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Searched refs:getSun (Results 1 – 25 of 35) sorted by relevance

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/dports/graphics/rigsofrods-caelum/ogre-caelum-0.6.3/main/src/
H A DCaelumSystem.cpp175 this->getSun ()->setAutoDisable (true); in autoConfigure()
176 this->getSun ()->setAutoDisableThreshold (0.05); in autoConfigure()
407 if (getSun ()) { in notifyCameraChanged()
408 getSun ()->notifyCameraChanged (cam); in notifyCameraChanged()
507 if (getSun() && getMoon ()) { in updateSubcomponents()
514 getSun()->setForceDisable (!sunBrighterThanMoon); in updateSubcomponents()
523 if (getSun ()) { in updateSubcomponents()
563 if (getSun ()) { in updateSubcomponents()
564 ambient += getSun ()->getLightColour () * getSun ()->getAmbientMultiplier (); in updateSubcomponents()
786 if (getSun ()) getSun ()->setQueryFlags (flags); in forceSubcomponentQueryFlags()
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H A DCaelumScriptTranslator.cpp475 childObjNode->context = static_cast<void*> (sys->getSun ());
/dports/www/orangehrm/orangehrm-4.9/symfony/plugins/orangehrmLeavePlugin/test/model/dao/
H A DWorkWeekDaoTest.php162 $this->assertEquals($this->testCases['WorkWeek'][$index]['sun'], $workWeek->getSun());
182 $this->assertEquals($this->testCases['WorkWeek'][1]['sun'], $workWeek->getSun());
206 $this->assertEquals($this->testCases['WorkWeek'][0]['sun'], $workWeek->getSun());
225 $this->assertEquals($this->testCases['WorkWeek'][1]['sun'], $workWeek->getSun());
/dports/games/scorched3d/scorched/src/client/sky/
H A DSkyDome.cpp123 Landscape::instance()->getSky().getSun().getPosition().Normalize(); in drawBackdrop()
178 Landscape::instance()->getSky().getSun().draw(); in drawBackdrop()
H A DSky.h40 Sun &getSun() { return sun_; } in getSun() function
H A DSkyRoof.cpp59 Vector &sunPos = Landscape::instance()->getSky().getSun().getPosition(); in makeNormal()
/dports/astro/stellarium/stellarium-0.21.3/src/core/
H A DStelObjectMgr.cpp218 PlanetP sun=GETSTELMODULE(SolarSystem)->getSun(); in todayMorningTwilight()
227 PlanetP sun=GETSTELMODULE(SolarSystem)->getSun(); in todayEveningTwilight()
236 PlanetP sun=GETSTELMODULE(SolarSystem)->getSun(); in previousMorningTwilight()
248 PlanetP sun=GETSTELMODULE(SolarSystem)->getSun(); in previousEveningTwilight()
260 PlanetP sun=GETSTELMODULE(SolarSystem)->getSun(); in nextMorningTwilight()
272 PlanetP sun=GETSTELMODULE(SolarSystem)->getSun(); in nextEveningTwilight()
/dports/astro/stellarium/stellarium-0.21.3/plugins/Satellites/src/
H A DgSatWrapper.cpp189 …Vec3d sunEquinoxEqPos = solsystem->getSun()->getEquinoxEquatorialPos(StelApp::getInstance().getCor… in updateSunECIPos()
216 Vec3d sunAltAzPos = solsystem->getSun()->getAltAzPosGeometric(StelApp::getInstance().getCore()); in getVisibilityPredict()
/dports/games/scorched3d/scorched/src/client/landscape/
H A DLandscape.cpp177 Vector sunPosition = Landscape::instance()->getSky().getSun().getPosition(); in drawShadows()
587 sky_->getSun().setPosition(tex->skysunxy, tex->skysunyz); in generate()
590 Vector sunPos = sky_->getSun().getPosition(); in generate()
831 Landscape::instance()->getSky().getSun().setLightPosition(); in actualDrawLandReflection()
891 getSky().getSun().setLightPosition(false); in actualDrawLandShader()
/dports/games/scorched3d/scorched/src/client/GLW/
H A DGLWWindView.cpp140 Landscape::instance()->getSky().getSun().setLightPosition(); // Reset light in drawDisplay()
174 Landscape::instance()->getSky().getSun().setLightPosition(); // Reset light in drawDisplay()
