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Searched refs:getSelectedCol (Results 1 – 2 of 2) sorted by relevance

/dports/games/amoebax/amoebax-0.2.1/src/
H A DTournamentSetupState.cxx217 if ( currentCharacter->col == getSelectedCol () && in isSelectedPositionValid()
315 TournamentSetupState::getSelectedCol (void) const in getSelectedCol() function in TournamentSetupState
339 return getSelectedRow () * 4 + getSelectedCol (); in getSelectedCharacterIndex()
534 selectedCharacter.col = getSelectedCol (); in selectCharacter()
584 getSelectedCol () < (k_HumanCharactersColumns - 1)) || in selectNextCol()
586 getSelectedCol () < (k_ComputerCharactersColumns - 1)) ) in selectNextCol()
588 setSelectedCol (getSelectedCol () + 1); in selectNextCol()
616 getSelectedCol () > (k_HumanCharactersColumns - 1) ) in selectNextRow()
640 if ( getSelectedCol () > 0 ) in selectPreviousCol()
642 setSelectedCol (getSelectedCol () - 1); in selectPreviousCol()
[all …]
H A DTournamentSetupState.h84 uint8_t getSelectedCol (void) const;