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Searched refs:getVelocity_wc (Results 1 – 5 of 5) sorted by relevance

/dports/games/toycars/toycars-0.3.10/toycars/src/
H A DRobotHotPotatoPlayer.cpp90 …if (minDist + (car.getVelocity_wc() - closestPlayer->car.getVelocity_wc())*(car.getLocation_wc() -… in integrateKeys()
H A DPlayer.cpp553 vel.x = car.getVelocity_wc().x; in updateSounds()
554 vel.y = car.getVelocity_wc().y; in updateSounds()
602 FMOD_VECTOR vel = { car.getVelocity_wc().x, car.getVelocity_wc().y, 0.0f }; in setEngineSound()
H A DRobotPlayer.cpp56 backupDist -= car.getVelocity_wc().Length() * dt; in backup()
H A DCarGame.cpp564 vel.x = players[0]->car.getVelocity_wc().x; in computePhysics()
565 vel.y = players[0]->car.getVelocity_wc().y; in computePhysics()
/dports/games/toycars/toycars-0.3.10/toycars/src/MyFisix/
H A DRigidBody.h90 Tuple getVelocity_wc() const { return mVelocity_wc; } in getVelocity_wc() function