Searched refs:get_draw_flag (Results 1 – 8 of 8) sorted by relevance
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/ |
H A D | sprite_3d.cpp | 211 bool SpriteBase3D::get_draw_flag(DrawFlags p_flag) const { in get_draw_flag() function in SpriteBase3D 255 ObjectTypeDB::bind_method(_MD("get_draw_flag", "flag"), &SpriteBase3D::get_draw_flag); in _bind_methods() 394 …on()->material_2d_get(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(F… in _draw() 678 … = VS::get_singleton()->material_2d_get(get_draw_flag(FLAG_SHADED),get_draw_flag(FLAG_TRANSPARENT)… 901 …on()->material_2d_get(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(F… in _draw()
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H A D | sprite_3d.h | 127 bool get_draw_flag(DrawFlags p_flag) const;
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/dports/devel/godot2/godot-2.1.6-stable/scene/3d/ |
H A D | sprite_3d.cpp | 211 bool SpriteBase3D::get_draw_flag(DrawFlags p_flag) const { in get_draw_flag() function in SpriteBase3D 255 ObjectTypeDB::bind_method(_MD("get_draw_flag", "flag"), &SpriteBase3D::get_draw_flag); in _bind_methods() 394 …on()->material_2d_get(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(F… in _draw() 678 … = VS::get_singleton()->material_2d_get(get_draw_flag(FLAG_SHADED),get_draw_flag(FLAG_TRANSPARENT)… 901 …on()->material_2d_get(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(F… in _draw()
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H A D | sprite_3d.h | 127 bool get_draw_flag(DrawFlags p_flag) const;
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/ |
H A D | sprite_3d.cpp | 272 bool SpriteBase3D::get_draw_flag(DrawFlags p_flag) const { in get_draw_flag() function in SpriteBase3D 328 ClassDB::bind_method(D_METHOD("get_draw_flag", "flag"), &SpriteBase3D::get_draw_flag); in _bind_methods() 613 …atialMaterial::get_material_rid_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT)… in _draw() 980 …atialMaterial::get_material_rid_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT)… in _draw()
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H A D | sprite_3d.h | 138 bool get_draw_flag(DrawFlags p_flag) const;
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/dports/devel/godot/godot-3.2.3-stable/scene/3d/ |
H A D | sprite_3d.cpp | 272 bool SpriteBase3D::get_draw_flag(DrawFlags p_flag) const { in get_draw_flag() function in SpriteBase3D 328 ClassDB::bind_method(D_METHOD("get_draw_flag", "flag"), &SpriteBase3D::get_draw_flag); in _bind_methods() 613 …atialMaterial::get_material_rid_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT)… in _draw() 980 …atialMaterial::get_material_rid_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT)… in _draw()
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H A D | sprite_3d.h | 138 bool get_draw_flag(DrawFlags p_flag) const;
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