Searched refs:getFirstPointInPath (Results 1 – 4 of 4) sorted by relevance
428 Vector<int> getFirstPointInPath() const;
196 << ") to (" <<s->getFirstPointInPath().x << "," << in startTurn()197 s->getFirstPointInPath().y << ") with " << s->getMoves() <<" left"); in startTurn()
119 Vector<int> dest = getFirstPointInPath(); in moveOneStep()407 Vector<int> Stack::getFirstPointInPath() const in getFirstPointInPath() function in Stack442 Vector<int> p = getFirstPointInPath(); in enoughMoves()
788 Vector<int> dest = s->getFirstPointInPath(); in nextStepOnEnemyStackOrCity()889 Vector<int> pos = s->getFirstPointInPath(); in stackMove()1057 Vector<int> pos = s->getFirstPointInPath(); in stackMove()1086 Vector<int> dest = s->getFirstPointInPath(); in stackMoveOneStepOverTooLargeFriendlyStacks()1180 Vector<int> dest = s->getFirstPointInPath(); in stackMoveOneStep()