Searched refs:getNormalRect (Results 1 – 12 of 12) sorted by relevance
/dports/games/bzflag-server/bzflag-2.4.22/include/ |
H A D | Intersect.h | 34 void getNormalRect(const float* p, const float* boxPos,
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/dports/games/bzflag/bzflag-2.4.22/include/ |
H A D | Intersect.h | 34 void getNormalRect(const float* p, const float* boxPos,
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/dports/games/bzflag-server/bzflag-2.4.22/src/obstacle/ |
H A D | PyramidBuilding.cxx | 89 getNormalRect(p, getPosition(), getRotation(), in getNormal() 137 getNormalRect(p, getPosition(), getRotation(), in get3DNormal() 318 getNormalRect(pos1, getPosition(), getRotation(), in getHitNormal()
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H A D | BaseBuilding.cxx | 82 getNormalRect(p, getPosition(), getRotation(), getWidth(), getBreadth(), n); in getNormal()
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H A D | BoxBuilding.cxx | 82 getNormalRect(p, getPosition(), getRotation(), getWidth(), getBreadth(), n); in getNormal()
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H A D | Teleporter.cxx | 246 getNormalRect(p1, cc, getRotation(), b, b, n); in getNormal()
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/dports/games/bzflag/bzflag-2.4.22/src/obstacle/ |
H A D | PyramidBuilding.cxx | 89 getNormalRect(p, getPosition(), getRotation(), in getNormal() 137 getNormalRect(p, getPosition(), getRotation(), in get3DNormal() 318 getNormalRect(pos1, getPosition(), getRotation(), in getHitNormal()
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H A D | BoxBuilding.cxx | 82 getNormalRect(p, getPosition(), getRotation(), getWidth(), getBreadth(), n); in getNormal()
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H A D | BaseBuilding.cxx | 82 getNormalRect(p, getPosition(), getRotation(), getWidth(), getBreadth(), n); in getNormal()
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H A D | Teleporter.cxx | 246 getNormalRect(p1, cc, getRotation(), b, b, n); in getNormal()
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/dports/games/bzflag-server/bzflag-2.4.22/src/game/ |
H A D | Intersect.cxx | 75 void getNormalRect(const float* p1, const float* p2, in getNormalRect() function
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/dports/games/bzflag/bzflag-2.4.22/src/game/ |
H A D | Intersect.cxx | 75 void getNormalRect(const float* p1, const float* p2, in getNormalRect() function
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