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Searched refs:get_closest_point_to_segment (Results 1 – 25 of 32) sorted by relevance

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/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/
H A Dnavigation.cpp345 Vector3 entry = Geometry::get_closest_point_to_segment(begin_poly->entry, edge); in get_simple_path()
406 Vector3 entry = Geometry::get_closest_point_to_segment(p->entry, edge); in get_simple_path()
562 Vector3 Navigation::get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, const … in get_closest_point_to_segment() function in Navigation
721 …t_to_segment", "start", "end", "use_collision"), &Navigation::get_closest_point_to_segment, DEFVAL… in _bind_methods()
H A Dnavigation.h176 …Vector3 get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, const bool &p_use…
/dports/devel/godot/godot-3.2.3-stable/scene/3d/
H A Dnavigation.cpp345 Vector3 entry = Geometry::get_closest_point_to_segment(begin_poly->entry, edge); in get_simple_path()
406 Vector3 entry = Geometry::get_closest_point_to_segment(p->entry, edge); in get_simple_path()
562 Vector3 Navigation::get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, const … in get_closest_point_to_segment() function in Navigation
721 …t_to_segment", "start", "end", "use_collision"), &Navigation::get_closest_point_to_segment, DEFVAL… in _bind_methods()
H A Dnavigation.h176 …Vector3 get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, const bool &p_use…
/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/3d/navmesh/
H A Dnavmesh.gd57 var p = get_closest_point_to_segment(from, to)
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/
H A Dnavigation.h174 …Vector3 get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, const bool &p_use…
H A Dnavigation.cpp528 Vector3 Navigation::get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, const … in get_closest_point_to_segment() function in Navigation
694 …t_to_segment", "start", "end", "use_collision"), &Navigation::get_closest_point_to_segment, DEFVAL… in _bind_methods()
/dports/devel/godot2/godot-2.1.6-stable/scene/3d/
H A Dnavigation.h174 …Vector3 get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, const bool &p_use…
H A Dnavigation.cpp528 Vector3 Navigation::get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, const … in get_closest_point_to_segment() function in Navigation
694 …t_to_segment", "start", "end", "use_collision"), &Navigation::get_closest_point_to_segment, DEFVAL… in _bind_methods()
/dports/devel/godot2-tools/godot-demo-projects-2.1.4-stable/3d/navmesh/
H A Dnavmesh.gd73 var p = get_closest_point_to_segment(from, to)
/dports/devel/godot/godot-3.2.3-stable/servers/physics/
H A Dshape_sw.cpp220 return Geometry::get_closest_point_to_segment(p_point, s); in get_closest_point_to()
493 Vector3 closest_edge = Geometry::get_closest_point_to_segment(p_point, s); in get_closest_point_to()
665 Vector3 p = Geometry::get_closest_point_to_segment(p_point, s); in get_closest_point_to()
933 Vector3 closest = Geometry::get_closest_point_to_segment(p_point, s); in get_closest_point_to()
/dports/devel/godot-tools/godot-3.2.3-stable/servers/physics/
H A Dshape_sw.cpp220 return Geometry::get_closest_point_to_segment(p_point, s); in get_closest_point_to()
493 Vector3 closest_edge = Geometry::get_closest_point_to_segment(p_point, s); in get_closest_point_to()
665 Vector3 p = Geometry::get_closest_point_to_segment(p_point, s); in get_closest_point_to()
933 Vector3 closest = Geometry::get_closest_point_to_segment(p_point, s); in get_closest_point_to()
/dports/devel/godot2-tools/godot-2.1.6-stable/core/math/
H A Da_star.cpp177 Vector3 p = Geometry::get_closest_point_to_segment(p_point, segment); in get_closest_pos_in_segment()
H A Dgeometry.h450 static Vector3 get_closest_point_to_segment(const Vector3 &p_point, const Vector3 *p_segment) { in get_closest_point_to_segment() function
/dports/devel/godot2/godot-2.1.6-stable/core/math/
H A Da_star.cpp177 Vector3 p = Geometry::get_closest_point_to_segment(p_point, segment); in get_closest_pos_in_segment()
H A Dgeometry.h450 static Vector3 get_closest_point_to_segment(const Vector3 &p_point, const Vector3 *p_segment) { in get_closest_point_to_segment() function
/dports/devel/godot2-tools/godot-2.1.6-stable/core/bind/
H A Dcore_bind.h348 …Vector3 get_closest_point_to_segment(const Vector3 &p_point, const Vector3 &p_a, const Vector3 &p_…
H A Dcore_bind.cpp1292 Vector3 _Geometry::get_closest_point_to_segment(const Vector3 &p_point, const Vector3 &p_a, const V… in get_closest_point_to_segment() function in _Geometry
1295 return Geometry::get_closest_point_to_segment(p_point, s); in get_closest_point_to_segment()
1416 …MD("get_closest_point_to_segment", "point", "s1", "s2"), &_Geometry::get_closest_point_to_segment); in _bind_methods()
/dports/devel/godot2/godot-2.1.6-stable/core/bind/
H A Dcore_bind.h348 …Vector3 get_closest_point_to_segment(const Vector3 &p_point, const Vector3 &p_a, const Vector3 &p_…
H A Dcore_bind.cpp1292 Vector3 _Geometry::get_closest_point_to_segment(const Vector3 &p_point, const Vector3 &p_a, const V… in get_closest_point_to_segment() function in _Geometry
1295 return Geometry::get_closest_point_to_segment(p_point, s); in get_closest_point_to_segment()
1416 …MD("get_closest_point_to_segment", "point", "s1", "s2"), &_Geometry::get_closest_point_to_segment); in _bind_methods()
/dports/devel/godot/godot-3.2.3-stable/core/bind/
H A Dcore_bind.h405 …Vector3 get_closest_point_to_segment(const Vector3 &p_point, const Vector3 &p_a, const Vector3 &p_…
/dports/devel/godot-tools/godot-3.2.3-stable/core/bind/
H A Dcore_bind.h405 …Vector3 get_closest_point_to_segment(const Vector3 &p_point, const Vector3 &p_a, const Vector3 &p_…
/dports/devel/godot2/godot-2.1.6-stable/scene/resources/
H A Danimation.cpp1710 real_t d = Geometry::get_closest_point_to_segment(v1, s).distance_to(v1); in _transform_track_optimize_key()
1799 real_t d = Geometry::get_closest_point_to_segment(v1, s).distance_to(v1); in _transform_track_optimize_key()
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/resources/
H A Danimation.cpp1710 real_t d = Geometry::get_closest_point_to_segment(v1, s).distance_to(v1); in _transform_track_optimize_key()
1799 real_t d = Geometry::get_closest_point_to_segment(v1, s).distance_to(v1); in _transform_track_optimize_key()
/dports/devel/godot/godot-3.2.3-stable/core/math/
H A Da_star.cpp331 Vector3 p = Geometry::get_closest_point_to_segment(p_point, segment); in get_closest_position_in_segment()

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