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Searched refs:getMeshBuffer (Results 1 – 25 of 107) sorted by relevance

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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/source/Irrlicht/
H A DCCubeSceneNode.cpp67 video::SMaterial mat = Mesh->getMeshBuffer(0)->getMaterial(); in render()
73 driver->drawMeshBuffer(Mesh->getMeshBuffer(0)); in render()
85 driver->draw3DBox(Mesh->getMeshBuffer(0)->getBoundingBox(), video::SColor(255,255,255,255)); in render()
89 driver->draw3DBox(Mesh->getMeshBuffer(0)->getBoundingBox(), in render()
101 driver->drawMeshBufferNormals(Mesh->getMeshBuffer(i), debugNormalLength, debugNormalColor); in render()
111 driver->drawMeshBuffer(Mesh->getMeshBuffer(0)); in render()
120 return Mesh->getMeshBuffer(0)->getBoundingBox(); in getBoundingBox()
144 return Mesh->getMeshBuffer(0)->getMaterial(); in getMaterial()
H A DCParticleMeshEmitter.cpp66 for( u32 k=0; k<Mesh->getMeshBuffer(j)->getVertexCount(); ++k ) in emitt()
68 p.pos = Mesh->getMeshBuffer(j)->getPosition(k); in emitt()
70 p.vector = Mesh->getMeshBuffer(j)->getNormal(k) / in emitt()
112 u32 vertexNumber = Mesh->getMeshBuffer(randomMB)->getVertexCount(); in emitt()
117 p.pos = Mesh->getMeshBuffer(randomMB)->getPosition(vertexNumber); in emitt()
119 p.vector = Mesh->getMeshBuffer(randomMB)->getNormal(vertexNumber) / in emitt()
182 VertexPerMeshBufferList.push_back( Mesh->getMeshBuffer(i)->getVertexCount() ); in setMesh()
183 TotalVertices += Mesh->getMeshBuffer(i)->getVertexCount(); in setMesh()
H A DCParticleAnimatedMeshSceneNodeEmitter.cpp70 for( u32 k=0; k<frameMesh->getMeshBuffer(j)->getVertexCount(); ++k ) in emitt()
72 p.pos = frameMesh->getMeshBuffer(j)->getPosition(k); in emitt()
74 p.vector = frameMesh->getMeshBuffer(j)->getNormal(k) / in emitt()
120 u32 vertexNumber = frameMesh->getMeshBuffer(randomMB)->getVertexCount(); in emitt()
125 p.pos = frameMesh->getMeshBuffer(randomMB)->getPosition(vertexNumber); in emitt()
127 p.vector = frameMesh->getMeshBuffer(randomMB)->getNormal(vertexNumber) / in emitt()
194 VertexPerMeshBufferList.push_back( BaseMesh->getMeshBuffer(i)->getVertexCount() ); in setAnimatedMeshSceneNode()
195 TotalVertices += BaseMesh->getMeshBuffer(i)->getVertexCount(); in setAnimatedMeshSceneNode()
H A DCMeshSceneNode.cpp68 scene::IMeshBuffer* mb = Mesh->getMeshBuffer(i); in OnRegisterSceneNode()
142 driver->drawMeshBuffer(Mesh->getMeshBuffer(g)); in render()
153 scene::IMeshBuffer* mb = Mesh->getMeshBuffer(i); in render()
191 Mesh->getMeshBuffer(g)->getBoundingBox(), in render()
205 driver->drawMeshBufferNormals(Mesh->getMeshBuffer(i), debugNormalLength, debugNormalColor); in render()
217 driver->drawMeshBuffer(Mesh->getMeshBuffer(g)); in render()
249 ReadOnlyMaterial = Mesh->getMeshBuffer(i)->getMaterial(); in getMaterial()
295 IMeshBuffer* mb = Mesh->getMeshBuffer(i); in copyMaterials()
H A DCSphereSceneNode.cpp46 driver->setMaterial(Mesh->getMeshBuffer(0)->getMaterial()); in render()
49 driver->drawMeshBuffer(Mesh->getMeshBuffer(0)); in render()
55 driver->draw3DBox(Mesh->getMeshBuffer(0)->getBoundingBox(), video::SColor(255,255,255,255)); in render()
96 return Mesh->getMeshBuffer(i)->getMaterial(); in getMaterial()
157 nb->getMaterial(0) = Mesh->getMeshBuffer(0)->getMaterial(); in clone()
H A DCTextSceneNode.cpp167 ((SMeshBuffer*)Mesh->getMeshBuffer(j))->Indices.clear(); in setText()
168 ((SMeshBuffer*)Mesh->getMeshBuffer(j))->Vertices.clear(); in setText()
195 SMeshBuffer* buf = (SMeshBuffer*)Mesh->getMeshBuffer(texno); in setText()
300 SMeshBuffer* buf = (SMeshBuffer*)Mesh->getMeshBuffer(info.bufNo); in OnAnimate()
318 Mesh->getMeshBuffer(i)->recalculateBoundingBox(); in OnAnimate()