H A DGLWTankModel.cpp105 Landscape::instance()->getSky().getSun().setLightPosition(); // Reset light in draw()
H A DGLWWeaponModel.cpp110 Landscape::instance()->getSky().getSun().setLightPosition(); // Reset light in draw()
/dports/astro/stellarium/stellarium-0.21.3/src/core/modules/
H A DPlanet.cpp991 PlanetP sun = ssystem->getSun(); in getInfoStringExtra()
1610 const Planet* sun = ssystem->getSun().data(); in getCandidatesForShadow()
2214 PlanetP sun=ssm->getSun(); in getVMagnitude()
3260 Vec3d sunPos = ssm->getSun()->getEclipticPos() + ssm->getSun()->getAberrationPush(); in draw3dModel()
3297 if (this==ssm->getSun()) in draw3dModel()
3349 if ((hasHalo() || this==ssm->getSun()) && allowDrawHalo) in draw3dModel()
3361 if (this==ssm->getSun()) in draw3dModel()
3368 if (this!=ssm->getSun() || drawSunHalo) in draw3dModel()
3527 PlanetP sun=GETSTELMODULE(SolarSystem)->getSun(); in computeModelMatrix()
3649 if (this==ssm->getSun()) in drawSphere()
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H A DZodiacalLight.cpp129 …StelUtils::rectToSphe(&ra_equ,&dec_equ,GETSTELMODULE(SolarSystem)->getSun()->getEquinoxEquatorialP… in update()
H A DSolarSystem.cpp184 computePositions(StelApp::getInstance().getCore()->getJDE(), getSun()); in init()
380 for (const auto& p : getSun()->satellites) in recreateTrails()
2012 const Vec3d sun = getSun()->getAberrationPush(); in nearLunarEclipse()
2881 if (b) getSun()->setSphereScale(sunScale); in setFlagSunScale()
2882 else getSun()->setSphereScale(1); in setFlagSunScale()
2895 getSun()->setSphereScale(sunScale); in setSunScale()
2993 computePositions(core->getJDE(), getSun()); in reloadPlanets()
3253 PlanetP sun=getSun(); in getEarthShadowRadiiAtLunarDistance()
/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/
H A Dsimulation.cpp45 static const Star* getSun(Body* body) in getSun() function
401 star = getSun(selection.body()); in selectPlanet()
/dports/astro/celestia/celestia-1.6.1/src/celengine/
H A Dsimulation.cpp45 static const Star* getSun(Body* body) in getSun() function
401 star = getSun(selection.body()); in selectPlanet()
/dports/graphics/rigsofrods-caelum/ogre-caelum-0.6.3/samples/src/
H A DCaelumLab.cpp106 if (mCaelumSystem->getSun ()) { in initCaelum()
110 mCaelumSystem->getSun ()->setAutoDisableThreshold (0.05); in initCaelum()
111 mCaelumSystem->getSun ()->setAutoDisable (false); in initCaelum()
621 if (mCaelumSystem->getSun ()) { in updateWidgets()
625 mCamera->setDirection (-mCaelumSystem->getSun ()->getLightDirection ()); in updateWidgets()
/dports/games/scorched3d/scorched/src/client/land/
H A DLandSurround.cpp114 Landscape::instance()->getSky().getSun().getPosition(); in generateList()
H A DVisibilityPatchGrid.cpp606 Landscape::instance()->getSky().getSun().setLightPosition(true); in drawWater()
/dports/astro/marble/marble-21.12.3/src/lib/marble/
H A DPlanet.cpp172 sys.getSun(ra, decl); in sunPosition()
/dports/astro/marble/marble-21.12.3/src/lib/astro/
H A Dsolarsystem.h31 void getSun (double& ra, double& decl); // RA and Dec for the Sun
/dports/games/scorched3d/scorched/src/client/tankgraph/
H A DRenderTargets.cpp250 Landscape::instance()->getSky().getSun().setLightPosition(false); in draw()
/dports/graphics/rigsofrods-caelum/ogre-caelum-0.6.3/main/include/
H A DCaelumSystem.h426 inline BaseSkyLight* getSun () const { return mSun.get (); } in getSun() function
/dports/games/scorched3d/scorched/src/client/water/
H A DWater2Renderer.cpp265 Landscape::instance()->getSky().getSun().setLightPosition(); in drawWaterNoShaders()

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