Searched refs:get_interface_rectangle (Results 1 – 12 of 12) sorted by relevance
133 screen_rectangle *shield_rect= get_interface_rectangle(_shield_rect); in update_suit_energy()195 screen_rectangle *oxygen_rect= get_interface_rectangle(_oxygen_rect); in update_suit_oxygen()227 screen_rectangle *destination= get_interface_rectangle(_weapon_display_rect); in update_weapon_panel()372 screen_rectangle *destination= get_interface_rectangle(_inventory_rect); in update_inventory_panel()522 screen_rectangle *inventory_rect= get_interface_rectangle(_inventory_rect); in calculate_inventory_rectangle_from_offset()537 screen_rectangle *destination= get_interface_rectangle(_inventory_rect); in max_displayable_inventory_lines()775 screen_rectangle *player_name_rect= get_interface_rectangle(_player_name_rect); in draw_player_name()794 screen_rectangle *player_name_rect = get_interface_rectangle(_player_name_rect); in draw_message_area()
352 screen_rectangle *r = get_interface_rectangle(_motion_sensor_rect); in render_motion_sensor()548 screen_rectangle *r = get_interface_rectangle(_motion_sensor_rect); in draw_or_erase_unclipped_shape()573 screen_rectangle *r = get_interface_rectangle(_motion_sensor_rect); in draw_entity_blip()
51 screen_rectangle *r = get_interface_rectangle(_motion_sensor_rect); in update_motion_sensor()
166 screen_rectangle *get_interface_rectangle(short index);
325 screen_rectangle *player_name_rect = get_interface_rectangle(_player_name_rect); in draw_message_area()
564 screen_rectangle *r = get_interface_rectangle(index); in parse_mml_interface()
441 screen_rectangle *term_rect = get_interface_rectangle(_terminal_screen_rect); in term_rect()689 screen_rectangle *term_rect = get_interface_rectangle(_terminal_screen_rect); in enter_screen()1082 screen_rectangle *term_rect = get_interface_rectangle(_terminal_screen_rect); in change_screen_mode()
2514 screen_rectangle *term_rect = get_interface_rectangle(_terminal_screen_rect); in get_term_rectangle()2515 screen_rectangle *target_rect = get_interface_rectangle(index); in get_term_rectangle()
203 screen_rectangle *get_interface_rectangle(short index) in get_interface_rectangle() function
1354 screen_rectangle *r = get_interface_rectangle(it->first); in create_m1_menu_surfaces()
1535 screen_rectangle *r = get_interface_rectangle(_weapon_display_rect); in Lua_HUDPlayer_Weapon_Name_Rect_Get_X()1549 screen_rectangle *r = get_interface_rectangle(_weapon_display_rect); in Lua_HUDPlayer_Weapon_Name_Rect_Get_Width()3062 screen_rectangle *r = get_interface_rectangle(Lua_InterfaceRect::Index(L, 1)); in Lua_InterfaceRect_Get_X()3069 screen_rectangle *r = get_interface_rectangle(Lua_InterfaceRect::Index(L, 1)); in Lua_InterfaceRect_Get_Y()3076 screen_rectangle *r = get_interface_rectangle(Lua_InterfaceRect::Index(L, 1)); in Lua_InterfaceRect_Get_Width()3083 screen_rectangle *r = get_interface_rectangle(Lua_InterfaceRect::Index(L, 1)); in Lua_InterfaceRect_Get_Height()
1935 screen_rectangle *screen_rect= get_interface_rectangle(index); in draw_button()2653 screen_rect= get_interface_rectangle(index); in handle_interface_menu_screen_click()2667 screen_rect= get_interface_rectangle(index); in handle_interface_menu_screen_click()