Searched refs:get_attractions (Results 1 – 8 of 8) sorted by relevance
60 const weighted_vector_tpl<gebaeude_t*>& attractions = welt->get_attractions(); in get_next_attraction_base()73 return generic_get_next_f(vm, welt->get_attractions().get_count(), get_next_attraction_base); in world_attraction_list_next()82 const weighted_vector_tpl<gebaeude_t*>& attractions = welt->get_attractions(); in world_attraction_list_get()94 return param<uint32>::push(vm, welt->get_attractions().get_count()); in world_get_attraction_count()
61 const weighted_vector_tpl<gebaeude_t*>& world_attractions = welt->get_attractions(); in fill_list()100 if( world()->get_attractions().get_count() != attraction_count ) { in draw()
117 return world()->get_attractions().is_contained(attraction); in is_valid()
1651 FOR( weighted_vector_tpl<gebaeude_t*>, const gb, world->get_attractions() ) { in draw()
46 tourist_attractions = welt->get_attractions().get_count(); in gameinfo_t()
1536 const weighted_vector_tpl<gebaeude_t*> &get_attractions() const {return attractions; } in get_attractions() function
2214 FOR(weighted_vector_tpl<gebaeude_t*>, const a, welt->get_attractions()) { in recalc_target_attractions()2289 const weighted_vector_tpl<gebaeude_t*>& attractions = welt->get_attractions(); in find_dist_next_special()
998 const weighted_vector_tpl<gebaeude_t*> &attractions = welt->get_attractions();