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Searched refs:getRuinSuccessImageName (Results 1 – 3 of 3) sorted by relevance

/dports/games/lordsawar/lordsawar-0.3.2/src/editor/
H A Dmedia-dialog.cpp129 fill_image_button (d_ruin_success_button, sm->getRuinSuccessImageName()); in fill_in_buttons()
442 (sigc::mem_fun (sm, &ScenarioMedia::getRuinSuccessImageName), in on_ruin_success_button_activated()
444 if (sm->getRuinSuccessImageName ().empty () == false) in on_ruin_success_button_activated()
/dports/games/lordsawar/lordsawar-0.3.2/src/
H A DScenarioMedia.cpp386 if (getRuinSuccessImageName() != "") in getFilenames()
387 files.push_back (getRuinSuccessImageName()); in getFilenames()
801 Glib::ustring imgname = getRuinSuccessImageName(); in instantiateRuinSuccessImage()
H A DScenarioMedia.h64 Glib::ustring getRuinSuccessImageName() {return d_ruin_success_name;} in getRuinSuccessImageName() function