347 driver->setMaterial(Mesh->getMeshBuffer(i)->getMaterial()); in render()
348 driver->drawMeshBuffer(Mesh->getMeshBuffer(i)); in render()
389 return Mesh->getMeshBuffer(i)->getMaterial(); in getMaterial()
428 SMeshBuffer* buf = (SMeshBuffer*)Mesh->getMeshBuffer(info.bufNo); in setColor()
450 SMeshBuffer* buf = (SMeshBuffer*)Mesh->getMeshBuffer(info.bufNo); in setColor()
H A DCWaterSurfaceSceneNode.cpp60 const u32 vtxCnt = Mesh->getMeshBuffer(b)->getVertexCount(); in OnAnimate()
63 Mesh->getMeshBuffer(b)->getPosition(i).Y = addWave( in OnAnimate()
64 OriginalMesh->getMeshBuffer(b)->getPosition(i), in OnAnimate()
/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/
H A DCCubeSceneNode.cpp73 video::SMaterial mat = Mesh->getMeshBuffer(0)->getMaterial(); in render()
79 driver->drawMeshBuffer(Mesh->getMeshBuffer(0)); in render()
91 driver->draw3DBox(Mesh->getMeshBuffer(0)->getBoundingBox(), video::SColor(255,255,255,255)); in render()
95 driver->draw3DBox(Mesh->getMeshBuffer(0)->getBoundingBox(), in render()
107 driver->drawMeshBufferNormals(Mesh->getMeshBuffer(i), debugNormalLength, debugNormalColor); in render()
117 driver->drawMeshBuffer(Mesh->getMeshBuffer(0)); in render()
126 return Mesh->getMeshBuffer(0)->getBoundingBox(); in getBoundingBox()
175 return Mesh->getMeshBuffer(0)->getMaterial(); in getMaterial()
H A DCParticleMeshEmitter.cpp66 for( u32 k=0; k<Mesh->getMeshBuffer(j)->getVertexCount(); ++k ) in emitt()
68 p.pos = Mesh->getMeshBuffer(j)->getPosition(k); in emitt()
70 p.vector = Mesh->getMeshBuffer(j)->getNormal(k) / in emitt()
112 u32 vertexNumber = Mesh->getMeshBuffer(randomMB)->getVertexCount(); in emitt()
117 p.pos = Mesh->getMeshBuffer(randomMB)->getPosition(vertexNumber); in emitt()
119 p.vector = Mesh->getMeshBuffer(randomMB)->getNormal(vertexNumber) / in emitt()
182 VertexPerMeshBufferList.push_back( Mesh->getMeshBuffer(i)->getVertexCount() ); in setMesh()
183 TotalVertices += Mesh->getMeshBuffer(i)->getVertexCount(); in setMesh()
H A DCParticleAnimatedMeshSceneNodeEmitter.cpp69 for( u32 k=0; k<frameMesh->getMeshBuffer(j)->getVertexCount(); ++k ) in emitt()
71 p.pos = frameMesh->getMeshBuffer(j)->getPosition(k); in emitt()
73 p.vector = frameMesh->getMeshBuffer(j)->getNormal(k) / in emitt()
119 u32 vertexNumber = frameMesh->getMeshBuffer(randomMB)->getVertexCount(); in emitt()
124 p.pos = frameMesh->getMeshBuffer(randomMB)->getPosition(vertexNumber); in emitt()
126 p.vector = frameMesh->getMeshBuffer(randomMB)->getNormal(vertexNumber) / in emitt()
193 VertexPerMeshBufferList.push_back( BaseMesh->getMeshBuffer(i)->getVertexCount() ); in setAnimatedMeshSceneNode()
194 TotalVertices += BaseMesh->getMeshBuffer(i)->getVertexCount(); in setAnimatedMeshSceneNode()
H A DCSphereSceneNode.cpp49 driver->setMaterial(Mesh->getMeshBuffer(0)->getMaterial()); in render()
54 driver->drawMeshBuffer(Mesh->getMeshBuffer(0)); in render()
60 driver->draw3DBox(Mesh->getMeshBuffer(0)->getBoundingBox(), video::SColor(255,255,255,255)); in render()
126 return Mesh->getMeshBuffer(i)->getMaterial(); in getMaterial()
187 nb->getMaterial(0) = Mesh->getMeshBuffer(0)->getMaterial(); in clone()
H A DCMeshSceneNode.cpp71 scene::IMeshBuffer* mb = Mesh->getMeshBuffer(i); in OnRegisterSceneNode()
148 driver->drawMeshBuffer(Mesh->getMeshBuffer(g)); in render()
159 scene::IMeshBuffer* mb = Mesh->getMeshBuffer(i); in render()
197 Mesh->getMeshBuffer(g)->getBoundingBox(), in render()
211 driver->drawMeshBufferNormals(Mesh->getMeshBuffer(i), debugNormalLength, debugNormalColor); in render()
223 driver->drawMeshBuffer(Mesh->getMeshBuffer(g)); in render()
261 ReadOnlyMaterial = Mesh->getMeshBuffer(i)->getMaterial(); in getMaterial()
326 IMeshBuffer* mb = Mesh->getMeshBuffer(i); in copyMaterials()
