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Searched refs:getFocusPriority (Results 1 – 4 of 4) sorted by relevance

/dports/games/wop/wop-0.4.3/src/
H A Dcollidableobject.hpp101 int getFocusPriority( void ) { return m_focusPriority; } in getFocusPriority() function in CollidableObject
H A Dguidedmissile.cpp53 setFocusPriority( avatar->getFocusPriority() + FOCUS_PRIO_GUIDED_MISSILE ); in initialize()
H A Dhelicopter.cpp112 setFocusPriority( avatar->getFocusPriority() + FOCUS_PRIO_RC_HELICOPTER ); in initialize()
H A Dworld.cpp1586 const int priority = (*collIt)->getFocusPriority(); in scanObjectsForFocus()
1623 if( (*playerIt)->getAvatar()->getFocusPriority() >= FOCUS_PRIO_FORCE_FOCUS ) in focusNextAvatar()
1642 if( (*collIt)->getFocusPriority() >= FOCUS_PRIO_FORCE_FOCUS ) in focusNextAvatar()
1643 (*collIt)->setFocusPriority( (*collIt)->getFocusPriority() - in focusNextAvatar()
1661 + (*nextFocusedPlayerIt)->getAvatar()->getFocusPriority() ); in focusNextAvatar()