/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/source/Irrlicht/ |
H A D | CCubeSceneNode.cpp | 67 video::SMaterial mat = Mesh->getMeshBuffer(0)->getMaterial(); in render() 73 driver->drawMeshBuffer(Mesh->getMeshBuffer(0)); in render() 85 driver->draw3DBox(Mesh->getMeshBuffer(0)->getBoundingBox(), video::SColor(255,255,255,255)); in render() 89 driver->draw3DBox(Mesh->getMeshBuffer(0)->getBoundingBox(), in render() 101 driver->drawMeshBufferNormals(Mesh->getMeshBuffer(i), debugNormalLength, debugNormalColor); in render() 111 driver->drawMeshBuffer(Mesh->getMeshBuffer(0)); in render() 120 return Mesh->getMeshBuffer(0)->getBoundingBox(); in getBoundingBox() 144 return Mesh->getMeshBuffer(0)->getMaterial(); in getMaterial()
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H A D | CParticleMeshEmitter.cpp | 66 for( u32 k=0; k<Mesh->getMeshBuffer(j)->getVertexCount(); ++k ) in emitt() 68 p.pos = Mesh->getMeshBuffer(j)->getPosition(k); in emitt() 70 p.vector = Mesh->getMeshBuffer(j)->getNormal(k) / in emitt() 112 u32 vertexNumber = Mesh->getMeshBuffer(randomMB)->getVertexCount(); in emitt() 117 p.pos = Mesh->getMeshBuffer(randomMB)->getPosition(vertexNumber); in emitt() 119 p.vector = Mesh->getMeshBuffer(randomMB)->getNormal(vertexNumber) / in emitt() 182 VertexPerMeshBufferList.push_back( Mesh->getMeshBuffer(i)->getVertexCount() ); in setMesh() 183 TotalVertices += Mesh->getMeshBuffer(i)->getVertexCount(); in setMesh()
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H A D | CParticleAnimatedMeshSceneNodeEmitter.cpp | 70 for( u32 k=0; k<frameMesh->getMeshBuffer(j)->getVertexCount(); ++k ) in emitt() 72 p.pos = frameMesh->getMeshBuffer(j)->getPosition(k); in emitt() 74 p.vector = frameMesh->getMeshBuffer(j)->getNormal(k) / in emitt() 120 u32 vertexNumber = frameMesh->getMeshBuffer(randomMB)->getVertexCount(); in emitt() 125 p.pos = frameMesh->getMeshBuffer(randomMB)->getPosition(vertexNumber); in emitt() 127 p.vector = frameMesh->getMeshBuffer(randomMB)->getNormal(vertexNumber) / in emitt() 194 VertexPerMeshBufferList.push_back( BaseMesh->getMeshBuffer(i)->getVertexCount() ); in setAnimatedMeshSceneNode() 195 TotalVertices += BaseMesh->getMeshBuffer(i)->getVertexCount(); in setAnimatedMeshSceneNode()
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H A D | CMeshSceneNode.cpp | 68 scene::IMeshBuffer* mb = Mesh->getMeshBuffer(i); in OnRegisterSceneNode() 142 driver->drawMeshBuffer(Mesh->getMeshBuffer(g)); in render() 153 scene::IMeshBuffer* mb = Mesh->getMeshBuffer(i); in render() 191 Mesh->getMeshBuffer(g)->getBoundingBox(), in render() 205 driver->drawMeshBufferNormals(Mesh->getMeshBuffer(i), debugNormalLength, debugNormalColor); in render() 217 driver->drawMeshBuffer(Mesh->getMeshBuffer(g)); in render() 249 ReadOnlyMaterial = Mesh->getMeshBuffer(i)->getMaterial(); in getMaterial() 295 IMeshBuffer* mb = Mesh->getMeshBuffer(i); in copyMaterials()
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H A D | CSphereSceneNode.cpp | 46 driver->setMaterial(Mesh->getMeshBuffer(0)->getMaterial()); in render() 49 driver->drawMeshBuffer(Mesh->getMeshBuffer(0)); in render() 55 driver->draw3DBox(Mesh->getMeshBuffer(0)->getBoundingBox(), video::SColor(255,255,255,255)); in render() 96 return Mesh->getMeshBuffer(i)->getMaterial(); in getMaterial() 157 nb->getMaterial(0) = Mesh->getMeshBuffer(0)->getMaterial(); in clone()
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H A D | CTextSceneNode.cpp | 167 ((SMeshBuffer*)Mesh->getMeshBuffer(j))->Indices.clear(); in setText() 168 ((SMeshBuffer*)Mesh->getMeshBuffer(j))->Vertices.clear(); in setText() 195 SMeshBuffer* buf = (SMeshBuffer*)Mesh->getMeshBuffer(texno); in setText() 300 SMeshBuffer* buf = (SMeshBuffer*)Mesh->getMeshBuffer(info.bufNo); in OnAnimate() 318 Mesh->getMeshBuffer(i)->recalculateBoundingBox(); in OnAnimate() 347 driver->setMaterial(Mesh->getMeshBuffer(i)->getMaterial()); in render() 348 driver->drawMeshBuffer(Mesh->getMeshBuffer(i)); in render() 389 return Mesh->getMeshBuffer(i)->getMaterial(); in getMaterial() 428 SMeshBuffer* buf = (SMeshBuffer*)Mesh->getMeshBuffer(info.bufNo); in setColor() 450 SMeshBuffer* buf = (SMeshBuffer*)Mesh->getMeshBuffer(info.bufNo); in setColor()
