Searched refs:getVelocity_wc (Results 1 – 5 of 5) sorted by relevance
90 …if (minDist + (car.getVelocity_wc() - closestPlayer->car.getVelocity_wc())*(car.getLocation_wc() -… in integrateKeys()
553 vel.x = car.getVelocity_wc().x; in updateSounds()554 vel.y = car.getVelocity_wc().y; in updateSounds()602 FMOD_VECTOR vel = { car.getVelocity_wc().x, car.getVelocity_wc().y, 0.0f }; in setEngineSound()
56 backupDist -= car.getVelocity_wc().Length() * dt; in backup()
564 vel.x = players[0]->car.getVelocity_wc().x; in computePhysics()565 vel.y = players[0]->car.getVelocity_wc().y; in computePhysics()
90 Tuple getVelocity_wc() const { return mVelocity_wc; } in getVelocity_wc() function