/dports/cad/librecad/LibreCAD-2.2.0-rc2/librecad/src/actions/ |
H A D | rs_actionpolylinetrim.cpp | 133 …Segment1 = (RS_AtomicEntity*)((RS_Polyline*)delEntity)->getNearestEntity( RS_Vector(graphicView->… in mouseReleaseEvent() 152 …Segment2 = (RS_AtomicEntity*)((RS_Polyline*)delEntity)->getNearestEntity( RS_Vector(graphicView->… in mouseReleaseEvent()
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H A D | rs_actionpolylineadd.cpp | 133 … addSegment = ((RS_Polyline*)addEntity)->getNearestEntity( clickCoord, &dist, RS2::ResolveNone); in mouseReleaseEvent()
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H A D | rs_actionpolylinedelbetween.cpp | 128 …delSegment = (RS_AtomicEntity*)((RS_Polyline*)delEntity)->getNearestEntity( RS_Vector(graphicView… in mouseReleaseEvent()
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H A D | rs_actionpolylineappend.cpp | 140 …RS_Entity* nearestSegment = originalPolyline->getNearestEntity( RS_Vector(graphicView->toGraphX(e-… in mouseReleaseEvent()
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H A D | rs_actionpolylineequidistant.cpp | 317 …RS_Entity* Segment = ((RS_Polyline*)originalEntity)->getNearestEntity( *targetPoint, &d, RS2::Res… in mouseReleaseEvent()
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/dports/games/flare-engine/flare-engine-1.12/src/ |
H A D | EntityManager.h | 66 …Entity* getNearestEntity(const FPoint& pos, bool get_corpse, float *saved_distance, float max_rang…
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H A D | GameStatePlay.cpp | 170 …enemy = entitym->getNearestEntity(pc->stats.pos, !EntityManager::GET_CORPSE, NULL, eset->misc.inte… in checkEnemyFocus() 214 …Entity *nearest = entitym->getNearestEntity(src_pos, !EntityManager::GET_CORPSE, &(pc->stats.targe… in checkEnemyFocus() 217 …Entity *nearest_corpse = entitym->getNearestEntity(src_pos, EntityManager::GET_CORPSE, &(pc->stats… in checkEnemyFocus()
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H A D | EntityManager.cpp | 421 Entity* EntityManager::getNearestEntity(const FPoint& pos, bool get_corpse, float *saved_distance, … in getNearestEntity() function in EntityManager
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H A D | LootManager.cpp | 162 …Entity* test_enemy = entitym->getNearestEntity(it->pos, !EntityManager::GET_CORPSE, NULL, eset->lo… in renderTooltips()
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/dports/cad/librecad/LibreCAD-2.2.0-rc2/librecad/src/lib/information/ |
H A D | rs_information.h | 64 RS_Entity* getNearestEntity(const RS_Vector& point,
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H A D | rs_information.cpp | 197 RS_Entity* RS_Information::getNearestEntity(const RS_Vector& coord, in getNearestEntity() function in RS_Information 201 return container->getNearestEntity(coord, dist, level); in getNearestEntity()
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/dports/cad/librecad/LibreCAD-2.2.0-rc2/librecad/src/lib/engine/ |
H A D | rs_entitycontainer.cpp | 1212 RS_Entity* en = getNearestEntity(coord, dist, RS2::ResolveNone); in getNearestPointOnEntity() 1290 closestEntity = getNearestEntity(coord, nullptr, RS2::ResolveNone); in getNearestDist() 1314 closestEntity = getNearestEntity(coord, nullptr, RS2::ResolveAllButTextImage); in getNearestIntersection() 1357 closestEntity = getNearestEntity(coord, nullptr, RS2::ResolveAllButTextImage); in getNearestVirtualIntersection() 1494 RS_Entity* RS_EntityContainer::getNearestEntity(const RS_Vector& coord, in getNearestEntity() function in RS_EntityContainer
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H A D | rs_entitycontainer.h | 147 RS_Entity* getNearestEntity(const RS_Vector& point,
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H A D | rs_polyline.cpp | 530 RS_Entity* en(getNearestEntity(coord, &dist, RS2::ResolveNone)); in offset()
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/dports/cad/librecad/LibreCAD-2.2.0-rc2/librecad/src/lib/actions/ |
H A D | rs_snapper.cpp | 604 RS_Entity* entity = container->getNearestEntity(pos, &dist, level); in catchEntity() 676 RS_Entity* entity = ec.getNearestEntity(pos, &dist, RS2::ResolveNone); in catchEntity()
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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/ |
H A D | Game.h | 712 …Entity *getNearestEntity(const Vector &pos, int radius, Entity *ignore = 0, EntityType et=ET_NOTYP…
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H A D | Avatar.cpp | 2755 target = dsq->game->getNearestEntity(p, 800, this, ET_ENEMY, s->getDamageType()); in formAbility() 5554 …state.lookAtEntity = dsq->game->getNearestEntity(position, 800, this, ET_NOTYPE, DT_NONE, LR_ENTIT… in updateLookAt()
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H A D | Continuity.cpp | 1561 …Entity *e = dsq->game->getNearestEntity(dsq->game->avatar->position, 256, dsq->game->avatar, ET_EN… in castSong()
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H A D | ScriptInterface.cpp | 7753 luaFunc(getNearestEntity) in luaFunc() argument 7763 Entity *target = dsq->game->getNearestEntity(p, radius, ignore, ET_ENEMY, dt, lrStart, lrEnd); in luaFunc() 10314 luaRegister(getNearestEntity),
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H A D | Game.cpp | 944 Entity *Game::getNearestEntity(const Vector &pos, int radius, Entity *ignore, EntityType et, Damage… in getNearestEntity() function in Game
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