Home
last modified time | relevance | path

Searched refs:get_blend_shape_count (Results 1 – 16 of 16) sorted by relevance

/dports/devel/godot/godot-3.2.3-stable/scene/resources/
H A Dmesh.h130 virtual int get_blend_shape_count() const = 0;
196 int get_blend_shape_count() const;
H A Dprimitive_meshes.h77 virtual int get_blend_shape_count() const;
H A Dmesh.cpp911 int ArrayMesh::get_blend_shape_count() const { in get_blend_shape_count() function in ArrayMesh
1290 ClassDB::bind_method(D_METHOD("get_blend_shape_count"), &ArrayMesh::get_blend_shape_count); in _bind_methods()
H A Dsurface_tool.cpp778 for (int32_t i = 0; i < p_existing->get_blend_shape_count(); i++) { in create_from_blend_shape()
H A Dprimitive_meshes.cpp172 int PrimitiveMesh::get_blend_shape_count() const { in get_blend_shape_count() function in PrimitiveMesh
/dports/devel/godot-tools/godot-3.2.3-stable/scene/resources/
H A Dmesh.h130 virtual int get_blend_shape_count() const = 0;
196 int get_blend_shape_count() const;
H A Dprimitive_meshes.h77 virtual int get_blend_shape_count() const;
H A Dmesh.cpp911 int ArrayMesh::get_blend_shape_count() const { in get_blend_shape_count() function in ArrayMesh
1290 ClassDB::bind_method(D_METHOD("get_blend_shape_count"), &ArrayMesh::get_blend_shape_count); in _bind_methods()
H A Dsurface_tool.cpp778 for (int32_t i = 0; i < p_existing->get_blend_shape_count(); i++) { in create_from_blend_shape()
H A Dprimitive_meshes.cpp172 int PrimitiveMesh::get_blend_shape_count() const { in get_blend_shape_count() function in PrimitiveMesh
/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/
H A Dmesh_instance.cpp124 for (int i = 0; i < mesh->get_blend_shape_count(); i++) { in set_mesh()
/dports/devel/godot/godot-3.2.3-stable/scene/3d/
H A Dmesh_instance.cpp124 for (int i = 0; i < mesh->get_blend_shape_count(); i++) { in set_mesh()
/dports/devel/godot/godot-3.2.3-stable/modules/assimp/
H A Deditor_scene_importer_assimp.cpp818 for (int j = 0; j < mesh->get_blend_shape_count(); j++) { in _import_animation()
/dports/devel/godot-tools/godot-3.2.3-stable/modules/assimp/
H A Deditor_scene_importer_assimp.cpp818 for (int j = 0; j < mesh->get_blend_shape_count(); j++) { in _import_animation()
/dports/devel/godot-tools/godot-3.2.3-stable/editor/import/
H A Deditor_scene_importer_gltf.cpp1233 mesh.blend_weights.resize(mesh.mesh->get_blend_shape_count()); in _parse_meshes()
/dports/devel/godot/godot-3.2.3-stable/editor/import/
H A Deditor_scene_importer_gltf.cpp1233 mesh.blend_weights.resize(mesh.mesh->get_blend_shape_count()); in _parse_meshes()