/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/world/ |
H A D | scenario.cpp | 522 if(gameSettings->getNetworkPlayerName(factionCount) == "") { in loadGameSettings() 529 if(gameSettings->getNetworkPlayerName(factionCount) == "") { in loadGameSettings() 535 if(gameSettings->getNetworkPlayerName(factionCount) == "") { in loadGameSettings()
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H A D | world.cpp | 1751 return game->getGameSettings()->getNetworkPlayerName(factionIndex); in getPlayerName() 2078 stats.setPlayerName(i,gs->getNetworkPlayerName(i)); in initFactionTypes()
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/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/game/ |
H A D | commander.cpp | 614 …getString("PlayerSwitchedTeam",languageList[i]).c_str(),settings->getNetworkPlayerName(factionInde… in giveNetworkCommand() 617 …sg,8096,"Player %s switched from team# %d to team# %d.",settings->getNetworkPlayerName(factionInde… in giveNetworkCommand() 708 …getString("PlayerSwitchedTeam",languageList[i]).c_str(),settings->getNetworkPlayerName(factionInde… in giveNetworkCommand() 711 …sg,8096,"Player %s switched from team# %d to team# %d.",settings->getNetworkPlayerName(factionInde… in giveNetworkCommand() 734 …ing("PlayerSwitchedTeamDenied",languageList[i]).c_str(),settings->getNetworkPlayerName(factionInde… in giveNetworkCommand() 737 …enied the request to switch from team# %d to team# %d.",settings->getNetworkPlayerName(factionInde… in giveNetworkCommand()
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H A D | chat_manager.cpp | 247 string playerName = settings->getNetworkPlayerName(factionIndex); in keyDown() 281 …autoCompleteResult = settings->getNetworkPlayerName(newMatchedIndex).substr(autoCompleteName.lengt… in keyDown()
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H A D | game.cpp | 2387 this->gameSettings.setNetworkPlayerName(i,server->gameSettings.getNetworkPlayerName(i)); in update() 2431 this->gameSettings.setNetworkPlayerName(i,server->gameSettings.getNetworkPlayerName(i)); in update() 2916 if(switchSetupRequests[i]->getNetworkPlayerName() != "") { in update() 2918 … gameSettings.setNetworkPlayerName(newFactionIndex,switchSetupRequests[i]->getNetworkPlayerName()); in update() 2954 …if(switchSetupRequests[i]->getNetworkPlayerName() != GameConstants::NETWORK_SLOT_UNCONNECTED_SLOTN… in update() 2956 gameSettings.setNetworkPlayerName(i,switchSetupRequests[i]->getNetworkPlayerName()); in update() 2957 …rverInterface->gameSettings.setNetworkPlayerName(i,switchSetupRequests[i]->getNetworkPlayerName()); in update() 3157 snprintf(szBuf,8096,msg.c_str(),i+1,this->gameSettings.getNetworkPlayerName(i).c_str()); in update() 3164 snprintf(szBuf,8096,msg.c_str(),i+1,this->gameSettings.getNetworkPlayerName(i).c_str()); in update() 5455 string factionInfo = this->gameSettings.getNetworkPlayerName(i); in update() [all …]
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H A D | game_settings.h | 212 string getNetworkPlayerName(int factionIndex) const { in getNetworkPlayerName() function
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/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/ |
H A D | network.c | 110 char *getNetworkPlayerName(int player_nr) in getNetworkPlayerName() function 493 player_nr, getNetworkPlayerName(buffer[0])); in Handle_OP_PLAYER_DISCONNECTED()
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/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/ |
H A D | network.c | 111 char *getNetworkPlayerName(int player_nr) in getNetworkPlayerName() function 494 player_nr, getNetworkPlayerName(buffer[0])); in Handle_OP_PLAYER_DISCONNECTED()
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/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/ |
H A D | network.c | 111 char *getNetworkPlayerName(int player_nr) in getNetworkPlayerName() function 494 player_nr, getNetworkPlayerName(buffer[0])); in Handle_OP_PLAYER_DISCONNECTED()
