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Searched refs:getCurrentRound (Results 1 – 15 of 15) sorted by relevance

/dports/lang/solidity/solidity_0.8.11/test/compilationTests/corion/
H A Dschelling.sol81 function getCurrentRound() public view returns(bool, uint256) {
156 uint256 currentRound = getCurrentRound();
218 function getCurrentRound() internal returns (uint256) {
219 (bool a, uint256 b) = db.getCurrentRound();
294 uint256 currentRound = getCurrentRound();
328 uint256 currentRound = getCurrentRound();
374 uint256 currentRound = getCurrentRound();
435 uint256 currentRound = getCurrentRound();
/dports/games/pokerth/pokerth-1.1.2-rc/src/engine/
H A Dhandinterface.h69 virtual GameState getCurrentRound() const =0;
/dports/games/pokerth/pokerth-1.1.2-rc/src/engine/network_engine/
H A Dclienthand.h81 GameState getCurrentRound() const;
H A Dclienthand.cpp226 ClientHand::getCurrentRound() const in getCurrentRound() function in ClientHand
/dports/games/pokerth/pokerth-1.1.2-rc/src/engine/local_engine/
H A Dlocalhand.h124 GameState getCurrentRound() const in getCurrentRound() function
H A Dlocalhand.cpp672 myGui->refreshGameLabels((GameState)getCurrentRound()); in switchRounds()
H A Dlocalplayer.cpp1028 switch(currentHand->getCurrentRound()) { in action()
3988 switch(currentHand->getCurrentRound()) { in calcMyOdds()
/dports/games/pokerth/pokerth-1.1.2-rc/src/net/common/
H A Dservergamestate.cpp976 int curRound = curGame.getCurrentHand()->getCurrentRound(); in EngineLoop()
980 int newRound = curGame.getCurrentHand()->getCurrentRound(); in EngineLoop()
1045 …PlayersTurn->set_gamestate(static_cast<NetGameState>(curGame.getCurrentHand()->getCurrentRound())); in EngineLoop()
1147 SendNewRoundCards(*server, curGame, curGame.getCurrentHand()->getCurrentRound()); in TimerShowCards()
1211 switch(curGame.getCurrentHand()->getCurrentRound()) { in GetDealCardsDelaySec()
1550 …if (curGame.getCurrentHand()->getCurrentRound() != static_cast<GameState>(netMyAction->gamestate()… in InternalProcessPacket()
H A Dclientstate.cpp1846 …if (curGame->getCurrentHand()->getCurrentRound() != static_cast<GameState>(netPlayersTurn.gamestat… in InternalHandlePacket()
1946 if(curGame->getCurrentHand()->getCurrentRound()<GAME_STATE_RIVER) { in InternalHandlePacket()
H A Dservergame.cpp183 return static_cast<GameState>(GetGame().getCurrentHand()->getCurrentRound()); in GetCurRound()
H A Dclientthread.cpp177 …netMyAction->set_gamestate(static_cast<NetGameState>(GetGame()->getCurrentHand()->getCurrentRound(… in SendPlayerAction()
/dports/security/nmap/nmap-7.91/nping/
H A DProbeMode.cc600 i->setTTL( o.getCurrentRound() ); in createIPv4()
649 i->setHopLimit( o.getCurrentRound() ); in createIPv6()
693 hoplimit= (o.getCurrentRound()<255)? o.getCurrentRound() : (o.getCurrentRound()%255)+1; in doIPv6ThroughSocket()
H A DNpingOps.h369 int getCurrentRound();
H A DNpingOps.cc803 int NpingOps::getCurrentRound(){ in getCurrentRound() function in NpingOps
/dports/games/pokerth/pokerth-1.1.2-rc/src/gui/qt/gametable/
H A Dgametableimpl.cpp1724 if(currentHand->getCurrentRound() == 0) { // preflop in provideMyActions()
2863 if(currentHand->getCurrentRound() < GAME_STATE_RIVER || allIn) { in showHoleCards()
2877 …if(!flipHolecardsAllInAlreadyDone && currentGame->getCurrentHand()->getCurrentRound() < GAME_STATE… in flipHolecardsAllIn()