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Searched refs:getContainer2 (Results 1 – 11 of 11) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/game/
H A Dinv_shared.cpp770 if ((container->isRightDef() && getContainer2(CID_LEFT)) || container->isLeftDef()) in canHoldItem()
776 if (getContainer2(CID_RIGHT) && getContainer2(CID_RIGHT)->isHeldTwoHanded()) in canHoldItem()
792 if (getContainer2(container->id)) { in canHoldItem()
839 return getContainer2(container->id); in getItemAtPos()
946 return getContainer2(CID_RIGHT); in getRightHandContainer()
951 return getContainer2(CID_LEFT); in getLeftHandContainer()
956 return getContainer2(CID_HEADGEAR); in getHeadgear()
961 return getContainer2(CID_HOLSTER); in getHolsterContainer()
966 return getContainer2(CID_FLOOR); in getFloorContainer()
971 return getContainer2(CID_EQUIP); in getEquipContainer()
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H A Dinventory.cpp64 Item* firstEntry = inv->getContainer2(container->id); in addInvList()
103 if (container->single && inv->getContainer2(container->id)) in addToInventory()
109 for (ic = inv->getContainer2(container->id); ic; ic = ic->getNext()) in addToInventory()
159 Item* ic = inv->getContainer2(container->id); in removeFromInventory()
194 for (Item* previous = inv->getContainer2(container->id); ic; ic = ic->getNext()) { in removeFromInventory()
209 if (ic == inv->getContainer2(container->id)) in removeFromInventory()
210 inv->setContainer(container->id, inv->getContainer2(container->id)->getNext()); in removeFromInventory()
509 Item* ic = inv->getContainer2(containerId); in emptyContainer()
591 …allowLeft = !(inv->getContainer2(CID_RIGHT) && inv->getContainer2(CID_RIGHT)->def()->fireTwoHanded… in PackAmmoAndWeapon()
H A Dg_edict.h186 return chr.inv.getContainer2(idx); in getContainer()
H A Dinv_shared.h551 inline Item* getContainer2 (const containerIndex_t idx) const { in getContainer2() function
/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/campaign/
H A Dcp_team.cpp144 chr->inv.setContainer(CID_EQUIP, uiInv->getContainer2(CID_EQUIP)); in CP_SetEquipContainer()
204 for (ic = chr->inv.getContainer2(container); ic; ic = next) { in CP_CleanupTeam()
257 for (ic = chr->inv.getContainer2(container); ic; ic = next) { in CP_CleanupAircraftTeam()
H A Dcp_hospital_callbacks.cpp119 Item* item = chr.inv.getContainer2(CID_IMPLANT); in HOS_GetImplant()
/dports/games/ufoai/ufoai-2.5-source/src/client/battlescape/
H A Dcl_actor.cpp969 for (Item* ic = inv->getContainer2(container); ic; ic = ic->getNext()) { in CL_ActorGetContainerForReload()
1001 if (inv->getContainer2(containerID)) { in CL_ActorReload()
1002 weapon = inv->getContainer2(containerID)->def(); in CL_ActorReload()
1003 } else if (containerID == CID_LEFT && inv->getContainer2(CID_RIGHT)->isHeldTwoHanded()) { in CL_ActorReload()
1006 weapon = inv->getContainer2(containerID)->def(); in CL_ActorReload()
H A Dcl_hud.cpp705 const Item* invList = le->inv.getContainer2(containerID); in HUD_WeaponCanBeReloaded()
/dports/games/ufoai/ufoai-2.5-source/src/client/
H A Dcl_inventory.cpp376 for (ic = inv->getContainer2(container->id); ic; ic = ic->getNext()) { in INV_SearchInInventoryWithFilter()
/dports/games/ufoai/ufoai-2.5-source/src/client/ui/node/
H A Dui_node_container.cpp462 } else if (ui_inventory->getContainer2(contType->id)) { in UI_ContainerNodeDrawSingle()
479 item = ui_inventory->getContainer2(contType->id); in UI_ContainerNodeDrawSingle()
/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/
H A Dcl_game.cpp1297 for (ic = inv->getContainer2(container); ic; ic = ic->getNext()) { in GAME_NetSendInventory()