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Searched refs:getNormalRect (Results 1 – 12 of 12) sorted by relevance

/dports/games/bzflag-server/bzflag-2.4.22/include/
H A DIntersect.h34 void getNormalRect(const float* p, const float* boxPos,
/dports/games/bzflag/bzflag-2.4.22/include/
H A DIntersect.h34 void getNormalRect(const float* p, const float* boxPos,
/dports/games/bzflag-server/bzflag-2.4.22/src/obstacle/
H A DPyramidBuilding.cxx89 getNormalRect(p, getPosition(), getRotation(), in getNormal()
137 getNormalRect(p, getPosition(), getRotation(), in get3DNormal()
318 getNormalRect(pos1, getPosition(), getRotation(), in getHitNormal()
H A DBaseBuilding.cxx82 getNormalRect(p, getPosition(), getRotation(), getWidth(), getBreadth(), n); in getNormal()
H A DBoxBuilding.cxx82 getNormalRect(p, getPosition(), getRotation(), getWidth(), getBreadth(), n); in getNormal()
H A DTeleporter.cxx246 getNormalRect(p1, cc, getRotation(), b, b, n); in getNormal()
/dports/games/bzflag/bzflag-2.4.22/src/obstacle/
H A DPyramidBuilding.cxx89 getNormalRect(p, getPosition(), getRotation(), in getNormal()
137 getNormalRect(p, getPosition(), getRotation(), in get3DNormal()
318 getNormalRect(pos1, getPosition(), getRotation(), in getHitNormal()
H A DBoxBuilding.cxx82 getNormalRect(p, getPosition(), getRotation(), getWidth(), getBreadth(), n); in getNormal()
H A DBaseBuilding.cxx82 getNormalRect(p, getPosition(), getRotation(), getWidth(), getBreadth(), n); in getNormal()
H A DTeleporter.cxx246 getNormalRect(p1, cc, getRotation(), b, b, n); in getNormal()
/dports/games/bzflag-server/bzflag-2.4.22/src/game/
H A DIntersect.cxx75 void getNormalRect(const float* p1, const float* p2, in getNormalRect() function
/dports/games/bzflag/bzflag-2.4.22/src/game/
H A DIntersect.cxx75 void getNormalRect(const float* p1, const float* p2, in getNormalRect() function