/dports/graphics/rigsofrods-caelum/ogre-caelum-0.6.3/main/src/ |
H A D | CaelumSystem.cpp | 175 this->getSun ()->setAutoDisable (true); in autoConfigure() 176 this->getSun ()->setAutoDisableThreshold (0.05); in autoConfigure() 407 if (getSun ()) { in notifyCameraChanged() 408 getSun ()->notifyCameraChanged (cam); in notifyCameraChanged() 507 if (getSun() && getMoon ()) { in updateSubcomponents() 514 getSun()->setForceDisable (!sunBrighterThanMoon); in updateSubcomponents() 523 if (getSun ()) { in updateSubcomponents() 563 if (getSun ()) { in updateSubcomponents() 564 ambient += getSun ()->getLightColour () * getSun ()->getAmbientMultiplier (); in updateSubcomponents() 786 if (getSun ()) getSun ()->setQueryFlags (flags); in forceSubcomponentQueryFlags() [all …]
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H A D | CaelumScriptTranslator.cpp | 475 childObjNode->context = static_cast<void*> (sys->getSun ());
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/dports/www/orangehrm/orangehrm-4.9/symfony/plugins/orangehrmLeavePlugin/test/model/dao/ |
H A D | WorkWeekDaoTest.php | 162 $this->assertEquals($this->testCases['WorkWeek'][$index]['sun'], $workWeek->getSun()); 182 $this->assertEquals($this->testCases['WorkWeek'][1]['sun'], $workWeek->getSun()); 206 $this->assertEquals($this->testCases['WorkWeek'][0]['sun'], $workWeek->getSun()); 225 $this->assertEquals($this->testCases['WorkWeek'][1]['sun'], $workWeek->getSun());
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/dports/games/scorched3d/scorched/src/client/sky/ |
H A D | SkyDome.cpp | 123 Landscape::instance()->getSky().getSun().getPosition().Normalize(); in drawBackdrop() 178 Landscape::instance()->getSky().getSun().draw(); in drawBackdrop()
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H A D | Sky.h | 40 Sun &getSun() { return sun_; } in getSun() function
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H A D | SkyRoof.cpp | 59 Vector &sunPos = Landscape::instance()->getSky().getSun().getPosition(); in makeNormal()
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/dports/astro/stellarium/stellarium-0.21.3/src/core/ |
H A D | StelObjectMgr.cpp | 218 PlanetP sun=GETSTELMODULE(SolarSystem)->getSun(); in todayMorningTwilight() 227 PlanetP sun=GETSTELMODULE(SolarSystem)->getSun(); in todayEveningTwilight() 236 PlanetP sun=GETSTELMODULE(SolarSystem)->getSun(); in previousMorningTwilight() 248 PlanetP sun=GETSTELMODULE(SolarSystem)->getSun(); in previousEveningTwilight() 260 PlanetP sun=GETSTELMODULE(SolarSystem)->getSun(); in nextMorningTwilight() 272 PlanetP sun=GETSTELMODULE(SolarSystem)->getSun(); in nextEveningTwilight()
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/dports/astro/stellarium/stellarium-0.21.3/plugins/Satellites/src/ |
H A D | gSatWrapper.cpp | 189 …Vec3d sunEquinoxEqPos = solsystem->getSun()->getEquinoxEquatorialPos(StelApp::getInstance().getCor… in updateSunECIPos() 216 Vec3d sunAltAzPos = solsystem->getSun()->getAltAzPosGeometric(StelApp::getInstance().getCore()); in getVisibilityPredict()
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/dports/games/scorched3d/scorched/src/client/landscape/ |
H A D | Landscape.cpp | 177 Vector sunPosition = Landscape::instance()->getSky().getSun().getPosition(); in drawShadows() 587 sky_->getSun().setPosition(tex->skysunxy, tex->skysunyz); in generate() 590 Vector sunPos = sky_->getSun().getPosition(); in generate() 831 Landscape::instance()->getSky().getSun().setLightPosition(); in actualDrawLandReflection() 891 getSky().getSun().setLightPosition(false); in actualDrawLandShader()
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/dports/games/scorched3d/scorched/src/client/GLW/ |
H A D | GLWWindView.cpp | 140 Landscape::instance()->getSky().getSun().setLightPosition(); // Reset light in drawDisplay() 174 Landscape::instance()->getSky().getSun().setLightPosition(); // Reset light in drawDisplay()
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H A D | GLWTankModel.cpp | 105 Landscape::instance()->getSky().getSun().setLightPosition(); // Reset light in draw()
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H A D | GLWWeaponModel.cpp | 110 Landscape::instance()->getSky().getSun().setLightPosition(); // Reset light in draw()
