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Searched refs:getUnitCountOfType (Results 1 – 8 of 8) sorted by relevance

/dports/games/glest/glest_source_3.2.2/source/glest_game/game/
H A Dscript_manager.cpp74 luaScript.registerFunction(getUnitCountOfType, "unitCountOfType"); in init()
248 int ScriptManager::getUnitCountOfType(int factionIndex, const string &typeName){ in getUnitCountOfType() function in Glest::Game::ScriptManager
249 return world->getUnitCountOfType(factionIndex, typeName); in getUnitCountOfType()
394 int ScriptManager::getUnitCountOfType(LuaHandle* luaHandle){ in getUnitCountOfType() function in Glest::Game::ScriptManager
396 …luaArguments.returnInt(thisScriptManager->getUnitCountOfType(luaArguments.getInt(-2), luaArguments… in getUnitCountOfType()
H A Dscript_manager.h152 int getUnitCountOfType(int factionIndex, const string &typeName);
178 static int getUnitCountOfType(LuaHandle* luaHandle);
/dports/games/glest/glest_source_3.2.2/source/glest_game/world/
H A Dworld.h145 int getUnitCountOfType(int factionIndex, const string &typeName);
H A Dworld.cpp456 int World::getUnitCountOfType(int factionIndex, const string &typeName){ in getUnitCountOfType() function in Glest::Game::World
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/game/
H A Dscript_manager.h388 int getUnitCountOfType(int factionIndex, const string &typeName);
557 static int getUnitCountOfType(LuaHandle* luaHandle);
H A Dscript_manager.cpp349 luaScript.registerFunction(getUnitCountOfType, "unitCountOfType"); in init()
1691 int ScriptManager::getUnitCountOfType(int factionIndex, const string &typeName) { in getUnitCountOfType() function in Glest::Game::ScriptManager
1694 return world->getUnitCountOfType(factionIndex, typeName); in getUnitCountOfType()
3304 int ScriptManager::getUnitCountOfType(LuaHandle* luaHandle){ in getUnitCountOfType() function in Glest::Game::ScriptManager
3307 …luaArguments.returnInt(thisScriptManager->getUnitCountOfType(luaArguments.getInt(-2), luaArguments… in getUnitCountOfType()
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/world/
H A Dworld.h262 int getUnitCountOfType(int factionIndex, const string &typeName);
H A Dworld.cpp1925 int World::getUnitCountOfType(int factionIndex, const string &typeName) { in getUnitCountOfType() function in Glest::Game::World