Searched refs:getPixmapConst (Results 1 – 8 of 8) sorted by relevance
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/types/ |
H A D | object_type.cpp | 43 const Pixmap2D *p= model->getMesh(0)->getTexture(0)->getPixmapConst(); in loadModel()
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/dports/games/megaglest/megaglest-source-3.13.0/source/shared_lib/include/graphics/ |
H A D | texture.h | 138 const Pixmap2D *getPixmapConst() const {return &pixmap;} in getPixmapConst() function
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/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/graphics/ |
H A D | renderer.cpp | 4501 fowTex->getPixmapConst()->getW(), fowTex->getPixmapConst()->getH(), in renderSurface() 4502 GL_ALPHA, GL_UNSIGNED_BYTE, fowTex->getPixmapConst()->getPixels()); in renderSurface() 4904 const Pixmap2D *fowTexPixmap = fowTex->getPixmapConst(); 6030 const Pixmap2D *pixmap= minimap->getTexture()->getPixmapConst(); 6364 const Pixmap2D *pixmap= minimap->getTexture()->getPixmapConst(); 6383 color= mc->getFaction()->getTexture()->getPixmapConst()->getPixel3f(0, 0); 6412 const Pixmap2D *pixmap= minimap->getTexture()->getPixmapConst(); 6442 color= bm.getFaction()->getTexture()->getPixmapConst()->getPixel3f(0, 0); 6579 color = bm.getFaction()->getTexture()->getPixmapConst()->getPixel3f(0,0); 8949 w = texture->getPixmapConst()->getW(); [all …]
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/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/type_instances/ |
H A D | unit.cpp | 354 ups->setFactionColor(unit->getFaction()->getTexture()->getPixmapConst()->getPixel3f(0, 0)); in applyLoadedAttackBoostParticles() 2497 getPixmapConst()->getPixel3f( in updateAttackBoostProgress() 2608 getFaction()->getTexture()->getPixmapConst()->getPixel3f( in updateAttackBoostProgress() 2895 ups->setFactionColor(getFaction()->getTexture()->getPixmapConst()->getPixel3f(0,0)); in updateTimedParticles() 3037 effect->ups->setFactionColor(getFaction()->getTexture()->getPixmapConst()->getPixel3f(0,0)); in applyAttackBoost() 4186 ups->setFactionColor(getFaction()->getTexture()->getPixmapConst()->getPixel3f(0,0)); in checkCustomizedUnitParticleListTriggers() 4349 ups->setFactionColor(getFaction()->getTexture()->getPixmapConst()->getPixel3f(0,0)); in checkCustomizedParticleTriggers() 4380 ups->setFactionColor(getFaction()->getTexture()->getPixmapConst()->getPixel3f(0,0)); in startDamageParticles()
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/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/game/ |
H A D | game.cpp | 563 int minWidthDifference = abs(metrics.getScreenW() - checkLogo->getPixmapConst()->getW()); in extractScenarioLogoFile() 564 int minHeightDifference = abs(metrics.getScreenH() - checkLogo->getPixmapConst()->getH()); in extractScenarioLogoFile() 566 …) printf("Logo info: %d x %d (%d,%d)\n",checkLogo->getPixmapConst()->getW(),checkLogo->getPixmapCo… in extractScenarioLogoFile() 675 int minWidthDifference = abs(metrics.getScreenW() - checkLogo->getPixmapConst()->getW()); in extractFactionLogoFile() 676 int minHeightDifference = abs(metrics.getScreenH() - checkLogo->getPixmapConst()->getH()); in extractFactionLogoFile() 678 …) printf("Logo info: %d x %d (%d,%d)\n",checkLogo->getPixmapConst()->getW(),checkLogo->getPixmapCo… in extractFactionLogoFile() 5626 Vec3f playerColor = world.getFaction(i)->getTexture()->getPixmapConst()->getPixel3f(0, 0); in update()
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/dports/games/megaglest/megaglest-source-3.13.0/source/shared_lib/sources/graphics/ |
H A D | particle.cpp | 411 if(t2d != NULL && t2d->getPixmapConst() != NULL) { in saveGame() 412 …particleSystemNode->addAttribute("textureComponents",intToStr(t2d->getPixmapConst()->getComponents… in saveGame()
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/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/world/ |
H A D | unit_updater.cpp | 2760 psProj->setFactionColor(unit->getFaction()->getTexture()->getPixmapConst()->getPixel3f(0,0)); in startAttackParticleSystem() 2770 psSplash->setFactionColor(unit->getFaction()->getTexture()->getPixmapConst()->getPixel3f(0,0)); in startAttackParticleSystem() 2791 psSplash->setFactionColor(unit->getFaction()->getTexture()->getPixmapConst()->getPixel3f(0,0)); in startAttackParticleSystem()
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H A D | world.cpp | 2080 stats.setPlayerColor(i,getFaction(i)->getTexture()->getPixmapConst()->getPixel3f(0, 0)); in initFactionTypes()
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