Searched refs:getCurrentAIState (Results 1 – 5 of 5) sorted by relevance
263 BattleAIState *getCurrentAIState() const;
270 if (getCurrentAIState()) in save()272 node["AI"] = getCurrentAIState()->save(); in save()1597 BattleAIState *BattleUnit::getCurrentAIState() const in getCurrentAIState() function in OpenXcom::BattleUnit
214 BattleAIState *ai = unit->getCurrentAIState(); in handleAI()222 ai = unit->getCurrentAIState(); in handleAI()
562 AlienBAIState *aggro = dynamic_cast<AlienBAIState*>(victim->getCurrentAIState()); in think()
843 AlienBAIState *aggro = dynamic_cast<AlienBAIState*>((*i)->getCurrentAIState()); in getSpottingUnits()964 AlienBAIState *aggro = dynamic_cast<AlienBAIState*>(unit->getCurrentAIState()); in tryReactionSnap()