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Searched refs:getNearestEntity (Results 1 – 20 of 20) sorted by relevance

/dports/cad/librecad/LibreCAD-2.2.0-rc2/librecad/src/actions/
H A Drs_actionpolylinetrim.cpp133 …Segment1 = (RS_AtomicEntity*)((RS_Polyline*)delEntity)->getNearestEntity( RS_Vector(graphicView->… in mouseReleaseEvent()
152 …Segment2 = (RS_AtomicEntity*)((RS_Polyline*)delEntity)->getNearestEntity( RS_Vector(graphicView->… in mouseReleaseEvent()
H A Drs_actionpolylineadd.cpp133 … addSegment = ((RS_Polyline*)addEntity)->getNearestEntity( clickCoord, &dist, RS2::ResolveNone); in mouseReleaseEvent()
H A Drs_actionpolylinedelbetween.cpp128 …delSegment = (RS_AtomicEntity*)((RS_Polyline*)delEntity)->getNearestEntity( RS_Vector(graphicView… in mouseReleaseEvent()
H A Drs_actionpolylineappend.cpp140 …RS_Entity* nearestSegment = originalPolyline->getNearestEntity( RS_Vector(graphicView->toGraphX(e-… in mouseReleaseEvent()
H A Drs_actionpolylineequidistant.cpp317 …RS_Entity* Segment = ((RS_Polyline*)originalEntity)->getNearestEntity( *targetPoint, &d, RS2::Res… in mouseReleaseEvent()
/dports/games/flare-engine/flare-engine-1.12/src/
H A DEntityManager.h66 …Entity* getNearestEntity(const FPoint& pos, bool get_corpse, float *saved_distance, float max_rang…
H A DGameStatePlay.cpp170 …enemy = entitym->getNearestEntity(pc->stats.pos, !EntityManager::GET_CORPSE, NULL, eset->misc.inte… in checkEnemyFocus()
214 …Entity *nearest = entitym->getNearestEntity(src_pos, !EntityManager::GET_CORPSE, &(pc->stats.targe… in checkEnemyFocus()
217 …Entity *nearest_corpse = entitym->getNearestEntity(src_pos, EntityManager::GET_CORPSE, &(pc->stats… in checkEnemyFocus()
H A DEntityManager.cpp421 Entity* EntityManager::getNearestEntity(const FPoint& pos, bool get_corpse, float *saved_distance, … in getNearestEntity() function in EntityManager
H A DLootManager.cpp162 …Entity* test_enemy = entitym->getNearestEntity(it->pos, !EntityManager::GET_CORPSE, NULL, eset->lo… in renderTooltips()
/dports/cad/librecad/LibreCAD-2.2.0-rc2/librecad/src/lib/information/
H A Drs_information.h64 RS_Entity* getNearestEntity(const RS_Vector& point,
H A Drs_information.cpp197 RS_Entity* RS_Information::getNearestEntity(const RS_Vector& coord, in getNearestEntity() function in RS_Information
201 return container->getNearestEntity(coord, dist, level); in getNearestEntity()
/dports/cad/librecad/LibreCAD-2.2.0-rc2/librecad/src/lib/engine/
H A Drs_entitycontainer.cpp1212 RS_Entity* en = getNearestEntity(coord, dist, RS2::ResolveNone); in getNearestPointOnEntity()
1290 closestEntity = getNearestEntity(coord, nullptr, RS2::ResolveNone); in getNearestDist()
1314 closestEntity = getNearestEntity(coord, nullptr, RS2::ResolveAllButTextImage); in getNearestIntersection()
1357 closestEntity = getNearestEntity(coord, nullptr, RS2::ResolveAllButTextImage); in getNearestVirtualIntersection()
1494 RS_Entity* RS_EntityContainer::getNearestEntity(const RS_Vector& coord, in getNearestEntity() function in RS_EntityContainer
H A Drs_entitycontainer.h147 RS_Entity* getNearestEntity(const RS_Vector& point,
H A Drs_polyline.cpp530 RS_Entity* en(getNearestEntity(coord, &dist, RS2::ResolveNone)); in offset()
/dports/cad/librecad/LibreCAD-2.2.0-rc2/librecad/src/lib/actions/
H A Drs_snapper.cpp604 RS_Entity* entity = container->getNearestEntity(pos, &dist, level); in catchEntity()
676 RS_Entity* entity = ec.getNearestEntity(pos, &dist, RS2::ResolveNone); in catchEntity()
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/
H A DGame.h712 …Entity *getNearestEntity(const Vector &pos, int radius, Entity *ignore = 0, EntityType et=ET_NOTYP…
H A DAvatar.cpp2755 target = dsq->game->getNearestEntity(p, 800, this, ET_ENEMY, s->getDamageType()); in formAbility()
5554 …state.lookAtEntity = dsq->game->getNearestEntity(position, 800, this, ET_NOTYPE, DT_NONE, LR_ENTIT… in updateLookAt()
H A DContinuity.cpp1561 …Entity *e = dsq->game->getNearestEntity(dsq->game->avatar->position, 256, dsq->game->avatar, ET_EN… in castSong()
H A DScriptInterface.cpp7753 luaFunc(getNearestEntity) in luaFunc() argument
7763 Entity *target = dsq->game->getNearestEntity(p, radius, ignore, ET_ENEMY, dt, lrStart, lrEnd); in luaFunc()
10314 luaRegister(getNearestEntity),
H A DGame.cpp944 Entity *Game::getNearestEntity(const Vector &pos, int radius, Entity *ignore, EntityType et, Damage… in getNearestEntity() function in Game