Searched refs:getRuinTileWidth (Results 1 – 8 of 8) sorted by relevance
/dports/games/lordsawar/lordsawar-0.3.2/src/ |
H A D | cityset.h | 157 guint32 getRuinTileWidth() {return d_ruin_tile_width;}; in getRuinTileWidth() function
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H A D | cityset.cpp | 572 if (getRuinTileWidth() <= 0) in validateRuinTileWidth() 587 getRuinTileWidth() == cityset->getRuinTileWidth() && in tileWidthsEqual()
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H A D | ruinlist.cpp | 95 guint32 width = cityset->getRuinTileWidth(); in load()
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H A D | MapGenerator.cpp | 256 makeBuildings (d_noruins, cityset->getRuinTileWidth (), in makeMap() 380 (new Ruin(pos, cityset->getRuinTileWidth())); in makeStandingStones() 474 (new Ruin(Vector<int>(x,y), cityset->getRuinTileWidth())); in makeBridges() 1368 placeBldg (pos, Maptile::RUIN, cityset->getRuinTileWidth ()); in placeRuin()
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H A D | CreateScenario.cpp | 383 cityset->getRuinTileWidth(), in createMap()
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H A D | GameMap.cpp | 1312 if (old_tile_width != cityset->getRuinTileWidth()) in switchCityset() 1314 (Maptile::RUIN, cityset->getRuinTileWidth(), old_tile_width, in switchCityset() 2068 canPutBuilding (Maptile::RUIN, cs->getRuinTileWidth(), tile); in putNewRuin() 2073 Ruin *r = new Ruin(tile, cs->getRuinTileWidth()); in putNewRuin()
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/dports/games/lordsawar/lordsawar-0.3.2/src/editor/ |
H A D | cityset-window.cpp | 182 ruin_tile_width_spinbutton->set_value(d_cityset->getRuinTileWidth()); in update_cityset_panel() 687 cleared, d_cityset->getRuinTileWidth ()); in on_change_ruinpics_clicked()
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H A D | main-window.cpp | 705 (new Ruin(Vector<int>(i,j), cs->getRuinTileWidth())); in set_random_map()
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