Home
last modified time | relevance | path

Searched refs:get_buildings (Results 1 – 25 of 44) sorted by relevance

12

/dports/games/widelands/widelands-build21/data/campaigns/emp04.wmf/scripting/
H A Dmission_thread.lua195 p1:get_buildings("empire_arena"),
197 p1:get_buildings("empire_tower"),
202 p1:get_buildings("empire_castle")
264 p1:get_buildings("empire_arena"),
265 p1:get_buildings("empire_sentry"),
266 p1:get_buildings("empire_tower"),
267 p1:get_buildings("empire_fortress"),
268 p1:get_buildings("empire_outpost"),
269 p1:get_buildings("empire_barrier"),
271 p1:get_buildings("empire_castle")
[all …]
H A Dhelper_functions.lua9 amount = amount + #plr:get_buildings(bldng)
16 p1:get_buildings("empire_headquarters"),
17 p1:get_buildings("empire_warehouse"),
18 p1:get_buildings("empire_port")
/dports/games/widelands/widelands-build21/data/campaigns/fri02.wmf/scripting/
H A Dmission_thread.lua24 #p1:get_buildings("frisians_sentinel") +
25 #p1:get_buildings("frisians_outpost") +
26 #p1:get_buildings("frisians_tower") +
27 #p1:get_buildings("frisians_fortress") +
28 #p1:get_buildings("frisians_wooden_tower") +
29 #p1:get_buildings("frisians_wooden_tower_high")
225 p1:get_buildings("frisians_coalmine"),
226 p1:get_buildings("frisians_rockmine"),
227 p1:get_buildings("frisians_ironmine"),
228 p1:get_buildings("frisians_goldmine"),
[all …]
/dports/games/widelands/widelands-build21/data/campaigns/fri01.wmf/scripting/
H A Dmission_thread.lua116 p1:get_buildings("frisians_headquarters"),
117 p1:get_buildings("frisians_port"),
118 p1:get_buildings("frisians_warehouse"))
362 p1:get_buildings("frisians_headquarters"),
363 p1:get_buildings("frisians_warehouse"),
364 p1:get_buildings("frisians_port"),
365 p1:get_buildings("frisians_sentinel"),
366 p1:get_buildings("frisians_fortress"),
367 p1:get_buildings("frisians_tower"),
368 p1:get_buildings("frisians_wooden_tower"),
[all …]
/dports/games/widelands/widelands-build21/data/campaigns/emp03.wmf/scripting/
H A Dhelper_functions.lua24 amount = amount + #plr:get_buildings(bldng)
34 amount = amount + #plr:get_buildings(building.name)
40 local training = p1:get_buildings {
54 p1:get_buildings("empire_headquarters_shipwreck"),
55 p1:get_buildings("empire_warehouse"),
56 p1:get_buildings("empire_port")
H A Dmission_thread.lua10 if #p1:get_buildings("empire_port") < 5 then
13 while #p1:get_buildings("empire_port") < 5 do sleep(3000) end
77 …if count_buildings_by_name(p1, number_mil_buildings) > 2 and #p1:get_buildings("empire_port") < 2 …
88 while #p1:get_buildings("empire_stonemasons_house") < 1 do sleep(3000) end
213 while #p1:get_buildings("empire_weaving_mill") < 1 do sleep(3000) end
324 while #p1:get_buildings("empire_outpost") < 1 do sleep(3249) end
331 while #p1:get_buildings("empire_quarry") < 1 do sleep(3000) end
/dports/games/widelands/widelands-build21/data/campaigns/bar01.wmf/scripting/
H A Dmission_thread.lua122 local rv = plr:get_buildings{
150 local rv = plr:get_buildings{"barbarians_well", "barbarians_bakery", "barbarians_farm"}
179 while #plr:get_buildings("barbarians_smelting_works") < 1 do
188 local mines = plr:get_buildings{"barbarians_coalmine","barbarians_ironmine"}
218 local rv = plr:get_buildings{
243 local rv = plr:get_buildings{"barbarians_sentry", "barbarians_barrier"}
259 while #plr:get_buildings("barbarians_wood_hardener") < 1 do sleep(5421) end
267 local rv = plr:get_buildings{
284 while #plr:get_buildings("barbarians_reed_yard") < 1 do sleep(5421) end
/dports/games/widelands/widelands-build21/data/campaigns/bar02.wmf/scripting/
H A Dmission_thread.lua88 if game.time > 900000 and #p1:get_buildings("barbarians_hunters_hut") > 0
172 local h = p1:get_buildings{
228 local rv = p1:get_buildings{
258 while #p1:get_buildings("barbarians_fortress") == 0 do sleep(6523) end
285 if #dp:get_buildings("barbarians_fortress") > 0 then return false end
286 if #dp:get_buildings("barbarians_citadel") > 0 then return false end
287 if #dp:get_buildings("barbarians_tower") > 0 then return false end
288 if #dp:get_buildings("barbarians_barrier") > 0 then return false end
289 if #dp:get_buildings("barbarians_sentry") > 0 then return false end
290 if #dp:get_buildings("barbarians_warehouse") > 0 then return false end
/dports/games/widelands/widelands-build21/data/campaigns/tutorial02_warfare.wmf/scripting/
H A Dmission_thread.lua21 while #plr:get_buildings("barbarians_trainingcamp") == 0 do sleep(500) end
