Searched refs:get_camera_actor (Results 1 – 9 of 9) sorted by relevance
103 if (gwin->get_camera_actor() != gwin->get_main_actor()) in start_battle()1274 if (npc->distance(gwin->get_camera_actor()) > 50) { in now_what()1408 if (failures > 5 && npc != gwin->get_camera_actor()) { in now_what()
346 distance(gwin->get_camera_actor()) > 1 + c_screen_tile_size) { in step()
554 Actor *get_camera_actor() { in get_camera_actor() function
584 gwin->center_view(gwin->get_camera_actor()->get_tile()); in ActionCenter()
5057 distance(gwin->get_camera_actor()) > 1 + c_screen_tile_size) in step()5078 distance(gwin->get_camera_actor()) > 1 + c_screen_tile_size && in step()
1186 Actor *act = gwin->get_camera_actor(); in Handle_events()
1202 if (obj == get_camera_actor()) { in get_shape_location()
55 Tile_coord apos(size.x + size.w / 2, size.y + size.h / 2, gwin->get_camera_actor()->get_lift()); in Get_sfx_out_of_range()
730 Tile_coord apos(size.x+size.w/2,size.y+size.h/2,gwin->get_camera_actor()->get_lift()); in get_2d_position_for_tile()