/dports/games/openmw/openmw-openmw-0.47.0/components/nif/ |
H A D | property.cpp | 40 nif->getVector2(); // UV translation in read() 41 nif->getVector2(); // UV scale in read() 44 nif->getVector2(); // Texture rotation origin in read() 73 envMapLumaBias = nif->getVector2(); in read()
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H A D | nifstream.hpp | 99 osg::Vec2f getVector2() in getVector2() function in Nif::NIFStream
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/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | ObjFileParser.h | 91 void getVector2(std::vector<aiVector2D> &point2d_array);
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H A D | ObjFileParser.cpp | 121 getVector2(m_pModel->m_TextureCoord); in parseFile() 241 void ObjFileParser::getVector2( std::vector<aiVector2D> &point2d_array ) in getVector2() function in Assimp::ObjFileParser
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | ObjFileParser.h | 92 void getVector2(std::vector<aiVector2D> &point2d_array);
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H A D | ObjFileParser.cpp | 292 void ObjFileParser::getVector2( std::vector<aiVector2D> &point2d_array ) { in getVector2() function in Assimp::ObjFileParser
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/dports/games/openmw/openmw-openmw-0.47.0/components/settings/ |
H A D | settings.hpp | 50 static osg::Vec2f getVector2 (const std::string& setting, const std::string& category);
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H A D | settings.cpp | 88 osg::Vec2f Manager::getVector2 (const std::string& setting, const std::string& category) in getVector2() function in Settings::Manager
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | ObjFileParser.h | 95 void getVector2(std::vector<aiVector2D> &point2d_array);
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H A D | ObjFileParser.cpp | 354 void ObjFileParser::getVector2( std::vector<aiVector2D> &point2d_array ) { in getVector2() function in Assimp::ObjFileParser
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/Obj/ |
H A D | ObjFileParser.h | 107 void getVector2(std::vector<aiVector2D> &point2d_array);
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H A D | ObjFileParser.cpp | 412 void ObjFileParser::getVector2( std::vector<aiVector2D> &point2d_array ) { in getVector2() function in Assimp::ObjFileParser
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/Obj/ |
H A D | ObjFileParser.h | 109 void getVector2(std::vector<aiVector2D> &point2d_array);
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H A D | ObjFileParser.cpp | 393 void ObjFileParser::getVector2(std::vector<aiVector2D> &point2d_array) { in getVector2() function in Assimp::ObjFileParser
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | ObjFileParser.h | 105 void getVector2(std::vector<aiVector2D> &point2d_array);
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H A D | ObjFileParser.cpp | 389 void ObjFileParser::getVector2( std::vector<aiVector2D> &point2d_array ) { in getVector2() function in Assimp::ObjFileParser
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/dports/graphics/opencollada/OpenCOLLADA-1.6.68/Externals/MayaDataModel/include/ |
H A D | MayaDMAngleBetween.h | 90 void getVector2()const in getVector2() function
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/dports/games/openmw/openmw-openmw-0.47.0/apps/launcher/ |
H A D | advancedpage.cpp | 180 Settings::Manager::getVector2("view over shoulder offset", "Camera").x() >= 0 ? 0 : 1); in loadSettings() 331 … osg::Vec2f shoulderOffset = Settings::Manager::getVector2("view over shoulder offset", "Camera"); in saveSettings()
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwrender/ |
H A D | viewovershoulder.cpp | 24 osg::Vec2f offset = Settings::Manager::getVector2("view over shoulder offset", "Camera"); in ViewOverShoulderController()
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/dports/devel/intel-graphics-compiler/intel-graphics-compiler-igc-1.0.9636/IGC/AdaptorOCL/SPIRV/libSPIRV/ |
H A D | SPIRVInstruction.h | 1539 SPIRVValue *getVector2() { return getValue(Vector2);}
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/dports/devel/spirv-llvm-translator/SPIRV-LLVM-Translator-13.0.0/lib/SPIRV/libSPIRV/ |
H A D | SPIRVInstruction.h | 2144 SPIRVValue *getVector2() { return getValue(Ops[1]); }
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/dports/devel/spirv-llvm-translator/SPIRV-LLVM-Translator-13.0.0/lib/SPIRV/ |
H A D | SPIRVReader.cpp | 2177 transValue(VS->getVector2(), F, BB), in transValueWithoutDecoration()
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/dports/devel/intel-graphics-compiler/intel-graphics-compiler-igc-1.0.9636/IGC/AdaptorOCL/SPIRV/ |
H A D | SPIRVReader.cpp | 3532 transValue(VS->getVector2(), F, BB), in transValueWithoutDecoration()
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