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/dports/astro/stellarium/stellarium-0.21.3/src/core/modules/ |
H A D | Planet.cpp | 991 PlanetP sun = ssystem->getSun(); in getInfoStringExtra() 1610 const Planet* sun = ssystem->getSun().data(); in getCandidatesForShadow() 2214 PlanetP sun=ssm->getSun(); in getVMagnitude() 3260 Vec3d sunPos = ssm->getSun()->getEclipticPos() + ssm->getSun()->getAberrationPush(); in draw3dModel() 3297 if (this==ssm->getSun()) in draw3dModel() 3349 if ((hasHalo() || this==ssm->getSun()) && allowDrawHalo) in draw3dModel() 3361 if (this==ssm->getSun()) in draw3dModel() 3368 if (this!=ssm->getSun() || drawSunHalo) in draw3dModel() 3527 PlanetP sun=GETSTELMODULE(SolarSystem)->getSun(); in computeModelMatrix() 3649 if (this==ssm->getSun()) in drawSphere() [all …]
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H A D | ZodiacalLight.cpp | 129 …StelUtils::rectToSphe(&ra_equ,&dec_equ,GETSTELMODULE(SolarSystem)->getSun()->getEquinoxEquatorialP… in update()
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H A D | SolarSystem.cpp | 184 computePositions(StelApp::getInstance().getCore()->getJDE(), getSun()); in init() 380 for (const auto& p : getSun()->satellites) in recreateTrails() 2012 const Vec3d sun = getSun()->getAberrationPush(); in nearLunarEclipse() 2881 if (b) getSun()->setSphereScale(sunScale); in setFlagSunScale() 2882 else getSun()->setSphereScale(1); in setFlagSunScale() 2895 getSun()->setSphereScale(sunScale); in setSunScale() 2993 computePositions(core->getJDE(), getSun()); in reloadPlanets() 3253 PlanetP sun=getSun(); in getEarthShadowRadiiAtLunarDistance()
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/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/ |
H A D | simulation.cpp | 45 static const Star* getSun(Body* body) in getSun() function 401 star = getSun(selection.body()); in selectPlanet()
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/dports/astro/celestia/celestia-1.6.1/src/celengine/ |
H A D | simulation.cpp | 45 static const Star* getSun(Body* body) in getSun() function 401 star = getSun(selection.body()); in selectPlanet()
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/dports/graphics/rigsofrods-caelum/ogre-caelum-0.6.3/samples/src/ |
H A D | CaelumLab.cpp | 106 if (mCaelumSystem->getSun ()) { in initCaelum() 110 mCaelumSystem->getSun ()->setAutoDisableThreshold (0.05); in initCaelum() 111 mCaelumSystem->getSun ()->setAutoDisable (false); in initCaelum() 621 if (mCaelumSystem->getSun ()) { in updateWidgets() 625 mCamera->setDirection (-mCaelumSystem->getSun ()->getLightDirection ()); in updateWidgets()
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/dports/games/scorched3d/scorched/src/client/land/ |
H A D | LandSurround.cpp | 114 Landscape::instance()->getSky().getSun().getPosition(); in generateList()
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H A D | VisibilityPatchGrid.cpp | 606 Landscape::instance()->getSky().getSun().setLightPosition(true); in drawWater()
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/dports/astro/marble/marble-21.12.3/src/lib/marble/ |
H A D | Planet.cpp | 172 sys.getSun(ra, decl); in sunPosition()
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/dports/astro/marble/marble-21.12.3/src/lib/astro/ |
H A D | solarsystem.h | 31 void getSun (double& ra, double& decl); // RA and Dec for the Sun
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/dports/games/scorched3d/scorched/src/client/tankgraph/ |
H A D | RenderTargets.cpp | 250 Landscape::instance()->getSky().getSun().setLightPosition(false); in draw()
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/dports/graphics/rigsofrods-caelum/ogre-caelum-0.6.3/main/include/ |
H A D | CaelumSystem.h | 426 inline BaseSkyLight* getSun () const { return mSun.get (); } in getSun() function
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/dports/games/scorched3d/scorched/src/client/water/ |
H A D | Water2Renderer.cpp | 265 Landscape::instance()->getSky().getSun().setLightPosition(); in drawWaterNoShaders()
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