Searched refs:getDefaultFilePath (Results 1 – 13 of 13) sorted by relevance
79 saveController->setPath(getDefaultFilePath()); in sl_exportClicked()144 config.defaultFileName = getDefaultFilePath(); in initSaveController()159 QString MaExportConsensusWidget::getDefaultFilePath() const { in getDefaultFilePath() function in U2::MaExportConsensusWidget
49 QString getDefaultFilePath() const;
141 saveController->setPath(getDefaultFilePath()); // controller will roll file name here in initParameters()202 saveController->setPath(getDefaultFilePath()); // controller will roll file name here in initSaveController()205 QString PairAlign::getDefaultFilePath() { in getDefaultFilePath() function in U2::PairAlign428 saveController->setPath(getDefaultFilePath()); in sl_outputFileChanged()
88 static QString getDefaultFilePath();
1116 void getDefaultFilePath(char *defaultPath, boolean gameOver) { in getDefaultFilePath() function1155 getDefaultFilePath(defaultPath, false); in saveGameNoPrompt()1173 getDefaultFilePath(defaultPath, false); in saveGame()1204 getDefaultFilePath(defaultPath, true); in saveRecordingNoPrompt()1220 getDefaultFilePath(defaultPath, true); in saveRecording()
66 string getDefaultFilePath() raises(com::sun::star::script::BasicErrorException);
78 virtual OUString SAL_CALL getDefaultFilePath() override;
335 OUString sWorkPath = xApplication->getDefaultFilePath(); in SaveAs()
947 ScVbaApplication::getDefaultFilePath() in getDefaultFilePath() function in ScVbaApplication
79 virtual OUString SAL_CALL getDefaultFilePath() override;
337 OUString sWorkPath = xApplication->getDefaultFilePath(); in SaveAs()
943 ScVbaApplication::getDefaultFilePath() in getDefaultFilePath() function in ScVbaApplication