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Searched refs:get_actor_z (Results 1 – 5 of 5) sorted by relevance

/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dactors.h848 static __inline__ float get_actor_z(actor *a) in get_actor_z() function
H A Dactors.c311 actors_list[id]->z_pos = get_actor_z(actors_list[id]); in add_actor_attachment()
1641 actors_list[i]->z_pos = get_actor_z(actors_list[i]); in add_actor_from_server()
1785 out_pos[2] = out_pos[2] * scale + get_actor_z(in_act); in transform_actor_local_position_to_absolute()
H A Dmissiles.c402 origin[2] = get_actor_z(in_act) + 1.4 * get_actor_scale(in_act); in missiles_compute_actor_rotation()
H A Dnew_actors.c1055 actors_list[i]->z_pos = get_actor_z(actors_list[i]); in add_enhanced_actor_from_server()
H A Dactor_scripts.c365 actors_list[i]->z_pos= get_actor_z(actors_list[i]); in animate_actors()