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Searched refs:getNextTurnImageName (Results 1 – 3 of 3) sorted by relevance

/dports/games/lordsawar/lordsawar-0.3.2/src/editor/
H A Dmedia-dialog.cpp124 fill_image_button (d_next_turn_button, sm->getNextTurnImageName()); in fill_in_buttons()
372 (sigc::mem_fun (sm, &ScenarioMedia::getNextTurnImageName), in on_next_turn_button_activated()
374 if (sm->getNextTurnImageName ().empty () == false) in on_next_turn_button_activated()
/dports/games/lordsawar/lordsawar-0.3.2/src/
H A DScenarioMedia.cpp376 if (getNextTurnImageName() != "") in getFilenames()
377 files.push_back (getNextTurnImageName()); in getFilenames()
676 Glib::ustring imgname = getNextTurnImageName(); in instantiateNextTurnImage()
H A DScenarioMedia.h59 Glib::ustring getNextTurnImageName() {return d_next_turn_name;} in getNextTurnImageName() function