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/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/ |
H A D | network.c | 110 char *getNetworkPlayerName(int player_nr) in getNetworkPlayerName() function 493 player_nr, getNetworkPlayerName(buffer[0])); in Handle_OP_PLAYER_DISCONNECTED()
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/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/menu/ |
H A D | menu_state_connected_game.cpp | 3567 displayedGamesettings.setNetworkPlayerName(i,receivedGameSettings->getNetworkPlayerName(i)); in update() 3568 originalGamesettings.setNetworkPlayerName(i,receivedGameSettings->getNetworkPlayerName(i)); in update() 3580 string networkPlayerName=displayedGamesettings.getNetworkPlayerName(i); in update() 3807 displayedGamesettings.getNetworkPlayerName(i) != "" && in update() 5119 labelNetStatus[slot].setText(gameSettings->getNetworkPlayerName(i)); in setupUIFromGameSettings() 5121 gameSettings->getNetworkPlayerName(i) != "" && in setupUIFromGameSettings() 5122 gameSettings->getNetworkPlayerName(i) != GameConstants::NETWORK_SLOT_UNCONNECTED_SLOTNAME) { in setupUIFromGameSettings() 5123 labelPlayerNames[slot].setText(gameSettings->getNetworkPlayerName(i)); in setupUIFromGameSettings() 5153 gameSettings->getNetworkPlayerName(i) != "" && in setupUIFromGameSettings() 5154 gameSettings->getNetworkPlayerName(i) != GameConstants::NETWORK_SLOT_UNCONNECTED_SLOTNAME) { in setupUIFromGameSettings() [all …]
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H A D | menu_state_custom_game.cpp | 2370 if(switchSetupRequests[i]->getNetworkPlayerName() != "") { in switchSetupForSlots() 2371 …ayerNames[newFactionIdx].getText().c_str(),switchSetupRequests[i]->getNetworkPlayerName().c_str()); in switchSetupForSlots() 2372 labelPlayerNames[newFactionIdx].setText(switchSetupRequests[i]->getNetworkPlayerName()); in switchSetupForSlots() 2410 …,switchSetupRequests[i]->getSwitchFlags(),switchSetupRequests[i]->getNetworkPlayerName().c_str(),l… in switchSetupForSlots() 2412 …if(switchSetupRequests[i]->getNetworkPlayerName() != GameConstants::NETWORK_SLOT_UNCONNECTED_SLOTN… in switchSetupForSlots() 2413 labelPlayerNames[i].setText(switchSetupRequests[i]->getNetworkPlayerName()); in switchSetupForSlots() 4167 …ectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,i,gameSettings.getNetworkPlayerName(i).c_str()); in setupUIFromGameSettings()
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/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/network/ |
H A D | connection_slot.cpp | 1297 this->name = switchSetupRequest.getNetworkPlayerName(); in update() 1303 …ION__,__LINE__,serverInterface->getSwitchSetupRequests()[slotIdx]->getNetworkPlayerName().c_str()); in update() 1304 …= %d\n",__FILE__,__FUNCTION__,__LINE__,slotIdx,switchSetupRequest.getNetworkPlayerName().c_str(),s… in update()
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H A D | network_message.h | 932 string getNetworkPlayerName() const {return data.networkPlayerName.getString(); } in getNetworkPlayerName() function
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H A D | client_interface.cpp | 2243 if(gameSettings.getNetworkPlayerName(index) != "") { in getHumanPlayerName() 2244 result = gameSettings.getNetworkPlayerName(index); in getHumanPlayerName()
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H A D | server_interface.cpp | 2801 if(gameSettings.getNetworkPlayerName(index) != "") { in getHumanPlayerName() 2802 result = gameSettings.getNetworkPlayerName(index); in getHumanPlayerName()
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H A D | network_message.cpp | 772 data.networkPlayerNames[i]= gameSettings->getNetworkPlayerName(i); in NetworkMessageLaunch()
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/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/global/ |
H A D | core_data.cpp | 1415 …tformByteOrder::toCommonEndian(slotIndex) << "=" << gameSettings->getNetworkPlayerName(i) << std::… in saveGameSettingsToFile()
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