/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/ |
H A D | navigation.cpp | 345 Vector3 entry = Geometry::get_closest_point_to_segment(begin_poly->entry, edge); in get_simple_path() 406 Vector3 entry = Geometry::get_closest_point_to_segment(p->entry, edge); in get_simple_path() 562 Vector3 Navigation::get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, const … in get_closest_point_to_segment() function in Navigation 721 …t_to_segment", "start", "end", "use_collision"), &Navigation::get_closest_point_to_segment, DEFVAL… in _bind_methods()
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H A D | navigation.h | 176 …Vector3 get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, const bool &p_use…
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/dports/devel/godot/godot-3.2.3-stable/scene/3d/ |
H A D | navigation.cpp | 345 Vector3 entry = Geometry::get_closest_point_to_segment(begin_poly->entry, edge); in get_simple_path() 406 Vector3 entry = Geometry::get_closest_point_to_segment(p->entry, edge); in get_simple_path() 562 Vector3 Navigation::get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, const … in get_closest_point_to_segment() function in Navigation 721 …t_to_segment", "start", "end", "use_collision"), &Navigation::get_closest_point_to_segment, DEFVAL… in _bind_methods()
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H A D | navigation.h | 176 …Vector3 get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, const bool &p_use…
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/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/3d/navmesh/ |
H A D | navmesh.gd | 57 var p = get_closest_point_to_segment(from, to)
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/ |
H A D | navigation.h | 174 …Vector3 get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, const bool &p_use…
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H A D | navigation.cpp | 528 Vector3 Navigation::get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, const … in get_closest_point_to_segment() function in Navigation 694 …t_to_segment", "start", "end", "use_collision"), &Navigation::get_closest_point_to_segment, DEFVAL… in _bind_methods()
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/dports/devel/godot2/godot-2.1.6-stable/scene/3d/ |
H A D | navigation.h | 174 …Vector3 get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, const bool &p_use…
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H A D | navigation.cpp | 528 Vector3 Navigation::get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, const … in get_closest_point_to_segment() function in Navigation 694 …t_to_segment", "start", "end", "use_collision"), &Navigation::get_closest_point_to_segment, DEFVAL… in _bind_methods()
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/dports/devel/godot2-tools/godot-demo-projects-2.1.4-stable/3d/navmesh/ |
H A D | navmesh.gd | 73 var p = get_closest_point_to_segment(from, to)
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/dports/devel/godot/godot-3.2.3-stable/servers/physics/ |
H A D | shape_sw.cpp | 220 return Geometry::get_closest_point_to_segment(p_point, s); in get_closest_point_to() 493 Vector3 closest_edge = Geometry::get_closest_point_to_segment(p_point, s); in get_closest_point_to() 665 Vector3 p = Geometry::get_closest_point_to_segment(p_point, s); in get_closest_point_to() 933 Vector3 closest = Geometry::get_closest_point_to_segment(p_point, s); in get_closest_point_to()
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/dports/devel/godot-tools/godot-3.2.3-stable/servers/physics/ |
H A D | shape_sw.cpp | 220 return Geometry::get_closest_point_to_segment(p_point, s); in get_closest_point_to() 493 Vector3 closest_edge = Geometry::get_closest_point_to_segment(p_point, s); in get_closest_point_to() 665 Vector3 p = Geometry::get_closest_point_to_segment(p_point, s); in get_closest_point_to() 933 Vector3 closest = Geometry::get_closest_point_to_segment(p_point, s); in get_closest_point_to()
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/dports/devel/godot2-tools/godot-2.1.6-stable/core/math/ |
H A D | a_star.cpp | 177 Vector3 p = Geometry::get_closest_point_to_segment(p_point, segment); in get_closest_pos_in_segment()
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H A D | geometry.h | 450 static Vector3 get_closest_point_to_segment(const Vector3 &p_point, const Vector3 *p_segment) { in get_closest_point_to_segment() function
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/dports/devel/godot2/godot-2.1.6-stable/core/math/ |
H A D | a_star.cpp | 177 Vector3 p = Geometry::get_closest_point_to_segment(p_point, segment); in get_closest_pos_in_segment()
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H A D | geometry.h | 450 static Vector3 get_closest_point_to_segment(const Vector3 &p_point, const Vector3 *p_segment) { in get_closest_point_to_segment() function
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/dports/devel/godot2-tools/godot-2.1.6-stable/core/bind/ |
H A D | core_bind.h | 348 …Vector3 get_closest_point_to_segment(const Vector3 &p_point, const Vector3 &p_a, const Vector3 &p_…
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H A D | core_bind.cpp | 1292 Vector3 _Geometry::get_closest_point_to_segment(const Vector3 &p_point, const Vector3 &p_a, const V… in get_closest_point_to_segment() function in _Geometry 1295 return Geometry::get_closest_point_to_segment(p_point, s); in get_closest_point_to_segment() 1416 …MD("get_closest_point_to_segment", "point", "s1", "s2"), &_Geometry::get_closest_point_to_segment); in _bind_methods()
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/dports/devel/godot2/godot-2.1.6-stable/core/bind/ |
H A D | core_bind.h | 348 …Vector3 get_closest_point_to_segment(const Vector3 &p_point, const Vector3 &p_a, const Vector3 &p_…
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H A D | core_bind.cpp | 1292 Vector3 _Geometry::get_closest_point_to_segment(const Vector3 &p_point, const Vector3 &p_a, const V… in get_closest_point_to_segment() function in _Geometry 1295 return Geometry::get_closest_point_to_segment(p_point, s); in get_closest_point_to_segment() 1416 …MD("get_closest_point_to_segment", "point", "s1", "s2"), &_Geometry::get_closest_point_to_segment); in _bind_methods()
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/dports/devel/godot/godot-3.2.3-stable/core/bind/ |
H A D | core_bind.h | 405 …Vector3 get_closest_point_to_segment(const Vector3 &p_point, const Vector3 &p_a, const Vector3 &p_…
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/dports/devel/godot-tools/godot-3.2.3-stable/core/bind/ |
H A D | core_bind.h | 405 …Vector3 get_closest_point_to_segment(const Vector3 &p_point, const Vector3 &p_a, const Vector3 &p_…
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/dports/devel/godot2/godot-2.1.6-stable/scene/resources/ |
H A D | animation.cpp | 1710 real_t d = Geometry::get_closest_point_to_segment(v1, s).distance_to(v1); in _transform_track_optimize_key() 1799 real_t d = Geometry::get_closest_point_to_segment(v1, s).distance_to(v1); in _transform_track_optimize_key()
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/resources/ |
H A D | animation.cpp | 1710 real_t d = Geometry::get_closest_point_to_segment(v1, s).distance_to(v1); in _transform_track_optimize_key() 1799 real_t d = Geometry::get_closest_point_to_segment(v1, s).distance_to(v1); in _transform_track_optimize_key()
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/dports/devel/godot/godot-3.2.3-stable/core/math/ |
H A D | a_star.cpp | 331 Vector3 p = Geometry::get_closest_point_to_segment(p_point, segment); in get_closest_position_in_segment()
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