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H A D | CWaterSurfaceSceneNode.cpp | 60 const u32 vtxCnt = Mesh->getMeshBuffer(b)->getVertexCount(); in OnAnimate() 63 Mesh->getMeshBuffer(b)->getPosition(i).Y = addWave( in OnAnimate() 64 OriginalMesh->getMeshBuffer(b)->getPosition(i), in OnAnimate()
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/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/ |
H A D | CCubeSceneNode.cpp | 73 video::SMaterial mat = Mesh->getMeshBuffer(0)->getMaterial(); in render() 79 driver->drawMeshBuffer(Mesh->getMeshBuffer(0)); in render() 91 driver->draw3DBox(Mesh->getMeshBuffer(0)->getBoundingBox(), video::SColor(255,255,255,255)); in render() 95 driver->draw3DBox(Mesh->getMeshBuffer(0)->getBoundingBox(), in render() 107 driver->drawMeshBufferNormals(Mesh->getMeshBuffer(i), debugNormalLength, debugNormalColor); in render() 117 driver->drawMeshBuffer(Mesh->getMeshBuffer(0)); in render() 126 return Mesh->getMeshBuffer(0)->getBoundingBox(); in getBoundingBox() 175 return Mesh->getMeshBuffer(0)->getMaterial(); in getMaterial()
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H A D | CParticleMeshEmitter.cpp | 66 for( u32 k=0; k<Mesh->getMeshBuffer(j)->getVertexCount(); ++k ) in emitt() 68 p.pos = Mesh->getMeshBuffer(j)->getPosition(k); in emitt() 70 p.vector = Mesh->getMeshBuffer(j)->getNormal(k) / in emitt() 112 u32 vertexNumber = Mesh->getMeshBuffer(randomMB)->getVertexCount(); in emitt() 117 p.pos = Mesh->getMeshBuffer(randomMB)->getPosition(vertexNumber); in emitt() 119 p.vector = Mesh->getMeshBuffer(randomMB)->getNormal(vertexNumber) / in emitt() 182 VertexPerMeshBufferList.push_back( Mesh->getMeshBuffer(i)->getVertexCount() ); in setMesh() 183 TotalVertices += Mesh->getMeshBuffer(i)->getVertexCount(); in setMesh()
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H A D | CParticleAnimatedMeshSceneNodeEmitter.cpp | 69 for( u32 k=0; k<frameMesh->getMeshBuffer(j)->getVertexCount(); ++k ) in emitt() 71 p.pos = frameMesh->getMeshBuffer(j)->getPosition(k); in emitt() 73 p.vector = frameMesh->getMeshBuffer(j)->getNormal(k) / in emitt() 119 u32 vertexNumber = frameMesh->getMeshBuffer(randomMB)->getVertexCount(); in emitt() 124 p.pos = frameMesh->getMeshBuffer(randomMB)->getPosition(vertexNumber); in emitt() 126 p.vector = frameMesh->getMeshBuffer(randomMB)->getNormal(vertexNumber) / in emitt() 193 VertexPerMeshBufferList.push_back( BaseMesh->getMeshBuffer(i)->getVertexCount() ); in setAnimatedMeshSceneNode() 194 TotalVertices += BaseMesh->getMeshBuffer(i)->getVertexCount(); in setAnimatedMeshSceneNode()
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H A D | CSphereSceneNode.cpp | 49 driver->setMaterial(Mesh->getMeshBuffer(0)->getMaterial()); in render() 54 driver->drawMeshBuffer(Mesh->getMeshBuffer(0)); in render() 60 driver->draw3DBox(Mesh->getMeshBuffer(0)->getBoundingBox(), video::SColor(255,255,255,255)); in render() 126 return Mesh->getMeshBuffer(i)->getMaterial(); in getMaterial() 187 nb->getMaterial(0) = Mesh->getMeshBuffer(0)->getMaterial(); in clone()
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H A D | CMeshSceneNode.cpp | 71 scene::IMeshBuffer* mb = Mesh->getMeshBuffer(i); in OnRegisterSceneNode() 148 driver->drawMeshBuffer(Mesh->getMeshBuffer(g)); in render() 159 scene::IMeshBuffer* mb = Mesh->getMeshBuffer(i); in render() 197 Mesh->getMeshBuffer(g)->getBoundingBox(), in render() 211 driver->drawMeshBufferNormals(Mesh->getMeshBuffer(i), debugNormalLength, debugNormalColor); in render() 223 driver->drawMeshBuffer(Mesh->getMeshBuffer(g)); in render() 261 ReadOnlyMaterial = Mesh->getMeshBuffer(i)->getMaterial(); in getMaterial() 326 IMeshBuffer* mb = Mesh->getMeshBuffer(i); in copyMaterials()
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H A D | CPLYMeshWriter.cpp | 55 VertexCount += mesh->getMeshBuffer(i)->getVertexCount(); in writeMesh() 56 TriangleCount += mesh->getMeshBuffer(i)->getIndexCount() / 3; in writeMesh() 100 scene::IMeshBuffer* mb = mesh->getMeshBuffer(i); in writeMesh() 141 scene::IMeshBuffer* mb = mesh->getMeshBuffer(i); in writeMesh()
