Searched refs:getNumActiveChannels (Results 1 – 10 of 10) sorted by relevance
357 return make_reg(0, g_sci->_audio32->getNumActiveChannels()); in kDoAudioWaitForPlay()366 return make_reg(0, g_sci->_audio32->getNumActiveChannels()); in kDoAudioPlay()
393 return make_reg(0, g_sci->_audio32->getNumActiveChannels()); in kDoAudioWaitForPlay()402 return make_reg(0, g_sci->_audio32->getNumActiveChannels()); in kDoAudioPlay()
324 mp_sint32 getNumActiveChannels() const;
470 mp_sint32 PlayerGeneric::getNumActiveChannels() const in getNumActiveChannels() function in PlayerGeneric473 return player->getNumActiveChannels(); in getNumActiveChannels()
441 mp_sint32 getNumActiveChannels();
1210 mp_sint32 ChannelMixer::getNumActiveChannels() in getNumActiveChannels() function in ChannelMixer
229 inline uint8 getNumActiveChannels() const { in getNumActiveChannels() function
230 inline uint8 getNumActiveChannels() const { in getNumActiveChannels() function
1413 debugPrintf("Audio list (%d active channels):\n", _engine->_audio32->getNumActiveChannels()); in cmdAudioList()
1425 debugPrintf("Audio list (%d active channels):\n", _engine->_audio32->getNumActiveChannels()); in cmdAudioList()