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Searched refs:getDefaultQ (Results 1 – 14 of 14) sorted by relevance

/dports/science/simbody/simbody-Simbody-3.7/Simbody/include/simbody/internal/
H A DMobilizedBody_Planar.h76 Vec3 q = getDefaultQ(); q[0] = a; setDefaultQ(q); in setDefaultAngle()
80 Vec3 q = getDefaultQ(); q.updSubVec<2>(1) = r; setDefaultQ(q); in setDefaultTranslation()
84 Real getDefaultAngle() const {return getDefaultQ()[0];} in getDefaultAngle()
85 const Vec2& getDefaultTranslation() const {return getDefaultQ().getSubVec<2>(1);} in getDefaultTranslation()
94 const Vec3& getDefaultQ() const;
H A DMobilizedBody_SphericalCoords.h129 Vec3 q = getDefaultQ(); q.updSubVec<2>(0) = a; setDefaultQ(q); in setDefaultAngles()
133 Vec3 q = getDefaultQ(); q[2] = r; setDefaultQ(q); in setDefaultRadius()
141 const Vec2& getDefaultAngles() const {return getDefaultQ().getSubVec<2>(0);} in getDefaultAngles()
142 Real getDefaultTranslation() const {return getDefaultQ()[2];} in getDefaultTranslation()
156 const Vec3& getDefaultQ() const;
H A DMobilizedBody_LineOrientation.h102 Rotation getDefaultRotation() const {return Rotation(getDefaultQ());} in getDefaultRotation()
105 const Quaternion& getDefaultQ() const;
H A DMobilizedBody_Ball.h84 Rotation getDefaultRotation() const {return Rotation(getDefaultQ());} in getDefaultRotation()
91 const Quaternion& getDefaultQ() const;
H A DMobilizedBody_Bushing.h138 const Vec6& q = getDefaultQ(); in getDefaultTransform()
167 const Vec6& getDefaultQ() const;
H A DMobilizedBody_Gimbal.h121 const Vec3& q = getDefaultQ(); in getDefaultRotation()
155 const Vec3& getDefaultQ() const; // X,Y,Z body-fixed Euler angles
H A DMobilizedBody_Ellipsoid.h96 Rotation getDefaultRotation() const {return Rotation(getDefaultQ());} in getDefaultRotation()
119 const Quaternion& getDefaultQ() const;
H A DMobilizedBody_Pin.h70 Real getDefaultAngle() const {return getDefaultQ();} in getDefaultAngle()
105 Real getDefaultQ() const;
H A DMobilizedBody_Slider.h69 Real getDefaultLength() const {return getDefaultQ();} in getDefaultLength()
92 Real getDefaultQ() const;
H A DMobilizedBody_Translation.h86 return getDefaultQ(); in getDefaultTranslation()
154 const Vec3& getDefaultQ() const;
H A DMobilizedBody_Screw.h82 Real getDefaultQ() const;
H A DMobilizedBody_Free.h118 const Vec7& getDefaultQ() const;
/dports/science/simbody/simbody-Simbody-3.7/Simbody/src/
H A DMobilizedBody.cpp1044 Real MobilizedBody::Pin::getDefaultQ() const { in getDefaultQ() function in SimTK::MobilizedBody::Pin
1139 Real MobilizedBody::Slider::getDefaultQ() const { in getDefaultQ() function in SimTK::MobilizedBody::Slider
1323 const Vec3& MobilizedBody::Planar::getDefaultQ() const { in getDefaultQ() function in SimTK::MobilizedBody::Planar
1482 const Vec3& MobilizedBody::SphericalCoords::getDefaultQ() const { in getDefaultQ() function in SimTK::MobilizedBody::SphericalCoords
1593 const Vec3& MobilizedBody::Gimbal::getDefaultQ() const { in getDefaultQ() function in SimTK::MobilizedBody::Gimbal
1740 const Vec6& MobilizedBody::Bushing::getDefaultQ() const in getDefaultQ() function in SimTK::MobilizedBody::Bushing
1851 const Quaternion& MobilizedBody::Ball::getDefaultQ() const { in getDefaultQ() function in SimTK::MobilizedBody::Ball
2031 const Quaternion& MobilizedBody::Ellipsoid::getDefaultQ() const { in getDefaultQ() function in SimTK::MobilizedBody::Ellipsoid
2179 const Vec3& MobilizedBody::Translation::getDefaultQ() const { in getDefaultQ() function in SimTK::MobilizedBody::Translation
2314 const Vec7& MobilizedBody::Free::getDefaultQ() const { in getDefaultQ() function in SimTK::MobilizedBody::Free
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/dports/science/opensim-core/opensim-core-4.1/OpenSim/Simulation/SimbodyEngine/
H A DJoint.h489 return mobod.getDefaultQ().size(); in getNumMobilities()