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H A D | CTextSceneNode.cpp | 167 ((SMeshBuffer*)Mesh->getMeshBuffer(j))->Indices.clear(); in setText() 168 ((SMeshBuffer*)Mesh->getMeshBuffer(j))->Vertices.clear(); in setText() 195 SMeshBuffer* buf = (SMeshBuffer*)Mesh->getMeshBuffer(texno); in setText() 300 SMeshBuffer* buf = (SMeshBuffer*)Mesh->getMeshBuffer(info.bufNo); in OnAnimate() 318 Mesh->getMeshBuffer(i)->recalculateBoundingBox(); in OnAnimate() 347 driver->setMaterial(Mesh->getMeshBuffer(i)->getMaterial()); in render() 348 driver->drawMeshBuffer(Mesh->getMeshBuffer(i)); in render() 389 return Mesh->getMeshBuffer(i)->getMaterial(); in getMaterial() 428 SMeshBuffer* buf = (SMeshBuffer*)Mesh->getMeshBuffer(info.bufNo); in setColor() 450 SMeshBuffer* buf = (SMeshBuffer*)Mesh->getMeshBuffer(info.bufNo); in setColor()
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H A D | CVolumeLightSceneNode.cpp | 61 driver->setMaterial(Mesh->getMeshBuffer(0)->getMaterial()); in render() 62 driver->drawMeshBuffer(Mesh->getMeshBuffer(0)); in render() 90 return Mesh->getMeshBuffer(i)->getMaterial(); in getMaterial() 192 nb->getMaterial(0) = Mesh->getMeshBuffer(0)->getMaterial(); in clone()
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H A D | CWaterSurfaceSceneNode.cpp | 60 const u32 vtxCnt = Mesh->getMeshBuffer(b)->getVertexCount(); in OnAnimate() 63 Mesh->getMeshBuffer(b)->getPosition(i).Y = addWave( in OnAnimate() 64 OriginalMesh->getMeshBuffer(b)->getPosition(i), in OnAnimate()
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H A D | CSTLMeshWriter.cpp | 83 facenum += mesh->getMeshBuffer(j)->getIndexCount()/3; in writeMeshBinary() 90 IMeshBuffer* buffer = mesh->getMeshBuffer(i); in writeMeshBinary() 126 IMeshBuffer* buffer = mesh->getMeshBuffer(i); in writeMeshASCII()
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H A D | CAnimatedMeshMD2.h | 56 virtual IMeshBuffer* getMeshBuffer(u32 nr) const; 62 virtual IMeshBuffer* getMeshBuffer( const video::SMaterial &material) const;
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H A D | CAnimatedMeshMD3.h | 68 virtual IMeshBuffer* getMeshBuffer(u32 nr) const; 71 virtual IMeshBuffer* getMeshBuffer(const video::SMaterial &material) const;
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/include/ |
H A D | SAnimatedMesh.h | 130 virtual IMeshBuffer* getMeshBuffer(u32 nr) const in getMeshBuffer() function 135 return Meshes[0]->getMeshBuffer(nr); in getMeshBuffer() 142 virtual IMeshBuffer* getMeshBuffer( const video::SMaterial &material) const in getMeshBuffer() function 147 return Meshes[0]->getMeshBuffer(material); in getMeshBuffer()
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H A D | IMesh.h | 36 virtual IMeshBuffer* getMeshBuffer(u32 nr) const = 0; 42 virtual IMeshBuffer* getMeshBuffer( const video::SMaterial &material) const = 0;
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H A D | SMesh.h | 53 virtual IMeshBuffer* getMeshBuffer(u32 nr) const in getMeshBuffer() function 60 virtual IMeshBuffer* getMeshBuffer( const video::SMaterial & material) const in getMeshBuffer() function
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/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/include/ |
H A D | SAnimatedMesh.h | 130 virtual IMeshBuffer* getMeshBuffer(u32 nr) const in getMeshBuffer() function 135 return Meshes[0]->getMeshBuffer(nr); in getMeshBuffer() 142 virtual IMeshBuffer* getMeshBuffer( const video::SMaterial &material) const in getMeshBuffer() function 147 return Meshes[0]->getMeshBuffer(material); in getMeshBuffer()
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H A D | IMesh.h | 36 virtual IMeshBuffer* getMeshBuffer(u32 nr) const = 0; 42 virtual IMeshBuffer* getMeshBuffer( const video::SMaterial &material) const = 0;
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H A D | SMesh.h | 53 virtual IMeshBuffer* getMeshBuffer(u32 nr) const in getMeshBuffer() function 60 virtual IMeshBuffer* getMeshBuffer( const video::SMaterial & material) const in getMeshBuffer() function
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