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Searched refs:getVector2 (Results 1 – 23 of 23) sorted by relevance

/dports/games/openmw/openmw-openmw-0.47.0/components/nif/
H A Dproperty.cpp40 nif->getVector2(); // UV translation in read()
41 nif->getVector2(); // UV scale in read()
44 nif->getVector2(); // Texture rotation origin in read()
73 envMapLumaBias = nif->getVector2(); in read()
H A Dnifstream.hpp99 osg::Vec2f getVector2() in getVector2() function in Nif::NIFStream
/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DObjFileParser.h91 void getVector2(std::vector<aiVector2D> &point2d_array);
H A DObjFileParser.cpp121 getVector2(m_pModel->m_TextureCoord); in parseFile()
241 void ObjFileParser::getVector2( std::vector<aiVector2D> &point2d_array ) in getVector2() function in Assimp::ObjFileParser
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DObjFileParser.h92 void getVector2(std::vector<aiVector2D> &point2d_array);
H A DObjFileParser.cpp292 void ObjFileParser::getVector2( std::vector<aiVector2D> &point2d_array ) { in getVector2() function in Assimp::ObjFileParser
/dports/games/openmw/openmw-openmw-0.47.0/components/settings/
H A Dsettings.hpp50 static osg::Vec2f getVector2 (const std::string& setting, const std::string& category);
H A Dsettings.cpp88 osg::Vec2f Manager::getVector2 (const std::string& setting, const std::string& category) in getVector2() function in Settings::Manager
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DObjFileParser.h95 void getVector2(std::vector<aiVector2D> &point2d_array);
H A DObjFileParser.cpp354 void ObjFileParser::getVector2( std::vector<aiVector2D> &point2d_array ) { in getVector2() function in Assimp::ObjFileParser
/dports/devel/upp/upp/bazaar/plugin/assimp/code/Obj/
H A DObjFileParser.h107 void getVector2(std::vector<aiVector2D> &point2d_array);
H A DObjFileParser.cpp412 void ObjFileParser::getVector2( std::vector<aiVector2D> &point2d_array ) { in getVector2() function in Assimp::ObjFileParser
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/Obj/
H A DObjFileParser.h109 void getVector2(std::vector<aiVector2D> &point2d_array);
H A DObjFileParser.cpp393 void ObjFileParser::getVector2(std::vector<aiVector2D> &point2d_array) { in getVector2() function in Assimp::ObjFileParser
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DObjFileParser.h105 void getVector2(std::vector<aiVector2D> &point2d_array);
H A DObjFileParser.cpp389 void ObjFileParser::getVector2( std::vector<aiVector2D> &point2d_array ) { in getVector2() function in Assimp::ObjFileParser
/dports/graphics/opencollada/OpenCOLLADA-1.6.68/Externals/MayaDataModel/include/
H A DMayaDMAngleBetween.h90 void getVector2()const in getVector2() function
/dports/games/openmw/openmw-openmw-0.47.0/apps/launcher/
H A Dadvancedpage.cpp180 Settings::Manager::getVector2("view over shoulder offset", "Camera").x() >= 0 ? 0 : 1); in loadSettings()
331 … osg::Vec2f shoulderOffset = Settings::Manager::getVector2("view over shoulder offset", "Camera"); in saveSettings()
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwrender/
H A Dviewovershoulder.cpp24 osg::Vec2f offset = Settings::Manager::getVector2("view over shoulder offset", "Camera"); in ViewOverShoulderController()
/dports/devel/intel-graphics-compiler/intel-graphics-compiler-igc-1.0.9636/IGC/AdaptorOCL/SPIRV/libSPIRV/
H A DSPIRVInstruction.h1539 SPIRVValue *getVector2() { return getValue(Vector2);}
/dports/devel/spirv-llvm-translator/SPIRV-LLVM-Translator-13.0.0/lib/SPIRV/libSPIRV/
H A DSPIRVInstruction.h2144 SPIRVValue *getVector2() { return getValue(Ops[1]); }
/dports/devel/spirv-llvm-translator/SPIRV-LLVM-Translator-13.0.0/lib/SPIRV/
H A DSPIRVReader.cpp2177 transValue(VS->getVector2(), F, BB), in transValueWithoutDecoration()
/dports/devel/intel-graphics-compiler/intel-graphics-compiler-igc-1.0.9636/IGC/AdaptorOCL/SPIRV/
H A DSPIRVReader.cpp3532 transValue(VS->getVector2(), F, BB), in transValueWithoutDecoration()