Searched refs:getMissTile (Results 1 – 5 of 5) sorted by relevance
73 const Common::String &getMissTile() const { in getMissTile() function
232 const Common::String &getMissTile() const override;
178 virtual const Common::String &getMissTile() const { in getMissTile() function
477 const Common::String &PartyMember::getMissTile() const { in getMissTile() function in Ultima::Ultima4::PartyMember478 return getWeapon()->getMissTile(); in getMissTile()
581 MapTile misstile = _map->_tileSet->getByName(weapon->getMissTile())->getId(); in attackAt()625 MapTile misstile = _map->_tileSet->getByName(attacker->getMissTile())->getId(); in rangedAttack()709 MapTile misstile = _map->_tileSet->getByName(weapon->getMissTile())->getId(); in returnWeaponToOwner()940 GameController::flashTile(targetCoords, weapon->getMissTile(), 1); in attack()