Searched refs:getLookAtHeading (Results 1 – 14 of 14) sorted by relevance
250 heading = _vm->_state->getLookAtHeading(); in getDirection()
45 float heading = _vm->_state->getLookAtHeading(); in updateCamera()
323 float getLookAtHeading() { return _data.lookatHeading; } in getLookAtHeading() function
139 float heading = _vm->_state->getLookAtHeading(); in Cmd_LookAt()
674 float heading = _state->getLookAtHeading(); in drawFrame()715 float heading = _state->getLookAtHeading(); in drawFrame()1613 float startHeading = _state->getLookAtHeading(); in animateDirectionChange()
216 int32 headingDistance = heading - _vm->_state->getLookAtHeading(); in compute3DVolumes()
977 float heading = _vm->_state->getLookAtHeading(); in varSetDistanceToZone()987 float heading = _vm->_state->getLookAtHeading(); in varSetMinDistanceToZone()1610 float heading = _vm->_state->getLookAtHeading(); in ifHeadingInRange()1644 float heading = _vm->_state->getLookAtHeading(); in ifHeadingPitchInRect()2089 float heading = _vm->_state->getLookAtHeading() * 1000.0; in cameraGetLookAt()
244 heading = _vm->_state->getLookAtHeading(); in getDirection()
47 float heading = _vm->_state->getLookAtHeading(); in updateCamera()
659 float heading = _state->getLookAtHeading(); in drawFrame()700 float heading = _state->getLookAtHeading(); in drawFrame()1526 float startHeading = _state->getLookAtHeading(); in animateDirectionChange()
203 int32 headingDistance = heading - _vm->_state->getLookAtHeading(); in compute3DVolumes()
975 float heading = _vm->_state->getLookAtHeading(); in varSetDistanceToZone()985 float heading = _vm->_state->getLookAtHeading(); in varSetMinDistanceToZone()1608 float heading = _vm->_state->getLookAtHeading(); in ifHeadingInRange()1642 float heading = _vm->_state->getLookAtHeading(); in ifHeadingPitchInRect()2087 float heading = _vm->_state->getLookAtHeading() * 1000.0; in cameraGetLookAt()