Searched refs:getCurrentRound (Results 1 – 15 of 15) sorted by relevance
81 function getCurrentRound() public view returns(bool, uint256) {156 uint256 currentRound = getCurrentRound();218 function getCurrentRound() internal returns (uint256) {219 (bool a, uint256 b) = db.getCurrentRound();294 uint256 currentRound = getCurrentRound();328 uint256 currentRound = getCurrentRound();374 uint256 currentRound = getCurrentRound();435 uint256 currentRound = getCurrentRound();
69 virtual GameState getCurrentRound() const =0;
81 GameState getCurrentRound() const;
226 ClientHand::getCurrentRound() const in getCurrentRound() function in ClientHand
124 GameState getCurrentRound() const in getCurrentRound() function
672 myGui->refreshGameLabels((GameState)getCurrentRound()); in switchRounds()
1028 switch(currentHand->getCurrentRound()) { in action()3988 switch(currentHand->getCurrentRound()) { in calcMyOdds()
976 int curRound = curGame.getCurrentHand()->getCurrentRound(); in EngineLoop()980 int newRound = curGame.getCurrentHand()->getCurrentRound(); in EngineLoop()1045 …PlayersTurn->set_gamestate(static_cast<NetGameState>(curGame.getCurrentHand()->getCurrentRound())); in EngineLoop()1147 SendNewRoundCards(*server, curGame, curGame.getCurrentHand()->getCurrentRound()); in TimerShowCards()1211 switch(curGame.getCurrentHand()->getCurrentRound()) { in GetDealCardsDelaySec()1550 …if (curGame.getCurrentHand()->getCurrentRound() != static_cast<GameState>(netMyAction->gamestate()… in InternalProcessPacket()
1846 …if (curGame->getCurrentHand()->getCurrentRound() != static_cast<GameState>(netPlayersTurn.gamestat… in InternalHandlePacket()1946 if(curGame->getCurrentHand()->getCurrentRound()<GAME_STATE_RIVER) { in InternalHandlePacket()
183 return static_cast<GameState>(GetGame().getCurrentHand()->getCurrentRound()); in GetCurRound()
177 …netMyAction->set_gamestate(static_cast<NetGameState>(GetGame()->getCurrentHand()->getCurrentRound(… in SendPlayerAction()
600 i->setTTL( o.getCurrentRound() ); in createIPv4()649 i->setHopLimit( o.getCurrentRound() ); in createIPv6()693 hoplimit= (o.getCurrentRound()<255)? o.getCurrentRound() : (o.getCurrentRound()%255)+1; in doIPv6ThroughSocket()
369 int getCurrentRound();
803 int NpingOps::getCurrentRound(){ in getCurrentRound() function in NpingOps
1724 if(currentHand->getCurrentRound() == 0) { // preflop in provideMyActions()2863 if(currentHand->getCurrentRound() < GAME_STATE_RIVER || allIn) { in showHoleCards()2877 …if(!flipHolecardsAllInAlreadyDone && currentGame->getCurrentHand()->getCurrentRound() < GAME_STATE… in flipHolecardsAllIn()