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Searched refs:getLookAtHeading (Results 1 – 14 of 14) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/myst3/
H A Dcursor.cpp250 heading = _vm->_state->getLookAtHeading(); in getDirection()
H A Dscene.cpp45 float heading = _vm->_state->getLookAtHeading(); in updateCamera()
H A Dstate.h323 float getLookAtHeading() { return _data.lookatHeading; } in getLookAtHeading() function
H A Dconsole.cpp139 float heading = _vm->_state->getLookAtHeading(); in Cmd_LookAt()
H A Dmyst3.cpp674 float heading = _state->getLookAtHeading(); in drawFrame()
715 float heading = _state->getLookAtHeading(); in drawFrame()
1613 float startHeading = _state->getLookAtHeading(); in animateDirectionChange()
H A Dsound.cpp216 int32 headingDistance = heading - _vm->_state->getLookAtHeading(); in compute3DVolumes()
H A Dscript.cpp977 float heading = _vm->_state->getLookAtHeading(); in varSetDistanceToZone()
987 float heading = _vm->_state->getLookAtHeading(); in varSetMinDistanceToZone()
1610 float heading = _vm->_state->getLookAtHeading(); in ifHeadingInRange()
1644 float heading = _vm->_state->getLookAtHeading(); in ifHeadingPitchInRect()
2089 float heading = _vm->_state->getLookAtHeading() * 1000.0; in cameraGetLookAt()
/dports/games/residualvm/residualvm-0.3.1/engines/myst3/
H A Dcursor.cpp244 heading = _vm->_state->getLookAtHeading(); in getDirection()
H A Dscene.cpp47 float heading = _vm->_state->getLookAtHeading(); in updateCamera()
H A Dstate.h323 float getLookAtHeading() { return _data.lookatHeading; } in getLookAtHeading() function
H A Dconsole.cpp139 float heading = _vm->_state->getLookAtHeading(); in Cmd_LookAt()
H A Dmyst3.cpp659 float heading = _state->getLookAtHeading(); in drawFrame()
700 float heading = _state->getLookAtHeading(); in drawFrame()
1526 float startHeading = _state->getLookAtHeading(); in animateDirectionChange()
H A Dsound.cpp203 int32 headingDistance = heading - _vm->_state->getLookAtHeading(); in compute3DVolumes()
H A Dscript.cpp975 float heading = _vm->_state->getLookAtHeading(); in varSetDistanceToZone()
985 float heading = _vm->_state->getLookAtHeading(); in varSetMinDistanceToZone()
1608 float heading = _vm->_state->getLookAtHeading(); in ifHeadingInRange()
1642 float heading = _vm->_state->getLookAtHeading(); in ifHeadingPitchInRect()
2087 float heading = _vm->_state->getLookAtHeading() * 1000.0; in cameraGetLookAt()