/dports/games/widelands/widelands-build21/data/campaigns/emp04.wmf/scripting/ |
H A D | mission_thread.lua | 195 p1:get_buildings("empire_arena"), 197 p1:get_buildings("empire_tower"), 202 p1:get_buildings("empire_castle") 264 p1:get_buildings("empire_arena"), 265 p1:get_buildings("empire_sentry"), 266 p1:get_buildings("empire_tower"), 267 p1:get_buildings("empire_fortress"), 268 p1:get_buildings("empire_outpost"), 269 p1:get_buildings("empire_barrier"), 271 p1:get_buildings("empire_castle") [all …]
|
H A D | helper_functions.lua | 9 amount = amount + #plr:get_buildings(bldng) 16 p1:get_buildings("empire_headquarters"), 17 p1:get_buildings("empire_warehouse"), 18 p1:get_buildings("empire_port")
|
/dports/games/widelands/widelands-build21/data/campaigns/fri02.wmf/scripting/ |
H A D | mission_thread.lua | 24 #p1:get_buildings("frisians_sentinel") + 25 #p1:get_buildings("frisians_outpost") + 26 #p1:get_buildings("frisians_tower") + 27 #p1:get_buildings("frisians_fortress") + 28 #p1:get_buildings("frisians_wooden_tower") + 29 #p1:get_buildings("frisians_wooden_tower_high") 225 p1:get_buildings("frisians_coalmine"), 226 p1:get_buildings("frisians_rockmine"), 227 p1:get_buildings("frisians_ironmine"), 228 p1:get_buildings("frisians_goldmine"), [all …]
|
/dports/games/widelands/widelands-build21/data/campaigns/fri01.wmf/scripting/ |
H A D | mission_thread.lua | 116 p1:get_buildings("frisians_headquarters"), 117 p1:get_buildings("frisians_port"), 118 p1:get_buildings("frisians_warehouse")) 362 p1:get_buildings("frisians_headquarters"), 363 p1:get_buildings("frisians_warehouse"), 364 p1:get_buildings("frisians_port"), 365 p1:get_buildings("frisians_sentinel"), 366 p1:get_buildings("frisians_fortress"), 367 p1:get_buildings("frisians_tower"), 368 p1:get_buildings("frisians_wooden_tower"), [all …]
|
/dports/games/widelands/widelands-build21/data/campaigns/emp03.wmf/scripting/ |
H A D | helper_functions.lua | 24 amount = amount + #plr:get_buildings(bldng) 34 amount = amount + #plr:get_buildings(building.name) 40 local training = p1:get_buildings { 54 p1:get_buildings("empire_headquarters_shipwreck"), 55 p1:get_buildings("empire_warehouse"), 56 p1:get_buildings("empire_port")
|
H A D | mission_thread.lua | 10 if #p1:get_buildings("empire_port") < 5 then 13 while #p1:get_buildings("empire_port") < 5 do sleep(3000) end 77 …if count_buildings_by_name(p1, number_mil_buildings) > 2 and #p1:get_buildings("empire_port") < 2 … 88 while #p1:get_buildings("empire_stonemasons_house") < 1 do sleep(3000) end 213 while #p1:get_buildings("empire_weaving_mill") < 1 do sleep(3000) end 324 while #p1:get_buildings("empire_outpost") < 1 do sleep(3249) end 331 while #p1:get_buildings("empire_quarry") < 1 do sleep(3000) end
|
/dports/games/widelands/widelands-build21/data/campaigns/bar01.wmf/scripting/ |
H A D | mission_thread.lua | 122 local rv = plr:get_buildings{ 150 local rv = plr:get_buildings{"barbarians_well", "barbarians_bakery", "barbarians_farm"} 179 while #plr:get_buildings("barbarians_smelting_works") < 1 do 188 local mines = plr:get_buildings{"barbarians_coalmine","barbarians_ironmine"} 218 local rv = plr:get_buildings{ 243 local rv = plr:get_buildings{"barbarians_sentry", "barbarians_barrier"} 259 while #plr:get_buildings("barbarians_wood_hardener") < 1 do sleep(5421) end 267 local rv = plr:get_buildings{ 284 while #plr:get_buildings("barbarians_reed_yard") < 1 do sleep(5421) end
|
/dports/games/widelands/widelands-build21/data/campaigns/bar02.wmf/scripting/ |
H A D | mission_thread.lua | 88 if game.time > 900000 and #p1:get_buildings("barbarians_hunters_hut") > 0 172 local h = p1:get_buildings{ 228 local rv = p1:get_buildings{ 258 while #p1:get_buildings("barbarians_fortress") == 0 do sleep(6523) end 285 if #dp:get_buildings("barbarians_fortress") > 0 then return false end 286 if #dp:get_buildings("barbarians_citadel") > 0 then return false end 287 if #dp:get_buildings("barbarians_tower") > 0 then return false end 288 if #dp:get_buildings("barbarians_barrier") > 0 then return false end 289 if #dp:get_buildings("barbarians_sentry") > 0 then return false end 290 if #dp:get_buildings("barbarians_warehouse") > 0 then return false end
|
/dports/games/widelands/widelands-build21/data/campaigns/tutorial02_warfare.wmf/scripting/ |
