Searched refs:getSelectedCol (Results 1 – 2 of 2) sorted by relevance
217 if ( currentCharacter->col == getSelectedCol () && in isSelectedPositionValid()315 TournamentSetupState::getSelectedCol (void) const in getSelectedCol() function in TournamentSetupState339 return getSelectedRow () * 4 + getSelectedCol (); in getSelectedCharacterIndex()534 selectedCharacter.col = getSelectedCol (); in selectCharacter()584 getSelectedCol () < (k_HumanCharactersColumns - 1)) || in selectNextCol()586 getSelectedCol () < (k_ComputerCharactersColumns - 1)) ) in selectNextCol()588 setSelectedCol (getSelectedCol () + 1); in selectNextCol()616 getSelectedCol () > (k_HumanCharactersColumns - 1) ) in selectNextRow()640 if ( getSelectedCol () > 0 ) in selectPreviousCol()642 setSelectedCol (getSelectedCol () - 1); in selectPreviousCol()[all …]
84 uint8_t getSelectedCol (void) const;