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Searched refs:get_dir_facing (Results 1 – 5 of 5) sorted by relevance

/dports/games/exult/exult-snapshot-v1.7.0.20211128/
H A Dschedule.cc726 npc->get_dir_facing(), Actor::standing)); in pace()
916 scr->add(Ucscript::face_dir, member->get_dir_facing()); in now_what()
1166 int facing = npc->get_dir_facing(); in now_what()
1265 int dir = npc->get_dir_facing(); in now_what()
1353 npc->get_dir_facing(), Actor::standing)); in now_what()
1623 int dir = npc->get_dir_facing(); in now_what()
1632 npc->change_frame(npc->get_dir_framenum(npc->get_dir_facing(), in now_what()
1647 int dir = npc->get_dir_facing(); in now_what()
3509 (*scr) << Ucscript::face_dir << npc->get_dir_facing(); in Prep_animation()
3605 (*scr) << Ucscript::face_dir << npc->get_dir_facing() in now_what()
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H A Dgamewin.cc2472 int facing = npc->get_dir_facing(); in find_witness()
H A DChangeLog6372 * objs/objs.cc: get_dir_facing().
/dports/games/exult/exult-snapshot-v1.7.0.20211128/objs/
H A Dobjs.h194 int get_dir_facing() const;
H A Dobjs.cc541 int Game_object::get_dir_facing( in get_dir_facing() function in Game_object