Searched refs:getGridRaw (Results 1 – 3 of 3) sorted by relevance
34 return (game->getGridRaw(TileVector(x, y)) & blockingObsBits) == OT_EMPTY; in operator ()()
634 ObsType getGridRaw(const TileVector &tile) const;1214 ObsType Game::getGridRaw(const TileVector &tile) const in getGridRaw() function
8680 luaFunc(getGridRaw) in luaFunc() argument8682 luaReturnInt(dsq->game->getGridRaw(TileVector(Vector(lua_tonumber(L, 1), lua_tonumber(L, 2))))); in luaFunc()9024 if(dsq->game->getGridRaw(TileVector(v)) & tiletype) in luaFunc()9947 luaRegister(getGridRaw),