H A D | mission_thread.lua | 21 while #plr:get_buildings("barbarians_trainingcamp") == 0 do sleep(500) end 31 while #plr:get_buildings("barbarians_scouts_hut") == 0 do sleep(500) end 55 while #plr:get_buildings("barbarians_battlearena") == 0 do sleep(500) end 68 while #plr:get_buildings("barbarians_sentry") > 1 do sleep(200) end 125 while #plr2:get_buildings("empire_headquarters") > 0 do
|
/dports/games/widelands/widelands-build21/test/maps/lua_testsuite.wmf/scripting/ |
H A D | gplayer.lua | 70 assert_equal(2, #player1:get_buildings("barbarians_lumberjacks_hut")) 71 assert_equal(1, #player1:get_buildings("barbarians_quarry")) 79 rv = player1:get_buildings{"barbarians_lumberjacks_hut", "barbarians_quarry"} 89 rv = player1:get_buildings{"barbarians_lumberjacks_hut", "barbarians_quarry"} 93 assert_equal(1, #player1:get_buildings("barbarians_lumberjacks_hut"))
|
/dports/games/widelands/widelands-build21/data/campaigns/emp02.wmf/scripting/ |
H A D | mission_thread.lua | 50 local rv = p1:get_buildings{ 82 while #p1:get_buildings("empire_tavern") < 1 do sleep(2349) end 87 local rv = p1:get_buildings{ 139 local rv = p1:get_buildings{ 203 local rv = p1:get_buildings{ 237 local rv = p1:get_buildings{"empire_outpost", "empire_barrier", "empire_tower"}
|
/dports/games/widelands/widelands-build21/data/campaigns/tutorial01_basic_control.wmf/scripting/ |
H A D | mission_thread.lua | 159 while #plr:get_buildings("barbarians_lumberjacks_hut") < 1 do sleep(300) end 292 while #plr:get_buildings("barbarians_quarry") < 2 do sleep(1400) end 346 if (#plr:get_buildings("barbarians_quarry") < 2) then 396 while #plr:get_buildings("barbarians_quarry") > 0 do sleep(200) end 415 plr:get_buildings("barbarians_sentry"), 416 plr:get_buildings("barbarians_tower"), 417 plr:get_buildings("barbarians_barrier"), 418 plr:get_buildings("barbarians_fortress"), 419 plr:get_buildings("barbarians_citadel"))
|
/dports/games/widelands/widelands-build21/data/campaigns/tutorial03_seafaring.wmf/scripting/ |
H A D | mission_thread.lua | 33 while #plr:get_buildings("atlanteans_port") < 2 do sleep(1000) end 54 while #plr:get_buildings("atlanteans_shipyard") < 1 do sleep(1000) end 89 while #plr:get_buildings("atlanteans_port") < 3 do sleep(200) end 119 while #plr:get_buildings("atlanteans_ironmine") < 1 do sleep(3000) end 127 while #plr:get_buildings("atlanteans_ferry_yard") < 1 do sleep(3000) end
|
/dports/games/widelands/widelands-build21/test/maps/plain.wmf/scripting/ |
H A D | test_casern.lua | 4 assert_equal(1, #p1:get_buildings("barbarians_headquarters")) 6 local hqs = p1:get_buildings("barbarians_headquarters") 12 local brs = p1:get_buildings("barbarians_barracks")
|
H A D | test_upgraded_workers.lua | 4 assert_equal(1, #p1:get_buildings("barbarians_headquarters")) 6 local hq = p1:get_buildings("barbarians_headquarters")[1]
|
H A D | test_geologist_messages_do_not_crash.lua | 4 assert_equal(1, #p1:get_buildings("barbarians_headquarters")) 6 local hqs = p1:get_buildings("barbarians_headquarters")
|
/dports/games/widelands/widelands-build21/data/campaigns/atl01.wmf/scripting/ |
H A D | init.lua | 50 p1:get_buildings("atlanteans_headquarters"), 51 p1:get_buildings("atlanteans_warehouse")
|
/dports/games/widelands/widelands-build21/data/campaigns/emp01.wmf/scripting/ |
H A D | mission_thread.lua | 42 while #p1:get_buildings("empire_blockhouse") < 1 do sleep(3249) end 56 while #p1:get_buildings("empire_lumberjacks_house") < 1 do sleep(3249) end
|
/dports/games/widelands/widelands-build21/data/scripting/win_conditions/ |
H A D | collectors.lua | 128 …plr:get_buildings(plr.tribe_name .. "_headquarters"), plr:get_buildings(plr.tribe_name .. "_wareho…
|
/dports/games/widelands/widelands-build21/test/maps/market_trading.wmf/scripting/ |
H A D | test_market_can_be_built.lua | 7 while #p2:get_buildings("barbarians_market") == 0 do
|
H A D | init.lua | 16 hq = player:get_buildings("barbarians_headquarters")[1]
|
/dports/games/widelands/widelands-build21/data/scripting/ |
H A D | objective_utils.lua | 57 if #plr:get_buildings(house) < count then return false end
|
/dports/games/widelands/widelands-build21/doc/sphinx/source/ |
H A D | roadmap.rst | 15 * Access to constructionsites via ``Player.get_buildings``.
|
/dports/games/widelands/widelands-build21/data/maps/The_Green_Plateau.wmf/scripting/ |
H A D | init.lua | 56 while #p1:get_buildings"atlanteans_castle" < 1 do sleep(2345) end
|
/dports/games/widelands/widelands-build21/data/maps/MP_Scenarios/Island_Hopping.wmf/scripting/ |
H A D | hop_island.lua | 68 for idx,wh in ipairs(plr:get_buildings("atlanteans_warehouse")) do
|