGNED16()
52 bool isInvalid() const { return (getBodyA() == 0 || getBodyB() == 0); } in B3_ATTRIBUTE_ALIGNED16()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/
H A Db3Contact4.h28 int getBodyB() const { return abs(m_bodyBPtrAndSignBit); } in B3_ATTRIBUTE_ALIGNED16()
52 bool isInvalid() const { return (getBodyA() == 0 || getBodyB() == 0); } in B3_ATTRIBUTE_ALIGNED16()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/
H A Db3Contact4.h28 int getBodyB() const { return abs(m_bodyBPtrAndSignBit); } in B3_ATTRIBUTE_ALIGNED16()
52 bool isInvalid() const { return (getBodyA() == 0 || getBodyB() == 0); } in B3_ATTRIBUTE_ALIGNED16()
/dports/devel/bullet/bullet3-3.21/src/Bullet3Collision/NarrowPhaseCollision/
H A Db3Contact4.h28 int getBodyB() const { return abs(m_bodyBPtrAndSignBit); } in B3_ATTRIBUTE_ALIGNED16()
52 bool isInvalid() const { return (getBodyA() == 0 || getBodyB() == 0); } in B3_ATTRIBUTE_ALIGNED16()
/dports/devel/love10/love-0.10.2/src/modules/physics/box2d/
H A DMouseJoint.cpp99 return Joint::getBodyB(); in getBodyA()
102 Body *MouseJoint::getBodyB() const in getBodyB() function in love::physics::box2d::MouseJoint
H A DMouseJoint.h99 virtual Body *getBodyB() const;
H A DJoint.h88 virtual Body *getBodyB() const;
H A Dwrap_Joint.cpp92 b2 = t->getBodyB(); in w_Joint_getBodies()
H A DJoint.cpp113 Body *Joint::getBodyB() const in getBodyB() function in love::physics::box2d::Joint
/dports/devel/love/love-11.3/src/modules/physics/box2d/
H A DMouseJoint.cpp109 return Joint::getBodyB(); in getBodyA()
112 Body *MouseJoint::getBodyB() const in getBodyB() function in love::physics::box2d::MouseJoint
H A DMouseJoint.h101 virtual Body *getBodyB() const;
H A DJoint.h88 virtual Body *getBodyB() const;
H A Dwrap_Joint.cpp103 b2 = t->getBodyB(); in w_Joint_getBodies()
H A DJoint.cpp114 Body *Joint::getBodyB() const in getBodyB() function in love::physics::box2d::Joint
/dports/science/simbody/simbody-Simbody-3.7/Simbody/tests/adhoc/
H A DTimsBoxBristle.cpp201 return getBodyB().findStationLocationInGround(s, m_vertex_B); in whereToDisplay()
340 getBodyB().applyForceToBodyPoint(state, info.Cb, f_GCb, bodyForces); in calcForce()
386 const Vec3 v_PCb = getBodyB().findStationVelocityInAnotherBody in realizeVelocity()
500 const MobilizedBody& bodyB = getBodyB(); in showContactForces()
514 const MobilizedBody& getBodyB() const in getBodyB() function in MyBristleVertexContactElementImpl
538 return getBodyB().findStationLocationInAnotherBody in findVInP()
545 return getBodyB().findStationVelocityInAnotherBody in findVDotInP()
552 return getBodyP().findStationLocationInAnotherBody(s, r_P, getBodyB()); in findPointOfBCoincidentWithPointOfP()
H A DTimsBoxHybrid.cpp170 return getBodyB().findStationLocationInGround(s, m_vertex_B); in whereToDisplay()
351 getBodyB().applyForceToBodyPoint(state, info.Cb, f_GCb, bodyForces); in calcForce()
397 const Vec3 v_PCb = getBodyB().findStationVelocityInAnotherBody in realizeVelocity()
541 const MobilizedBody& bodyB = getBodyB(); in showContactForces()
555 const MobilizedBody& getBodyB() const in getBodyB() function in MyHybridVertexContactElementImpl
579 return getBodyB().findStationLocationInAnotherBody in findVInP()
586 return getBodyB().findStationVelocityInAnotherBody in findVDotInP()
594 return getBodyP().findStationLocationInAnotherBody(s, r_P, getBodyB()); in findPointOfBCoincidentWithPointOfP()
/dports/science/opensim-core/opensim-core-4.1/OpenSim/Actuators/
H A DTorqueActuator.h126 const PhysicalFrame& getBodyB() const {return *_bodyB;} in getBodyB() function
H A DPointToPointActuator.h123 Body* getBodyB() const {return _bodyB.get();} in getBodyB() function
/dports/devel/bullet/bullet3-3.21/src/Bullet3OpenCL/RigidBody/
H A Db3GpuJacobiContactSolver.cpp483 int bodyIndexB = manifoldPtr[i].getBodyB(); in solveGroupHost()
905 int bodyIndexB = manifoldPtrCPU[i].getBodyB();
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/RigidBody/
H A Db3GpuJacobiContactSolver.cpp483 int bodyIndexB = manifoldPtr[i].getBodyB(); in solveGroupHost()
905 int bodyIndexB = manifoldPtrCPU[i].getBodyB();
/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3OpenCL/RigidBody/
H A Db3GpuJacobiContactSolver.cpp483 int bodyIndexB = manifoldPtr[i].getBodyB(); in solveGroupHost()
905 int bodyIndexB = manifoldPtrCPU[i].getBodyB();
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/RigidBody/
H A Db3GpuJacobiContactSolver.cpp483 int bodyIndexB = manifoldPtr[i].getBodyB(); in solveGroupHost()
905 int bodyIndexB = manifoldPtrCPU[i].getBodyB();
/dports/devel/bullet/bullet3-3.21/src/Bullet3Dynamics/ConstraintSolver/
H A Db3PgsJacobiSolver.cpp852 int solverBodyIdB = getOrInitSolverBody(manifold->getBodyB(), bodies, inertias); in convertContact()
1023 int bodyIndexB = manifoldPtr[i].getBodyB(); in solveGroupCacheFriendlySetup()
/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3Dynamics/ConstraintSolver/
H A Db3PgsJacobiSolver.cpp852 int solverBodyIdB = getOrInitSolverBody(manifold->getBodyB(), bodies, inertias); in convertContact()
1023 int bodyIndexB = manifoldPtr[i].getBodyB(); in solveGroupCacheFriendlySetup()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/
H A Db3PgsJacobiSolver.cpp852 int solverBodyIdB = getOrInitSolverBody(manifold->getBodyB(), bodies, inertias); in convertContact()
1023 int bodyIndexB = manifoldPtr[i].getBodyB(); in solveGroupCacheFriendlySetup()

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