Searched refs:getContainer2 (Results 1 – 11 of 11) sorted by relevance
770 if ((container->isRightDef() && getContainer2(CID_LEFT)) || container->isLeftDef()) in canHoldItem()776 if (getContainer2(CID_RIGHT) && getContainer2(CID_RIGHT)->isHeldTwoHanded()) in canHoldItem()792 if (getContainer2(container->id)) { in canHoldItem()839 return getContainer2(container->id); in getItemAtPos()946 return getContainer2(CID_RIGHT); in getRightHandContainer()951 return getContainer2(CID_LEFT); in getLeftHandContainer()956 return getContainer2(CID_HEADGEAR); in getHeadgear()961 return getContainer2(CID_HOLSTER); in getHolsterContainer()966 return getContainer2(CID_FLOOR); in getFloorContainer()971 return getContainer2(CID_EQUIP); in getEquipContainer()[all …]
64 Item* firstEntry = inv->getContainer2(container->id); in addInvList()103 if (container->single && inv->getContainer2(container->id)) in addToInventory()109 for (ic = inv->getContainer2(container->id); ic; ic = ic->getNext()) in addToInventory()159 Item* ic = inv->getContainer2(container->id); in removeFromInventory()194 for (Item* previous = inv->getContainer2(container->id); ic; ic = ic->getNext()) { in removeFromInventory()209 if (ic == inv->getContainer2(container->id)) in removeFromInventory()210 inv->setContainer(container->id, inv->getContainer2(container->id)->getNext()); in removeFromInventory()509 Item* ic = inv->getContainer2(containerId); in emptyContainer()591 …allowLeft = !(inv->getContainer2(CID_RIGHT) && inv->getContainer2(CID_RIGHT)->def()->fireTwoHanded… in PackAmmoAndWeapon()
186 return chr.inv.getContainer2(idx); in getContainer()
551 inline Item* getContainer2 (const containerIndex_t idx) const { in getContainer2() function
144 chr->inv.setContainer(CID_EQUIP, uiInv->getContainer2(CID_EQUIP)); in CP_SetEquipContainer()204 for (ic = chr->inv.getContainer2(container); ic; ic = next) { in CP_CleanupTeam()257 for (ic = chr->inv.getContainer2(container); ic; ic = next) { in CP_CleanupAircraftTeam()
119 Item* item = chr.inv.getContainer2(CID_IMPLANT); in HOS_GetImplant()
969 for (Item* ic = inv->getContainer2(container); ic; ic = ic->getNext()) { in CL_ActorGetContainerForReload()1001 if (inv->getContainer2(containerID)) { in CL_ActorReload()1002 weapon = inv->getContainer2(containerID)->def(); in CL_ActorReload()1003 } else if (containerID == CID_LEFT && inv->getContainer2(CID_RIGHT)->isHeldTwoHanded()) { in CL_ActorReload()1006 weapon = inv->getContainer2(containerID)->def(); in CL_ActorReload()
705 const Item* invList = le->inv.getContainer2(containerID); in HUD_WeaponCanBeReloaded()
376 for (ic = inv->getContainer2(container->id); ic; ic = ic->getNext()) { in INV_SearchInInventoryWithFilter()
462 } else if (ui_inventory->getContainer2(contType->id)) { in UI_ContainerNodeDrawSingle()479 item = ui_inventory->getContainer2(contType->id); in UI_ContainerNodeDrawSingle()
1297 for (ic = inv->getContainer2(container); ic; ic = ic->getNext()) { in GAME_NetSendInventory()