H A DCPLYMeshWriter.cpp55 VertexCount += mesh->getMeshBuffer(i)->getVertexCount(); in writeMesh()
56 TriangleCount += mesh->getMeshBuffer(i)->getIndexCount() / 3; in writeMesh()
100 scene::IMeshBuffer* mb = mesh->getMeshBuffer(i); in writeMesh()
141 scene::IMeshBuffer* mb = mesh->getMeshBuffer(i); in writeMesh()
H A DCTextSceneNode.cpp167 ((SMeshBuffer*)Mesh->getMeshBuffer(j))->Indices.clear(); in setText()
168 ((SMeshBuffer*)Mesh->getMeshBuffer(j))->Vertices.clear(); in setText()
195 SMeshBuffer* buf = (SMeshBuffer*)Mesh->getMeshBuffer(texno); in setText()
300 SMeshBuffer* buf = (SMeshBuffer*)Mesh->getMeshBuffer(info.bufNo); in OnAnimate()
318 Mesh->getMeshBuffer(i)->recalculateBoundingBox(); in OnAnimate()
347 driver->setMaterial(Mesh->getMeshBuffer(i)->getMaterial()); in render()
348 driver->drawMeshBuffer(Mesh->getMeshBuffer(i)); in render()
389 return Mesh->getMeshBuffer(i)->getMaterial(); in getMaterial()
428 SMeshBuffer* buf = (SMeshBuffer*)Mesh->getMeshBuffer(info.bufNo); in setColor()
450 SMeshBuffer* buf = (SMeshBuffer*)Mesh->getMeshBuffer(info.bufNo); in setColor()
H A DCVolumeLightSceneNode.cpp61 driver->setMaterial(Mesh->getMeshBuffer(0)->getMaterial()); in render()
62 driver->drawMeshBuffer(Mesh->getMeshBuffer(0)); in render()
90 return Mesh->getMeshBuffer(i)->getMaterial(); in getMaterial()
192 nb->getMaterial(0) = Mesh->getMeshBuffer(0)->getMaterial(); in clone()
H A DCWaterSurfaceSceneNode.cpp60 const u32 vtxCnt = Mesh->getMeshBuffer(b)->getVertexCount(); in OnAnimate()
63 Mesh->getMeshBuffer(b)->getPosition(i).Y = addWave( in OnAnimate()
64 OriginalMesh->getMeshBuffer(b)->getPosition(i), in OnAnimate()
H A DCSTLMeshWriter.cpp83 facenum += mesh->getMeshBuffer(j)->getIndexCount()/3; in writeMeshBinary()
90 IMeshBuffer* buffer = mesh->getMeshBuffer(i); in writeMeshBinary()
126 IMeshBuffer* buffer = mesh->getMeshBuffer(i); in writeMeshASCII()
H A DCAnimatedMeshMD2.h56 virtual IMeshBuffer* getMeshBuffer(u32 nr) const;
62 virtual IMeshBuffer* getMeshBuffer( const video::SMaterial &material) const;
H A DCAnimatedMeshMD3.h68 virtual IMeshBuffer* getMeshBuffer(u32 nr) const;
71 virtual IMeshBuffer* getMeshBuffer(const video::SMaterial &material) const;
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/include/
H A DSAnimatedMesh.h130 virtual IMeshBuffer* getMeshBuffer(u32 nr) const in getMeshBuffer() function
135 return Meshes[0]->getMeshBuffer(nr); in getMeshBuffer()
142 virtual IMeshBuffer* getMeshBuffer( const video::SMaterial &material) const in getMeshBuffer() function
147 return Meshes[0]->getMeshBuffer(material); in getMeshBuffer()
H A DIMesh.h36 virtual IMeshBuffer* getMeshBuffer(u32 nr) const = 0;
42 virtual IMeshBuffer* getMeshBuffer( const video::SMaterial &material) const = 0;
H A DSMesh.h53 virtual IMeshBuffer* getMeshBuffer(u32 nr) const in getMeshBuffer() function
60 virtual IMeshBuffer* getMeshBuffer( const video::SMaterial & material) const in getMeshBuffer() function
/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/include/
H A DSAnimatedMesh.h130 virtual IMeshBuffer* getMeshBuffer(u32 nr) const in getMeshBuffer() function
135 return Meshes[0]->getMeshBuffer(nr); in getMeshBuffer()
142 virtual IMeshBuffer* getMeshBuffer( const video::SMaterial &material) const in getMeshBuffer() function
147 return Meshes[0]->getMeshBuffer(material); in getMeshBuffer()
H A DIMesh.h36 virtual IMeshBuffer* getMeshBuffer(u32 nr) const = 0;
42 virtual IMeshBuffer* getMeshBuffer( const video::SMaterial &material) const = 0;
H A DSMesh.h53 virtual IMeshBuffer* getMeshBuffer(u32 nr) const in getMeshBuffer() function
60 virtual IMeshBuffer* getMeshBuffer( const video::SMaterial & material) const in getMeshBuffer() function

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