Searched refs:getFocusPriority (Results 1 – 4 of 4) sorted by relevance
101 int getFocusPriority( void ) { return m_focusPriority; } in getFocusPriority() function in CollidableObject
53 setFocusPriority( avatar->getFocusPriority() + FOCUS_PRIO_GUIDED_MISSILE ); in initialize()
112 setFocusPriority( avatar->getFocusPriority() + FOCUS_PRIO_RC_HELICOPTER ); in initialize()
1586 const int priority = (*collIt)->getFocusPriority(); in scanObjectsForFocus()1623 if( (*playerIt)->getAvatar()->getFocusPriority() >= FOCUS_PRIO_FORCE_FOCUS ) in focusNextAvatar()1642 if( (*collIt)->getFocusPriority() >= FOCUS_PRIO_FORCE_FOCUS ) in focusNextAvatar()1643 (*collIt)->setFocusPriority( (*collIt)->getFocusPriority() - in focusNextAvatar()1661 + (*nextFocusedPlayerIt)->getAvatar()->getFocusPriority() ); in focusNextAvatar()