Searched refs:getProjectionDirection (Results 1 – 16 of 16) sorted by relevance
121 float dot = SbAbs(wrldplane.getNormal().dot(vv.getProjectionDirection())); in tryProject()135 dot = SbAbs(dir.dot(vv.getProjectionDirection())); in tryProject()304 SbVec3f dir = -this->viewVol.getProjectionDirection(); in setupPlane()
200 refDir = -this->viewVol.getProjectionDirection(); in setupPlane()217 this->viewVol.getProjectionDirection(); in setupPlane()
217 refdir = -this->viewVol.getProjectionDirection(); in setupTolerance()238 this->viewVol.getProjectionDirection(); in setupTolerance()
116 float dot = SbAbs(wrldline.getDirection().dot(vv.getProjectionDirection())); in tryProject()125 dot = SbAbs(dir.dot(vv.getProjectionDirection())); in tryProject()
206 SbVec3f projdir = this->viewVol.getProjectionDirection(); in findVanishingDistance()
222 this->planeDir = -this->viewVol.getProjectionDirection(); in setupTolerance()
241 this->planeDir = -this->viewVol.getProjectionDirection(); in setupPlane()
91 const SbVec3d& getProjectionDirection(void) const;
92 const SbVec3f& getProjectionDirection(void) const;
622 SbViewVolume::getProjectionDirection(void) const in getProjectionDirection() function in SbViewVolume685 this->getProjectionDirection().print(fp); in print()774 this->getProjectionPoint() + this->getProjectionDirection()); in intersect()
495 this->getProjectionDirection(); in getPlanePoint()515 double d = distFromEye/dvec.dot(this->getProjectionDirection()); in getPlanePoint()1107 SbDPViewVolume::getProjectionDirection(void) const in getProjectionDirection() function in SbDPViewVolume1170 this->getProjectionDirection().print(fp); in print()
466 invMM.multDirMatrix(-vv.getProjectionDirection(), look); in computeRotation()
175 SbVec3f camdir = SoViewVolumeElement::get(state).getProjectionDirection();
671 SbVec3f r = vv.getProjectionDirection().cross(vv.getViewUp()); in GLRender()
184 SbVec3f camdir = SoViewVolumeElement::get(state).getProjectionDirection();
548 PRIVATE(this)->nearplane = SbDPPlane(vv.getDPViewVolume().getProjectionDirection(), in computeWorldSpaceRay()