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Searched refs:getLara (Results 1 – 10 of 10) sorted by relevance

/dports/games/OpenLara/OpenLara-b4b19f2/src/
H A Dobjects.h88 Controller *lara = game->getLara(pos); in update()
377 Controller *lara = game->getLara(pos); in update()
500 Character *lara = (Character*)game->getLara(pos); in update()
810 vec3 &p = game->getLara(pos)->pos; in activate()
970 Character* lara = (Character*)game->getLara(pos); in update()
991 Character *lara = (Character*)game->getLara(pos); in update()
1038 Controller *lara = game->getLara(pos); in update()
1092 Controller *lara = game->getLara(pos); in update()
1326 target = game->getLara(pos)->pos; in render()
1356 Character *lara = (Character*)game->getLara(pos); in update()
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H A Dnetwork.h176 Lara *lara = (Lara*)game->getLara(); in syncInput()
208 Controller *lara = game->getLara(); in getSpawnPoint()
H A Dgame.h41 Lara *lara = (Lara*)level->getLara(playerIndex); in cheatControl()
H A Dinventory.h1014 float angle = normalizeAngle(game->getLara(playerIndex)->angle.y); in onChoose()
1404 …if (game->getLevel()->isTitle() || (game->getLara(playerIndex) && ((Character*)game->getLara(playe… in canFlipPage()
1648 Character *lara = (Character*)game->getLara(playerIndex); in renderItemText()
1657 if (game->getLara(1) && playerIndex == 0) { in renderItemText()
H A Dcontroller.h68 virtual Controller* getLara(int index = 0) { return NULL; }
69 virtual Controller* getLara(const vec3 &pos) { return NULL; } in getLara() function
1245 Controller *lara = game->getLara(); in updateExplosion()
1364 vec3 laraPos = game->getLara(pos)->pos; in explode()
H A Dlevel.h451 virtual Controller* getLara(int index = 0) {
455 virtual Controller* getLara(const vec3 &pos) { in getLara() function
2185 if (getLara(playerIndex)) { in update()
2377 …setRoomParams(getLara()->getRoomIndex(), Shader::SPRITE, 1.0f, 1.0f, 0.0f, 1.0f, mesh->transparent… in renderEntitiesTransp()
H A Dui.h639 if (game->getLara(1)) { in update()
H A Denemy.h341 target = (Character*)game->getLara(pos); in think()
2414 if (state == STATE_IDLE && (health <= 0.0f || collide(game->getLara(pos)))) { in update()
2453 target = (Character*)game->getLara(pos); in update()
H A Ddebug.h286 …game->getLara()->getFloorInfo(roomIndex, vec3(float(x + offsets[i][0]), float(y), float(z + offset…
H A Dlara.h3216 if (game->getLara(1)) { in doCustomCommand()