/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/gui/widgets/ |
H A D | command_bar.cpp | 118 y_off += game->get_game_height() - 29; in CommandBar() 119 if (right_pos_cb && (game->get_game_height() > 228 || game->is_new_style())) // bottom right in CommandBar() 133 y_off += game->get_game_height() - 34; in CommandBar() 134 if (right_pos_cb && (game->get_game_height() > 233 || game->is_new_style())) in CommandBar() 145 y_off += game->get_game_height() - 22; in CommandBar() 146 if (right_pos_cb && (game->get_game_height() > 221 || game->is_new_style())) // bottom right in CommandBar()
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H A D | background.cpp | 107 uint16 game_height = Game::get_game()->get_game_height(); in Display() 152 && Game::get_game()->get_game_height() > y - y_off && y >= y_off) { in drag_accept_drop()
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H A D | command_bar_new_ui.cpp | 107 map_height = game->get_game_height(); in CommandBarNewUI()
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H A D | msg_scroll_new_ui.cpp | 82 …:Init(NULL, x_off, y_off, Game::get_game()->get_game_width(), Game::get_game()->get_game_height()); in MsgScrollNewUI()
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H A D | map_window.cpp | 201 uint16 game_height = game->get_game_height(); in init() 304 clip_rect.setHeight(game->get_game_height()); in set_windowSize() 935 …t_game()->get_game_y_offset(), game->get_game_width() - border_width - 1, game->get_game_height()); in Display() 937 …_offset(), Game::get_game()->get_game_y_offset(), game->get_game_width(), game->get_game_height()); in Display() 1322 c = ((game->get_game_width() - border_width) * game->get_game_height()) / 256; in drawRain() 1324 c = (game->get_game_width() * game->get_game_height()) / 256; in drawRain() 1336 y = game->get_game_y_offset() + NUVIE_RAND() % (game->get_game_height() - 2); in drawRain()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/views/ |
H A D | draggable_view.cpp | 46 || game->get_game_height() < game->get_screen()->get_height()) { in DraggableView() 120 … || area.bottom > Game::get_game()->get_game_height() + Game::get_game()->get_game_y_offset())) in force_full_redraw_if_needed()
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H A D | scroll_view_gump.cpp | 51 y_off += (Game::get_game()->get_game_height() - SIGN_BG_H) / 2; in init()
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H A D | sign_view_gump.cpp | 72 y_off += (Game::get_game()->get_game_height() - SIGN_BG_H) / 2; in init()
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/dports/games/exult/exult-snapshot-v1.7.0.20211128/ |
H A D | gamewin.h | 201 return win->get_game_height(); in get_height() 206 int get_game_height() const { in get_game_height() function 207 return win->get_game_height(); in get_game_height() 218 return TileRect(0, 0, win->get_game_width(), win->get_game_height()); in get_game_rect() 226 (win->get_game_height() + c_tilesize - 1) / c_tilesize); in get_win_tile_rect()
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H A D | effects.cc | 1314 int h = win->get_game_height(); in handle_event() 1341 int h = win->get_game_height(); in paint() 1728 int h = win->get_game_height(); in handle_event()
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/dports/games/exult/exult-snapshot-v1.7.0.20211128/flic/ |
H A D | playfli.cc | 84 int yoffset = (win->get_game_height() - fli_height) / 2; in play() 251 int yoffset = (win->get_game_height() - fli_height) / 2; in put_buffer()
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/dports/games/exult/exult-snapshot-v1.7.0.20211128/imagewin/ |
H A D | iwin8.cc | 162 int pix = pixels[pitch * (j + y + (get_game_height() - h) / 2) + in mini_screenshot()
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H A D | imagewin.h | 390 int get_game_height() { in get_game_height() function
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/menus/ |
H A D | game_menu_dialog.cpp | 48 … Game::get_game()->get_game_y_offset() + (Game::get_game()->get_game_height() - GMD_HEIGHT) / 2, in GameMenuDialog()
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H A D | cheats_dialog.cpp | 50 … Game::get_game()->get_game_y_offset() + (Game::get_game()->get_game_height() - CD_HEIGHT) / 2, in CheatsDialog()
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H A D | input_dialog.cpp | 51 … Game::get_game()->get_game_y_offset() + (Game::get_game()->get_game_height() - ID_HEIGHT) / 2, in InputDialog()
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H A D | gameplay_dialog.cpp | 51 … Game::get_game()->get_game_y_offset() + (Game::get_game()->get_game_height() - GD_HEIGHT) / 2, in GameplayDialog()
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H A D | audio_dialog.cpp | 50 … Game::get_game()->get_game_y_offset() + (Game::get_game()->get_game_height() - AD_HEIGHT) / 2, in AudioDialog()
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H A D | video_dialog.cpp | 52 … Game::get_game()->get_game_y_offset() + (Game::get_game()->get_game_height() - VD_HEIGHT) / 2, in VideoDialog()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/core/ |
H A D | game.h | 301 uint16 get_game_height() { in get_game_height() function
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H A D | game.cpp | 367 …_style() || screen->get_width() != get_game_width() || screen->get_height() != get_game_height()) { in loadGame()
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/dports/games/exult/exult-snapshot-v1.7.0.20211128/gamemgr/ |
H A D | bggame.cc | 1266 …win->get(unzoomed.get(), 0 + (win->get_game_width() - 320) / 2, 0 + (win->get_game_height() - 200)… in scene_desk() 1304 …win->put(zoomed.get(), 0 + (win->get_game_width() - 320) / 2, 0 + (win->get_game_height() - 200) /… in scene_desk() 1313 …win->put(unzoomed.get(), 0 + (win->get_game_width() - 320) / 2, 0 + (win->get_game_height() - 200)… in scene_desk() 1451 …win->get(unzoomed.get(), 0 + (win->get_game_width() - 320) / 2, 0 + (win->get_game_height() - 200)… in scene_moongate() 1478 …win->put(zoomed.get(), 0 + (win->get_game_width() - 320) / 2, 0 + (win->get_game_height() - 200) /… in scene_moongate()
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/dports/games/exult/exult-snapshot-v1.7.0.20211128/gumps/ |
H A D | ShortcutBar_gump.cc | 92 gamey = gwin->get_game_height(); in createButtons()
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H A D | Face_stats.cc | 360 gamey = gwin->get_game_height(); in create_buttons()
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/dports/games/exult/exult-snapshot-v1.7.0.20211128/usecode/ |
H A D | conversation.cc | 571 int gh = win->get_game_height(); in paint_faces()
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