Searched refs:getMyMobilizedBodyIndex (Results 1 – 3 of 3) sorted by relevance
127 iv.prescribedMotionIsDisabled[mbi.getMyMobilizedBodyIndex()] = true; in disable()132 iv.prescribedMotionIsDisabled[mbi.getMyMobilizedBodyIndex()] = false; in enable()137 return iv.prescribedMotionIsDisabled[mbi.getMyMobilizedBodyIndex()]; in isDisabled()
139 return getImpl().getMyMobilizedBodyIndex(); in getMobilizedBodyIndex()381 const MobilizedBodyIndex mbx = impl.getMyMobilizedBodyIndex(); in findMobilizerReactionOnBodyAtOriginInGround()622 iv.mobilizerLockLevel[getMyMobilizedBodyIndex()] = level; in lock()655 iv.mobilizerLockLevel[getMyMobilizedBodyIndex()] = level; in lockAt()687 iv.mobilizerLockLevel[getMyMobilizedBodyIndex()]; in getLockValueAsVector()712 iv.mobilizerLockLevel[getMyMobilizedBodyIndex()] = Motion::NoLevel; in unlock()716 return iv.mobilizerLockLevel[getMyMobilizedBodyIndex()]; in getLockLevel()874 const MobilizedBodyIndex mbx = getMyMobilizedBodyIndex(); in realizePosition()938 const MobilizedBodyIndex mbx = getMyMobilizedBodyIndex(); in realizeDynamics()1965 .setBodyId(getMyMobilizedBodyIndex()) in calcDecorativeGeometryAndAppendImpl()[all …]
401 getMyMatterSubsystemRep().getMobilizedBody(getMyMobilizedBodyIndex()); in getMyHandle()409 updMyMatterSubsystemRep().updMobilizedBody(getMyMobilizedBodyIndex()); in updMyHandle()415 MobilizedBodyIndex getMyMobilizedBodyIndex() const { in getMyMobilizedBodyIndex() function467 getBody().getRep().appendDecorativeGeometry(getMyMobilizedBodyIndex(), geom); in appendTopologicalBodyGeometry()480 geom.back().setBodyId(getMyMobilizedBodyIndex()) in appendTopologicalMobilizerGeometry()