31 while #plr:get_buildings("barbarians_scouts_hut") == 0 do sleep(500) end
55 while #plr:get_buildings("barbarians_battlearena") == 0 do sleep(500) end
68 while #plr:get_buildings("barbarians_sentry") > 1 do sleep(200) end
125 while #plr2:get_buildings("empire_headquarters") > 0 do
/dports/games/widelands/widelands-build21/test/maps/lua_testsuite.wmf/scripting/
H A Dgplayer.lua70 assert_equal(2, #player1:get_buildings("barbarians_lumberjacks_hut"))
71 assert_equal(1, #player1:get_buildings("barbarians_quarry"))
79 rv = player1:get_buildings{"barbarians_lumberjacks_hut", "barbarians_quarry"}
89 rv = player1:get_buildings{"barbarians_lumberjacks_hut", "barbarians_quarry"}
93 assert_equal(1, #player1:get_buildings("barbarians_lumberjacks_hut"))
/dports/games/widelands/widelands-build21/data/campaigns/emp02.wmf/scripting/
H A Dmission_thread.lua50 local rv = p1:get_buildings{
82 while #p1:get_buildings("empire_tavern") < 1 do sleep(2349) end
87 local rv = p1:get_buildings{
139 local rv = p1:get_buildings{
203 local rv = p1:get_buildings{
237 local rv = p1:get_buildings{"empire_outpost", "empire_barrier", "empire_tower"}
/dports/games/widelands/widelands-build21/data/campaigns/tutorial01_basic_control.wmf/scripting/
H A Dmission_thread.lua159 while #plr:get_buildings("barbarians_lumberjacks_hut") < 1 do sleep(300) end
292 while #plr:get_buildings("barbarians_quarry") < 2 do sleep(1400) end
346 if (#plr:get_buildings("barbarians_quarry") < 2) then
396 while #plr:get_buildings("barbarians_quarry") > 0 do sleep(200) end
415 plr:get_buildings("barbarians_sentry"),
416 plr:get_buildings("barbarians_tower"),
417 plr:get_buildings("barbarians_barrier"),
418 plr:get_buildings("barbarians_fortress"),
419 plr:get_buildings("barbarians_citadel"))
/dports/games/widelands/widelands-build21/data/campaigns/tutorial03_seafaring.wmf/scripting/
H A Dmission_thread.lua33 while #plr:get_buildings("atlanteans_port") < 2 do sleep(1000) end
54 while #plr:get_buildings("atlanteans_shipyard") < 1 do sleep(1000) end
89 while #plr:get_buildings("atlanteans_port") < 3 do sleep(200) end
119 while #plr:get_buildings("atlanteans_ironmine") < 1 do sleep(3000) end
127 while #plr:get_buildings("atlanteans_ferry_yard") < 1 do sleep(3000) end
/dports/games/widelands/widelands-build21/test/maps/plain.wmf/scripting/
H A Dtest_casern.lua4 assert_equal(1, #p1:get_buildings("barbarians_headquarters"))
6 local hqs = p1:get_buildings("barbarians_headquarters")
12 local brs = p1:get_buildings("barbarians_barracks")
H A Dtest_upgraded_workers.lua4 assert_equal(1, #p1:get_buildings("barbarians_headquarters"))
6 local hq = p1:get_buildings("barbarians_headquarters")[1]
H A Dtest_geologist_messages_do_not_crash.lua4 assert_equal(1, #p1:get_buildings("barbarians_headquarters"))
6 local hqs = p1:get_buildings("barbarians_headquarters")
/dports/games/widelands/widelands-build21/data/campaigns/atl01.wmf/scripting/
H A Dinit.lua50 p1:get_buildings("atlanteans_headquarters"),
51 p1:get_buildings("atlanteans_warehouse")
/dports/games/widelands/widelands-build21/data/campaigns/emp01.wmf/scripting/
H A Dmission_thread.lua42 while #p1:get_buildings("empire_blockhouse") < 1 do sleep(3249) end
56 while #p1:get_buildings("empire_lumberjacks_house") < 1 do sleep(3249) end
/dports/games/widelands/widelands-build21/data/scripting/win_conditions/
H A Dcollectors.lua128 …plr:get_buildings(plr.tribe_name .. "_headquarters"), plr:get_buildings(plr.tribe_name .. "_wareho…
/dports/games/widelands/widelands-build21/test/maps/market_trading.wmf/scripting/
H A Dtest_market_can_be_built.lua7 while #p2:get_buildings("barbarians_market") == 0 do
H A Dinit.lua16 hq = player:get_buildings("barbarians_headquarters")[1]
/dports/games/widelands/widelands-build21/data/scripting/
H A Dobjective_utils.lua57 if #plr:get_buildings(house) < count then return false end
/dports/games/widelands/widelands-build21/doc/sphinx/source/
H A Droadmap.rst15 * Access to constructionsites via ``Player.get_buildings``.
/dports/games/widelands/widelands-build21/data/maps/The_Green_Plateau.wmf/scripting/
H A Dinit.lua56 while #p1:get_buildings"atlanteans_castle" < 1 do sleep(2345) end
/dports/games/widelands/widelands-build21/data/maps/MP_Scenarios/Island_Hopping.wmf/scripting/
H A Dhop_island.lua68 for idx,wh in ipairs(plr:get_buildings("atlanteans_warehouse")) do

12