Searched refs:getDeviateWeakness (Results 1 – 3 of 3) sorted by relevance
64 FixPoint getDeviateWeakness(HOUSETYPE house);
158 …if(currentGame->randomGen.randFixPoint() < getDeviateWeakness((HOUSETYPE) pAirUnit->getOriginalHou… in damage()203 …if(currentGame->randomGen.randFixPoint() < getDeviateWeakness((HOUSETYPE) pUnit->getOriginalHouseI… in damage()
621 FixPoint getDeviateWeakness(HOUSETYPE house) { in getDeviateWeakness() function