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Searched refs:getMissTile (Results 1 – 5 of 5) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/game/
H A Dweapon.h73 const Common::String &getMissTile() const { in getMissTile() function
H A Dplayer.h232 const Common::String &getMissTile() const override;
H A Dcreature.h178 virtual const Common::String &getMissTile() const { in getMissTile() function
H A Dplayer.cpp477 const Common::String &PartyMember::getMissTile() const { in getMissTile() function in Ultima::Ultima4::PartyMember
478 return getWeapon()->getMissTile(); in getMissTile()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/controllers/
H A Dcombat_controller.cpp581 MapTile misstile = _map->_tileSet->getByName(weapon->getMissTile())->getId(); in attackAt()
625 MapTile misstile = _map->_tileSet->getByName(attacker->getMissTile())->getId(); in rangedAttack()
709 MapTile misstile = _map->_tileSet->getByName(weapon->getMissTile())->getId(); in returnWeaponToOwner()
940 GameController::flashTile(targetCoords, weapon->getMissTile(), 1); in attack()