Searched refs:get_anim_base_tile (Results 1 – 3 of 3) sorted by relevance
168 Tile *get_anim_base_tile(uint16 tile_num);
285 Tile *TileManager::get_anim_base_tile(uint16 tile_num) { in get_anim_base_tile() function in Ultima::Nuvie::TileManager921 writeBmpTileData(&data[i * 16 * 512 + j * 16], get_anim_base_tile(i * 32 + j), false); in exportTilesetToBmpFile()
862 tile = tile_manager->get_anim_base_tile(map_ptr[j]); in Display()