Searched refs:get_dir_facing (Results 1 – 5 of 5) sorted by relevance
726 npc->get_dir_facing(), Actor::standing)); in pace()916 scr->add(Ucscript::face_dir, member->get_dir_facing()); in now_what()1166 int facing = npc->get_dir_facing(); in now_what()1265 int dir = npc->get_dir_facing(); in now_what()1353 npc->get_dir_facing(), Actor::standing)); in now_what()1623 int dir = npc->get_dir_facing(); in now_what()1632 npc->change_frame(npc->get_dir_framenum(npc->get_dir_facing(), in now_what()1647 int dir = npc->get_dir_facing(); in now_what()3509 (*scr) << Ucscript::face_dir << npc->get_dir_facing(); in Prep_animation()3605 (*scr) << Ucscript::face_dir << npc->get_dir_facing() in now_what()[all …]
2472 int facing = npc->get_dir_facing(); in find_witness()
6372 * objs/objs.cc: get_dir_facing().
194 int get_dir_facing() const;
541 int Game_object::get_dir_facing( in get_dir_facing() function in Game_object