Searched refs:getLara (Results 1 – 10 of 10) sorted by relevance
88 Controller *lara = game->getLara(pos); in update()377 Controller *lara = game->getLara(pos); in update()500 Character *lara = (Character*)game->getLara(pos); in update()810 vec3 &p = game->getLara(pos)->pos; in activate()970 Character* lara = (Character*)game->getLara(pos); in update()991 Character *lara = (Character*)game->getLara(pos); in update()1038 Controller *lara = game->getLara(pos); in update()1092 Controller *lara = game->getLara(pos); in update()1326 target = game->getLara(pos)->pos; in render()1356 Character *lara = (Character*)game->getLara(pos); in update()[all …]
176 Lara *lara = (Lara*)game->getLara(); in syncInput()208 Controller *lara = game->getLara(); in getSpawnPoint()
41 Lara *lara = (Lara*)level->getLara(playerIndex); in cheatControl()
1014 float angle = normalizeAngle(game->getLara(playerIndex)->angle.y); in onChoose()1404 …if (game->getLevel()->isTitle() || (game->getLara(playerIndex) && ((Character*)game->getLara(playe… in canFlipPage()1648 Character *lara = (Character*)game->getLara(playerIndex); in renderItemText()1657 if (game->getLara(1) && playerIndex == 0) { in renderItemText()
68 virtual Controller* getLara(int index = 0) { return NULL; }69 virtual Controller* getLara(const vec3 &pos) { return NULL; } in getLara() function1245 Controller *lara = game->getLara(); in updateExplosion()1364 vec3 laraPos = game->getLara(pos)->pos; in explode()
451 virtual Controller* getLara(int index = 0) {455 virtual Controller* getLara(const vec3 &pos) { in getLara() function2185 if (getLara(playerIndex)) { in update()2377 …setRoomParams(getLara()->getRoomIndex(), Shader::SPRITE, 1.0f, 1.0f, 0.0f, 1.0f, mesh->transparent… in renderEntitiesTransp()
639 if (game->getLara(1)) { in update()
341 target = (Character*)game->getLara(pos); in think()2414 if (state == STATE_IDLE && (health <= 0.0f || collide(game->getLara(pos)))) { in update()2453 target = (Character*)game->getLara(pos); in update()
286 …game->getLara()->getFloorInfo(roomIndex, vec3(float(x + offsets[i][0]), float(y), float(z + offset…
3216 if (game->getLara(1)) { in doCustomCommand()