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Searched refs:getGridRaw (Results 1 – 3 of 3) sorted by relevance

/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/
H A DPathFinding.cpp34 return (game->getGridRaw(TileVector(x, y)) & blockingObsBits) == OT_EMPTY; in operator ()()
H A DGame.h634 ObsType getGridRaw(const TileVector &tile) const;
1214 ObsType Game::getGridRaw(const TileVector &tile) const in getGridRaw() function
H A DScriptInterface.cpp8680 luaFunc(getGridRaw) in luaFunc() argument
8682 luaReturnInt(dsq->game->getGridRaw(TileVector(Vector(lua_tonumber(L, 1), lua_tonumber(L, 2))))); in luaFunc()
9024 if(dsq->game->getGridRaw(TileVector(v)) & tiletype) in luaFunc()
9947 luaRegister(getGridRaw),