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Searched refs:getExplosive (Results 1 – 7 of 7) sorted by relevance

/dports/games/openxcom/OpenXcom-1.0/src/Savegame/
H A DTile.cpp460 if (originalPart->getExplosive()) in destroy()
462 setExplosive(originalPart->getExplosive()); in destroy()
507 int Tile::getExplosive() const in getExplosive() function in OpenXcom::Tile
H A DTile.h168 int getExplosive() const;
/dports/games/openxcom/OpenXcom-1.0/src/Ruleset/
H A DMapData.h146 int getExplosive() const;
H A DMapData.cpp469 int MapData::getExplosive() const in getExplosive() function in OpenXcom::MapData
/dports/games/openxcom/OpenXcom-1.0/src/Battlescape/
H A DExplosionBState.cpp93 _power = _tile->getExplosive(); in init()
H A DBattlescapeGenerator.cpp1799 _save->getTileEngine()->explode(p, t->getExplosive(), DT_HE, t->getExplosive() / 10); in explodePowerSources()
H A DTileEngine.cpp1345 int explosive = tile->getExplosive(); in detonate()
1430 if (_save->getTiles()[i]->getExplosive()) in checkForTerrainExplosions()