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Searched refs:get_anim_base_tile (Results 1 – 3 of 3) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/core/
H A Dtile_manager.h168 Tile *get_anim_base_tile(uint16 tile_num);
H A Dtile_manager.cpp285 Tile *TileManager::get_anim_base_tile(uint16 tile_num) { in get_anim_base_tile() function in Ultima::Nuvie::TileManager
921 writeBmpTileData(&data[i * 16 * 512 + j * 16], get_anim_base_tile(i * 32 + j), false); in exportTilesetToBmpFile()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/gui/widgets/
H A Dmap_window.cpp862 tile = tile_manager->get_anim_base_tile(map_ptr[j]); in Display()