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Searched refs:getNodeToActivate (Results 1 – 10 of 10) sorted by relevance

/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/game_scripts/_mods/jukebox/scripts/
H A Djukeboxinclude.lua95 if getNodeToActivate() == me and state == 1 then
105 if getNodeToActivate() == 0 and state == 1 and isdefault then
H A Dnode_jukebox.lua78 local node = getNodeToActivate()
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/maps/
H A Dnode_title_newgame.lua30 if getNodeToActivate() == me and state == 1 then
42 if getNodeToActivate() == 0 and state == 1 then
H A Dnode_title_options.lua30 if getNodeToActivate() == me and state == 1 then
H A Dnode_title_replayintro.lua30 if getNodeToActivate() == me and state == 1 then
H A Dnode_title_quit.lua30 if getNodeToActivate() == me and state == 1 then
H A Dnode_title_mods.lua30 if getNodeToActivate() == me and state == 1 then
H A Dnode_title_continue.lua30 if getNodeToActivate() == me and state == 1 then
H A Dnode_title.lua97 local node = getNodeToActivate()
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/
H A DScriptInterface.cpp3032 luaFunc(getNodeToActivate) in luaFunc() argument
10033 luaRegister(getNodeToActivate),