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Searched refs:getCurrentAIState (Results 1 – 5 of 5) sorted by relevance

/dports/games/openxcom/OpenXcom-1.0/src/Savegame/
H A DBattleUnit.h263 BattleAIState *getCurrentAIState() const;
H A DBattleUnit.cpp270 if (getCurrentAIState()) in save()
272 node["AI"] = getCurrentAIState()->save(); in save()
1597 BattleAIState *BattleUnit::getCurrentAIState() const in getCurrentAIState() function in OpenXcom::BattleUnit
/dports/games/openxcom/OpenXcom-1.0/src/Battlescape/
H A DBattlescapeGame.cpp214 BattleAIState *ai = unit->getCurrentAIState(); in handleAI()
222 ai = unit->getCurrentAIState(); in handleAI()
H A DProjectileFlyBState.cpp562 AlienBAIState *aggro = dynamic_cast<AlienBAIState*>(victim->getCurrentAIState()); in think()
H A DTileEngine.cpp843 AlienBAIState *aggro = dynamic_cast<AlienBAIState*>((*i)->getCurrentAIState()); in getSpottingUnits()
964 AlienBAIState *aggro = dynamic_cast<AlienBAIState*>(unit->getCurrentAIState()); in tryReactionSnap()